- Jul 23, 2008
The laserscan is only part of the story, licenses to the greatest tracks and cars on earth cost shitloads of money. So you choose for a real hardcore simulator and the price is a bit higher per customer.Cheaper? Let's see... Example: 488 GTE, 5€/$. Let's assume:
30% for Steam
25% flat company tax on net earnings
This is 2.10€/$ per sale. You need to sell this a lot of times to cover the costs.
What is the price now for LM24, Sebring, The Ring & Azure? 18,50? I guess we all know what it takes to laser-scan a track and make something from this point cloud - and we still think it needs to be even cheaper?
Or you make a game for a broader audience or a big publisher steps invests a ton of money.
Than starts adjusting the goals and in the end ruins the sim.
Than rather pay a few euros extra for content that gets updated far beyond what most gaming studios would do.
While my son thinks it's perfectly fine to pay 20,- euro on a rare fornite skin with a silly dance, that gets stored in his fault with the other 50 skins he never uses.