rFactor 2 | New Build Update and Indianapolis PBR Released

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@hotak The views of those involved in the development of sims, such as those used in research and development, are very interesting. You mentioned that tire models fall into three categories. If you know the strengths and weaknesses of "Tame Tire" and "Fiala Tire", can you tell us? This is because rFactor2 may be used in Tame Tire (partial?) And Fiala Tire may be used in AC / ACC / iR.

AC/ACC tire model is not considered to have much in common with iR. rF2 is closer to iR in that both use a physical tire model where you begin by modeling an entire tire, which in rF2 case you then run through a bunch of tests to generate the look-up table.

Kunos only recently moved away from a one-point into a five-point tire model (you can read more about it here). The model that ACC, or at least AC uses is not that complicated, it's more related to the magic formula type, which is why it's relatively easy to build mods for. Then again, a more "complex" model isn't automatically better or more practical.
 
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@hotak The views of those involved in the development of sims, such as those used in research and development, are very interesting. You mentioned that tire models fall into three categories. If you know the strengths and weaknesses of "Tame Tire" and "Fiala Tire", can you tell us? This is because rFactor2 may be used in Tame Tire (partial?) And Fiala Tire may be used in AC / ACC / iR.
Sorry for the late reply,

Didn't know those names before, but by a quick look they look like a gmotor2-like with some brush elements for the fiala, while the Tame Tire looks like an evolution of brush tire model but a bit less complex than SMS's SETA model.
That said, i expect those models to be somewhat more complicated in their implementation in various games than they are on papers, otherwise they're quite simple models.
 
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Every time i load rF2 i get an error, something about this Indianapolis track!!
It would help to see the actual message, but there was an error floating around prior to the updates about the original version. A mod was not letting go of first release, I think the users found a fix, can't for the life of me remember what it was though.
 

Durge Driven

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AC/ACC tire model is not considered to have much in common with iR. rF2 is closer to iR in that both use a physical tire model where you begin by modeling an entire tire, which in rF2 case you then run through a bunch of tests to generate the look-up table.

Kunos only recently moved away from a one-point into a five-point tire model (you can read more about it here). The model that ACC, or at least AC uses is not that complicated, it's more related to the magic formula type, which is why it's relatively easy to build mods for. Then again, a more "complex" model isn't automatically better or more practical.
Dynamic both tyre and physics in rF2 a decade ago
I don't know how they did to make things like dirty air feel realistic
I raised the idea of people mining tyre testing so 1000 people would do 1,000 variations sending data to ISI ...
TGM TYRE TOOL each variation takes a long long time

I used to call other studios like pcars1 and AC press button physics and it's true

No that does not make rF2 more right never said it never thought it opinion is totally personal
 
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It would help to see the actual message, but there was an error floating around prior to the updates about the original version. A mod was not letting go of first release, I think the users found a fix, can't for the life of me remember what it was though.
20210424133252_1.jpg
 
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yup that was it, you have a mod tied to that track. Look in the packages screen to see if it will show a mod (usually near the bottom) that uses the old version of the track. If that doesn't help, possibly the mod-manager utility in the Bin32 or Bin64 folder. It is not a hard stop to the program, but can be annoying. I have one from the comp system from several months ago when they ran the Enduroracers GT4 car. Still can't get rid of it.
 
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