rFactor 2 "The Road Ahead" DX11 Update.. err Update..

Paul Jeffrey

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rFactor 2 DX11 Update .jpg

Studio 397 have revealed more about the development plans for the new rFactor 2 DX11 update build released earlier this week.


In something of an impressively fast response, Studio 397 have already released several small update hotfixes to the new DX11 build of rFactor 2 - reportedly offering improvements in framerates for all users and especially those running AMD graphics cards.

Studio 397 have promised to continue pushing out quick hotfix updates to the game, accessible as part of the Steam Beta branch found within the Steam Library as the studio look to rectify some of the reported issues being suffered by a large proportion of players who have downloaded the most recent build of the software.

You can read the update in full below where you will also find the link for the Studio 397 thread detailing the change logs from all the released hotfix patches.


Regular Updates
Our strategy in the upcoming weeks will be to release small updates often. Whenever we fix an issue, we’ll quickly test it internally and push a new build, so you can confirm that it is indeed fixed. This way we might end up pushing one or more builds every day. On our forum we will keep a changelog as we publish those builds. To make it easier to report issues, we have added a “Contact Support” button to the Launcher (top right of the main window) and, for performance related issues, we added a feature that allows you to collect performance data in a file that you can send along with your report.

To enable the capture of performance data, please first press Ctrl+F to display the framerate information (which we’ve extended a bit). Then, as instructed on screen, press your Left-Shift+SPACE to start capturing data. After a little while, the capture will end and you get a file in your UserData\Log folder called PerfLog_DATETIME.txt which you can send to us along with your report. Then you can turn off the display by pressing Ctrl+F again.

Content Updates
In the mean time our content team is working hard on making more of the stock content available to you. Our plan here is to stick to roughly a weekly schedule for delivering updates. Those will be a bit bigger in size, and we will deliver them to both the stable DX9 build and the open beta simultaneously. Content updates will obviously also contain information about exactly what content gets updated.

Beta Labels
If you’re currently running the open beta release, you are on “v1108-dx11-open-beta” and this is the label we will be regularly updating as we address more and more issues. If for some reason this build is not working for you at all, after reporting it, you can optionally switch to the “v1108-dx11-open-beta-last-stable” build, which will point to an older build. If that does not work, you can obviously choose to temporarily “opt-out” of the beta releases altogether and go back to the stable release until we release another update.

If you have any further questions, don’t hesitate to get in touch with us on our forum or on Discord.

rFactor 2 can be purchased from the Steam platform right now and is available exclusively for PC.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

Have the latest rF2 hotfix updates improved your experience, either in DX11 or using VR devices? Let us know your opinion in the comments section below!
 
Strange one then. I've now got my own SteamVR issues that started yesterday for no reason, it really is a bit of a rubbish program from what I've found in recent weeks and yesterday's issue is a right PITA (affecting all games).

Dedicated Oculus support wouldn't been better but I understand the reasons for using SteamVR, shame it's rubbish!
 
this is great news!! was going to do some gardening today lol but looks like I'll be playing rf2...thanks studio 397 really appricate all the work your putting in...prove all the naysayers wrong
It really is top drawer. S397 have done us proud and if they carry on like this, not only will they have succeeded in resurrecting one of the greatest Sims, imho, but could even net themselves a tidy profit if they can snag some licenses and get some new cars and tracks out there.
I'm sure that when people see what we have been given for free they will be more palatable to parting with some hard earned lolly for some extra content.
The future is bright for this title. Gunning for not only best FFB and physics but also looks now... never thought I'd say that about the ugly duckling of Sim racing!! Lol :p
 

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