rFactor 2: Roadmap Update May 2019

Chris

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Le-Mans-1.jpg
Another month rolls on and suddenly we're already (nearly) half way through the year! With that in mind, the team over at Studio397 have released their Roadmap for the month of May, and with it comes
incredible news that, has gone somewhat under the radar. But, here we are to shed some light on this GREAT news for simracing fans!

Summer seems to be in full force already, looking at temperatures here in Europe. Besides it being a good time for ice-cream lovers, it also caters to endurance-enthusiasts, with the iconic races at Le Mans and the Nürburgring coming closer and closer. As if this wouldn’t be enough already to get our racing hearts beat faster, how about some naturally aspirated high revving machinery.

So here-it-is! You probably didn’t see it coming, but yes it’s here. No need for a long dramatic intro. We’re ecstatic to announce Circuit des 24 Heures du Mans otherwise known as “24h Le Mans” is coming to rFactor 2. And the cherry on top, it’s coming much sooner than you think. So you are right to get excited now!

Le-Mans-2.jpg


As with all of our latest track content, we are pulling out all the stops. The 2018 terrain is modelled with millimetre precision using the latest in laser scan technology. Nothing but the best for this epic track. What other sim to bring out its real potential than rFactor 2 with it’s heritage with endurance multi-class racing.

Bringing this iconic track to life has been a passion of ours since we started, our studio name even includes the record 397 laps achieved in 2010. Officially licensed by the Automobile Club de l’Ouest (ACO) the 24h Le Mans circuit is over 13.6 km and unique in nature with long sweeping corners and high-speed straights. With the nature of the track also comes a unique race. Le Mans challenges drivers like no other, with 24 hours of hard racing throughout the night and often with difficult weather conditions! rFactor 2 will offer you that challenge – look out for our Road to Le Mans competition coming soon!

We will be releasing more details over the next couple of weeks.

Le-Mans-3.jpg


In Other News!
When it comes to things, features and content we currently work on, we could even fill an entire roadmap just with listing it. This means we are pretty busy with working on our favourite sim to ensure that we see even more great racing this year. We have our teams working on the UI, Competition system, updated shaders as well as new cars and of course the Nürburgring/Nordschleife. Progress can be seen everywhere right now which makes us proud every day, but there is still a lot of work up ahead to bring everything your way. But we are on it! Let's get into details for some of the topics.

Competition
With Le Mans on the way, we’re looking forward to bringing an updated competition format for you all to take part in. Details will be posted shortly!! Additionally, you may have seen that McLaren Shadow will be back for another season, so brush off your wheel and get ready to enter into this fantastic competition which we are proud to support!


New UI
The UI itself we are still very busy under the hood, working on optimisations and fixing bugs that arise as part of the new features being integrated. One big feature we can now announce is the Launcher as you now know it, a separate application sitting on your desktop will now have all of it’s features fused into the in-game UI. This means no extra interface to deal with, it’s an all in one unified UI experience, as it should be! And of course we by now also implemented more details in the in-game matchmaker, and one request we often get is the ability to filter AI vs real life humans in the server list. It’s important to know who’s a bot and who’s not! This is working now, and will be released as part of the new UI.

Enjoy the summer, we’ll be back with more news soon!

Join us on the Forum!
For more from the world of rFactor 2, head over to the rF2 sub forum here at RaceDepartment and get yourself involved in the conversation today! If racing against others in a clean environment floats your boat, then we can help you with that too... get yourself over to the rF2 Racing Club page, have a look what's on offer and sign up to race with us!

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  • Deleted member 387850

From an honest fan, please direct an effort to improve the FFB for the Fanatec CSL Elite. Its the main barrier for me to enjoying rF2 to drive and confidently push cars fully

Ask @suspectmonkey for his settings. He has a csl elite and seems to be pretty happy about how rF2 feels :)
Can you note down all settings with a specific car? Maybe I can spot something already, having a csw it's at least the same settings available.

Yes, I'm happily using my CSL Elite with rF2. I'll post my in game and wheel settings this evening so you can compare!
 
I hope the McLaren Shadow project brings us a modern F1 car. Someone said that rF2 can simulate only 1 engine. I don't know, maybe atm it can simulate just one, maybe they're working on it, who knows.
If not that at least I'd like to see the Dallara IR18
 
I would rather make a new Rfactor 3 at this time with a new graphics engine... keep the Physics and FFB and slowly ramp up with Laser scan track and cars
It's become a big mess in content with old and new together
 
I really enjoy rF2, but my biggest gripe with it currently is the poor AI perfomance. Le Mans sounds amazing, but I'm not interested in online racing so while I will most likely purchase the the track I won't get the most out of it until the AI performance is improved greatly.
 
I would rather make a new Rfactor 3 at this time with a new graphics engine... keep the Physics and FFB and slowly ramp up with Laser scan track and cars
It's become a big mess in content with old and new together

Why do we need new graphics engines constantly when it was just rebuilt for DX11 less than two years ago? Updates to physics and AI have been much less, but people still talk graphics. The last thing rF needs is another experiment with Unreal Engine when it has become clear that those third party engines clearly are not ideal for race sims. rF2 needs to improve as a whole "package". And the old content you can always uninstall if you don't prefer it.
 
Why do we need new graphics engines constantly when it was just rebuilt for DX11 less than two years ago? Updates to physics and AI have been much less, but people still talk graphics. The last thing rF needs is another experiment with Unreal Engine when it has become clear that those third party engines clearly are not ideal for race sims. rF2 needs to improve as a whole "package". And the old content you can always uninstall if you don't prefer it.
Well there is that madness engine, lol, just image IB's face having AMS 2,ACC, rF2 and R3E all on madness. It would be fkd.
Im happy we have all Sims on different engines because maybe, just maybe one will get it right and be the king of the hill, the sim to end all Sims :p
 
just maybe one will get it right and be the king of the hill, the sim to end all Sims :p

Will never happen when there's 100,000 PC sim racers holding 1 million different opinions given their current thought or news cycle.

(If that scans for anyone that understands)

Although the Reiza/SMS idea is a plausible marriage that has my interest, the current king for me is still rF2 in terms of pure driving enjoyment.

However, the braking in ACC is some of the best I've felt in any sim and encourage any developer to give it a try under a loadcell.
 

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