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rFactor 2 | Taking Stock And What Comes Next

Aug 19, 2017
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My bet is... (clue, they like having cars nearing the end of their racing life)

2019 Porsche 911 GT3 R
2020 Mercedes GT3 Evo
2018 Bentley Continental GT3

but then I would rather have these to seeing skins put onto an incorrection generation to add numbers

Would be nice to have these
Honda NSX
Lexus RC F GT3
Nissan GT-R
Lamborghini Huracán GT3 (the least likely)

As for non-GT3s
Porsche 911 RSR-19 (the very least likely)
The Huracan is way more likely than the Lexus due to Toyota's licensing BS.
 
May 27, 2020
131
114
Hopefully they will do something to the AI. Cant even run safety cars these days because the AI keep making mistakes that it will be in a perpetual safety car incident.

And bloody hell, how about some cheaper content?
Cheaper? Let's see... Example: 488 GTE, 5€/$. Let's assume:
20% VAT
30% for Steam
25% flat company tax on net earnings

This is 2.10€/$ per sale. You need to sell this a lot of times to cover the costs.
What is the price now for LM24, Sebring, The Ring & Azure? 18,50? I guess we all know what it takes to laser-scan a track and make something from this point cloud - and we still think it needs to be even cheaper?
 

sbabb

50RPM
Feb 25, 2018
50
47
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For anyone who is truly interested in what is in the works for rF2, and people who always end up with my sim is better than yours and so on just read part 1 and find a different hobby :) , because the more sim the better (providing they are actually fun)



other than that I have to say I am surprised what Studio 397 accomplished the last 3 or so months, respect from me :thumbsup:

Part 3 https://www.gsrh.gg/news_posts/10
 
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tr1v1um

100RPM
May 19, 2013
193
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I hear this so often from the fanboi's, but it's just not true. It may be the most advanced, but noone, not even S397, can use it right. There are always glaring issues in the physics of new cars that never seem to get resolved (just see this thread for examples).

The proof to me that RF2 isn't any good to me is with my professional clients. Of (mostly australian) ones I have, 50% are with AMS, 30% are with RF1 and 20% are Assetto Corsa. I've had 2 try rF2 and just go back to rF1 after a few month's, it's just not good enough.
So because you made bad experiences with rF2 it means that it isn't any good? ISI must have been some pretty dumb idiots developing rF2 after rF1 and downgrading their product. Seriously, it makes no sense to discuss with people whos first argument is fanboyism. And who are you btw? The overlord of factual truth who questions big companies using rF2 and not your beloved other platforms, that are used somewhere in a backgarden. Go and play rF1 in it's raw form and then make a back to back try with rF2 in it's raw form. I've done that last week and I am glad that we aren't stuck with rF1. Don't get me wrong, I loved and still love the sim and it's mods, but sometimes it's just too obvious that times have changed :rolleyes:
 
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tr1v1um

100RPM
May 19, 2013
193
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Probably true, I was mostly facetious, as there is progress, but at the same time that engine must be super hard to work with as the progress are not coming as fast as every ones hope.:):)
I got to say I am allways a bit torn apart on the development speed topic and how people picture it. As with ACC and AMS2, it's quite obvivious that there are other challenges and issues, sometimes limitations if I think about stuff like gridsize, rulesystems, VR support, AI and there is alot more the deeper you dig with no modding in both sims being the biggest letdown for me, and at the end it is something that Reiza and Kunos never had to deal with the last years. Kunos made a clever choice to limit their car classes wich helps them tremendously. Just thinking about how long it takes to create a proper tire in rF2, with different compounds and weather support, it's obvious that Kunos went the easier route there, but going more into detail in some areas, in other areas clearly not. Reiza aimed to release their own game in 2017 iirc, so they are basicly 3 years behind schedule with a very grude foundation and I am not really sure if I would call it as fleshed out as AMS. It might change but it's quite obvious that there is alot of content that will be reused from PCars2. The toughest job of adding Spa to AMS2 was propably the lisencing deal, so if you own PC2 and AMS2 you payed practicaly two times for the same track. Same goes for Silverstone. In the meantime S397 rewrote a graphics engine and the whole UI system from scratch, wich is something that often gets overlooked and helped building a game and lot's of new content for rF2 while maintaining old stuff, even helping AMS to get where it is today. To consider any of the players in this genre as slow or as amateurs would be foolish and considering how far we have come in the last five years, we are damn spoilt. ;)
 

Isaac Chavira

Livery Designer
Premium
Sep 11, 2009
1,675
1,275
easier export from MAX directly into RF2 could really help to make this more accessible to people like me
It would be more accessible if they made Blender plug-ins. Not everyone can afford 3DS MAX, even at current subscription prices. And no one really wants to sail the "High Seas" anymore for fear of giving their PC's the digital Clap.
 

sentry87

50RPM
Jun 29, 2019
58
130
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So happy they fixed the GTE BOP, now I'm just waiting for the 488 gt3. Been holding off buying the 488 gte and le mans because supposedly they are releasing a 488 gt3, 488 gte, and le man pack, is that correct? Anyways, I wish individual DLC was discounted on steam summer sale instead of these new packs where I own 85% of the content already.

Also in the future I would like s397 to focus a bit more on offline. Particularly the way some A.I. performs on certain tracks, they seem to spin out too much. This is noticeable with the a.i. amg gt3
 

Patrik Marek

1000RPM
Oct 25, 2014
1,817
2,750
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It would be more accessible if they made Blender plug-ins. Not everyone can afford 3DS MAX, even at current subscription prices. And no one really wants to sail the "High Seas" anymore for fear of giving their PC's the digital Clap.
very good point! hopefully that might come too
which is maybe why it's better how AC has done it, that it's all about improting FBX into the "engine" directly, and do all the rest of the work there, becasue then it doesn't matter what your source program is
 

michelforest

500RPM
Mar 2, 2010
723
989
Cheaper? Let's see... Example: 488 GTE, 5€/$. Let's assume:
20% VAT
30% for Steam
25% flat company tax on net earnings

This is 2.10€/$ per sale. You need to sell this a lot of times to cover the costs.
What is the price now for LM24, Sebring, The Ring & Azure? 18,50? I guess we all know what it takes to laser-scan a track and make something from this point cloud - and we still think it needs to be even cheaper?
Compared to DLCs by Kunos for AC and ACC and the ones by Sector 3 for R3E, the rF2 DLCs are really more expensive.
 

Dave Thayer

250RPM
Premium
Mar 31, 2018
331
154
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I am still waiting for the new UI to be officially released, still no word on when that may be???????
Any ideas yet???? And I do not want to install the UI beta because of my own personal reasons. The old UI works fine till they officially release a good fully working new one.

I have always liked Rfactor 2 even though it may not be my most used/time spent as some of the my other racing games are now. Thanks for the improvements you continue to do for Rfactor 2. Other than Assetto Corsa, I really like what all the mod community has provided for Rfactor 2. Kind of the last games to easily add mods for new tracks and cars, not these cosmetic changes that are going on in the new games now.

Of course I can see some reasoning why not being able to modify or create new track/car content in the newer games, makes it easier for online play to all be running the same tracks and cars and maybe few other reasons.
 
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Cheesenium

250RPM
Jul 15, 2011
367
434
Cheaper? Let's see... Example: 488 GTE, 5€/$. Let's assume:
20% VAT
30% for Steam
25% flat company tax on net earnings

This is 2.10€/$ per sale. You need to sell this a lot of times to cover the costs.
What is the price now for LM24, Sebring, The Ring & Azure? 18,50? I guess we all know what it takes to laser-scan a track and make something from this point cloud - and we still think it needs to be even cheaper?
It would cheap for you in Euro but I am not earning in Euro. The price I see is essentially 50 per track and it is absurd for the quality at that price when I can literally buy another game. If Kunos, SMS, Reiza and so on are happy to sell at lower price and still make money, why is S397 so expensive?

Not to mention, the quality is crap. The cars and tracks have so many issues like the 488GTE was using the GT3's LED lights and position or Vantage GTE interior was still written GT3. Or the Reiza cars all glowing in fluorescence white after the shader changes. It is esports and esports, the offline AI races are getting more and more bugged in each build. The new UI is literally a joke as it took them so long to get it out. I think they really need to think about some maintenance patches to fix up some of the long standing issues than keep flogging that Le Mans event.

I generally pay for R3E content happily even at similar price because I know it generally will work. rF2 content is overpriced as hell for the low quality.
 
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ianthem

10RPM
Feb 2, 2020
22
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Studio 397 probably have the largest scope of problems to deal with compared to its competitors. For AMS2 Reiza didn't need to develop the engine, for ACC there was a much narrower scope in content so they could also focus on engine development, rF2 has to balance both at the same time.

The game is slowly improving, but they really need much high quality art direction and content for their own stuff. I was playing the original AC the other day, and it's amazing to see what they managed to do just through great textures and subtle details.