rFactor 2 | New Build Update Released

rand777

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Apr 26, 2020
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Do we need to do anything special to avoid running the new UI? I"ve opted out of all betas. I tried the new UI a while back and prefer the old UI and want to avoid any potential interruption. I also run a dedicated server which was listed under the 'Old UI' and not the new UI, so not clear if that is going away with the new UI.
 
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Dady Cairo

Cat-Car
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May 23, 2017
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For mine rF2 AI are the best AI, they keep you on your toes and make you sure you are 1/2 alongside a car and not driving into a closing gap
Some of the moves they do I see the same in real races actually some worse moves in real racing

To have perfect field of drivers ? how boring

Hint for some, use much higher aggression then make the AI limiter bigger
also how many ever try using a locked setup which also makes difference

learn to drive defensively and don't drive into ever shrinking gaps :x3:

P.S. Higher aggression makes them more decisive when passing ;)
@Durge Driven
What "stressless" settings can you suggest for an average driver after work?
Does the number of opponents have a influence of crashing behavior?
As i started in 2017 i loved the AI,but today it is more a Jackpot of Track/car combo.
 
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GuitarTech

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I've been using the new UI almost since it came out. It slowly got better, until today that is. I've had to go back to the old UI, because my mouse doesn't work any more in the new UI. You can move it about, but you can't actually select anything, as the click doesn't react. This isn't the first time that an "update" has broken something else for me...fF2...one step forward,two steps back.....:D
 
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Durge Driven

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Jun 17, 2017
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@Durge Driven
What "stressless" settings can you suggest for an average driver after work?
Does the number of opponents have a influence of crashing behavior?
As i started in 2017 i loved the AI,but today it is more a Jackpot of Track/car combo.

Is very dependent on vehicle, track Historics have not been touched since inception some tracks are 100% ai others need 120% ai
more AI limiter will spread cars out less concertina effect

On a fresh rF2 I can run F3 @ Belgium 120% AI 40% aggression and 10% limiter

First race start a car will crash at Eau Rouge or Malmedy if not there
Stavelot ("stack a lot" :p ) After restarting race a few times they stop crashing lap 1 then after that they spread out you still get accidents but only 1/2 cars and quick yellow flags

I have had near faultless one hour races with pit stops even then you still must look out for things. Like at Belgium when cars are pitting if a ai runs down the right side beside pits they will slow down ....never been fixed so you just have to be thinking all the
time ...I like it

ACC race at Bathurst I could go to sleep the cars are so predictable and almost run like they in replay mode , seriously you seen how many crashes GT3 races have real life ...do ACC cars even crash ?

All I can say is keep trying different settings with each combo you drive make them use a more balanced setup

Remind me again how do you change AI garage setups in other sims

rF2 has 2 real bad AI faults 1. Cars hold gears too long 2. They brake at the slightest thing even if you have 120% strength .....
 

Davy Jones

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Dec 22, 2014
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Do we need to do anything special to avoid running the new UI? I"ve opted out of all betas. I tried the new UI a while back and prefer the old UI and want to avoid any potential interruption. I also run a dedicated server which was listed under the 'Old UI' and not the new UI, so not clear if that is going away with the new UI.
Maybe take a look at this video
As far as I'm aware the only way to avoid using the new UI once it becomes the default is to stop updating the game. Which isn't practical of course so all will have to start using it.
You can still run a server (I assume you meant on the same PC) to you just need to start the game first and then run the server executable.

I also made a server tutorial (released before the video above) you don't need it of course as you already have a server running but there might be a few options included that might be of use
 

Case_

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Jun 30, 2011
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The updated rendering of UI is great. I can now watch the animated wheel spin in smooth 60 fps as the track is loading for 4 minutes off my SSD.

(Sorry. It's not like I don't appreciate updates/fixes and it will probably eventually mean more improvements. But at the same time...yeah. The image from Kenny's post certainly came to my mind a couple of times in the past 40 minutes or so, before I even saw it.)

Also not sure what's happening, but my VRAM usage has skyrocketed without me being aware of doing any changes to the game's config.

Takes some time to get used to it,like everything in life,wich is "new". ;)
I really hate when people handwave criticism of bad UI design as "people not being used to new things" or even "hating change". If a UI is good, you shouldn't need getting used to it, because it would be easier and more intuitive to use. If you need getting used to it, it means it's not that good in the first place.
 
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GuitarTech

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Sep 25, 2011
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The updated rendering of UI is great. I can now watch the animated wheel spin in smooth 60 fps as the track is loading for 4 minutes off my SSD.

(Sorry. It's not like I don't appreciate updates/fixes and it will probably eventually mean more improvements. But at the same time...yeah. The image from Kenny's post certainly came to my mind a couple of times in the past 40 minutes or so, before I even saw it.)

Also not sure what's happening, but my VRAM usage has skyrocketed without me being aware of doing any changes to the game's config.


I really hate when people handwave criticism of bad UI design as "people not being used to new things" or even "hating change". If a UI is good, you shouldn't need getting used to it, because it would be easier and more intuitive to use. If you need getting used to it, it means it's not that good in the first place.
I've been using the new UI almost from the start, until today that is. After the latest update it's broken for me. The mouse pointer doesn't work. You can click on things, but nothing happens. And the mouse pointer disappears when you hover over something you want to click. It has made it unusable, I've had to revert back to the Stone Age version, it's as ugly as sin, but at least it works.
Ya gotta love Studio397: every update breaks something else. Remind me: how long have they been working on the new UI? In that time span, other developers write a whole new game engine for Christ sakes. rF2 updates: one step forward, two steps back...
But I'll still be buying the new Spa DLC. Why? Because I'm an idiot...
 

Emery

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Jun 6, 2009
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Remind me: how long have they been working on the new UI?
4 years and two months. Lots of stuff on the back-end (that we don't see) are working great, but the actual UI has been in user hands as a Beta for 11 months now and it's still not ready for primetime.
 
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boxer

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4 years and two months. Lots of stuff on the back-end (that we don't see) are working great, but the actual UI has been in user hands as a Beta for 11 months now and it's still not ready for primetime.
The new UI is a clear step backwards. Honestly I would take the old UI and just add the track and car search options, plus real vs AI player count to MP and just trash the new UI.

If the new UI tech is crucial tothe MP side then just recreate the old UI using the new tech. With this S397 would have the best of both worlds.. keep compatibility with existing content intact, keep the procedures on how to use rF2 exactly the same but have the ability to add and re-shape the UI over time.

IMO they have put technology over functionality and usability. I hope they don't stop the support of the old UI anytime soon.