rFactor 2 | New Build Update And First Competition System Blog Posting

Paul Jeffrey

Premium
Studio 397 have deployed a new build update for rFactor 2 alongside giving users more insight into how development is progressing for their in built Competition System within the title.
  • New build release now available.
  • Competition System specific changes released.
  • Update on future progress.
rf2 3.jpg


Plenty of work is happening behind the scenes at Studio 397 these last couple of days, as hot off the heels from the recent GTE content update of Wednesday afternoon, the Dutch studio have now deployed a new build to rFactor 2 as well as giving players some insight into how the new Competition System within the title has been developing, and what comes next.

As part of a new regular series of insights into the system development, this is a welcome first attempt to ensure the community remain up to speed and engaged with the latest functionality to be added to the rFactor 2 title.

Build update change log notes:
  • Fixed an issue with software vsync not strictly adhering to the actual limit in the UI.
  • Several improvements to VR rendering in the UI that should eliminate the flickering people saw.
  • Added a missing error prompt in dev mode if some file was missing.
  • Changed a timeout value when interacting with Steam to not give up as easily.

Competition System Blog Post | Week 1 in full:

Hello and welcome to a new series of blog entries. These are not intended to replace the monthly roadmap, but give more in depth updates specifically on the competition system.

Two weeks ago we launched the first competition, using the Tatuus FT-60 car at a selection of free tracks. A week later we added our paid GTE cars running on a combination of free and paid tracks. This allowed us to both test the subscription to free content as well as the process we added to calculate the cheapest combination of bundles to get you the paid content needed to compete.

The response so far has been really good. Thousands have signed up and raced in over 500 splits, and although not all elements of the system have been deployed yet, we’ve seen some good racing and had a lot of valuable feedback from the community.

In the first two weeks we mainly focused on making sure the system runs smoothly and the user experience is good. Initially we encountered and fixed some scalability issues. We also discovered that there are some issues with people having installed upgrades to our content that interfere with our series definitions. We are looking into adding code that will try to analyze the components and their upgrades you have installed and and report back on the root causes of why certain content won’t work. Overall, we’ve made an effort on both Discord and our forum to support users that ran into issues, and we’ve seen others in the community helping each other out.
By now people should be able to get into sessions without problem and we added extra servers as well as adjusted the session timings to ensure we could meet with the demand. To give you some insights, we were running 20 servers and in some cases the sessions were too close together, so servers did not have enough time to reconfigure and be ready. We’ve learned a lot on how to better tune the system as a whole.

In the update we have deployed today we have fixed a lot of minor issues we encountered in the backend. We also fixed some duplicate entries that entered the system, so this might affect some of the existing standings. Messages we present to you if something does still go wrong should now offer better advice on what to do going forward.

rF2 1.jpg



The GTE series now runs with fixed upgrades as defined in those cars. We have deployed an update to all GTE cars, with other cars to follow, that allows us to make sure people only run with the “Le Mans” aero package on that track and nowhere else and our competition servers have been upgraded to enforce that.

We have also released an rFactor 2 build update, fixing some of the reported issues with the new UI and VR, as well as some tweaks that will improve the competition system experience. In general we are focusing on making sure everybody can smoothly run these new builds.

In the upcoming week we will focus more on bringing you quality of life improvements to the front-end based on your feedback. There are a lot of screens where we can add little details to give you a better insight. Our goal is basically to make sure the system is rock solid before we take the next steps.

rf2 2.jpg



So what are some of these next steps? Obviously, when these two competitions end, we want to present new ones. In those we will be again experimenting with some new formats as we test some of the flexibility of the system. To elaborate a bit on that, we can define per competition what kind of sessions we want to run in events, how long events last, how we decide splits and grids and how points are handed out. We will also add some variation in the session formats, such as private qualification sessions with fixed conditions to create a more equal playing field. We’ve also had a few questions on if we could also run sessions where a race is directly preceded by a qualification session. Yes we can. And it’s something we will definitely try out going forward.

Obviously our next big step is the introduction of a stewarding system that will encourage safe driving. During the development phase we’ve developed quite a few ideas in this area, as well as studied what other similar simulations are doing. We expect to try out some different systems in the upcoming months and are looking forward to your feedback.

Also, to make this blog more interactive, we encourage you to send us any questions you want to see answered and we will pick and answer the most frequently asked ones. Enjoy the races and stay safe!



Original Source: Studio 397

rFactor 2 is available now exclusively on PC.

Got questions? Our community have answers! Check out the rFactor 2 sub forum here at RaceDepartment for a great way to engage with your fellow fans of the simulation.

rf2 4.jpg
 
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lol. so, thought I would take a look at the competition service that for all intents and purposes should mimic the equivalents of RRE ranked / ACC setup.

OHHHHH NO
Wait, I have to purchase all content to join???? WTF is that about, I do not want to race the missing car that's not in my library.

Honestly, RF2 is a total farce, forcing you to purchase content, even if you have no intention of racing it.

Joke
You can take part in the Tatuus series, which only consists of free content. Marcel has said there will be a balance between free and paid content options in the competition system so you will always have the option to race without buying extra content.
 
I love the fact they're now finally releasing cars with properly finished interiors. Love driving the P217 in VR, way better than the Oreca 07 where the interior feels like a thrown together AC mod with a cardboard steering wheel. They should upgrade the 07 and DPi-V.R with the P217 steering wheel for a start, makes the VR experience way more enjoyable and immersive.
 
You can take part in the Tatuus series, which only consists of free content. Marcel has said there will be a balance between free and paid content options in the competition system so you will always have the option to race without buying extra content.

Agreed - but it's a flaw in the way it's been rolled out - it does not work like this elsewhere across the sim racing platforms.

Lol imagine if iRacing adopted similar approach, you would be bankrupt!

Needs fixing, end of.
 
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Agreed - but it's a flaw in the way it's been rolled out - it does not work like this elsewhere across the sim racing platforms.

Lol imagine if iRacing adopted similar approach, you would be bankrupt!

Needs fixing, end of.

It's a "flaw" of the Packaging System developed by the predecessors ISI, for S397 to change it would take a monumental amount of work & time, so chances of this happening any time soon are extremely thin.
As above there will be Free Content Comps, so best thing to do is to keep en eye on the Bundles especially during Steam Sales and see if they then become cheap enough for you to consider.

Also as per your previous post comparing to RRE & ACC, this RF2 System is clearly still in Beta, just like RaceRooms was a year ago. If you're expecting the same right now then you're very wide of the mark and perhaps need to come back later in the year, the first page Blog clearly describes what to expect in the near future :)
 
For me this suffers the same fate as ACC in VR....it looks crap compared to AMS, AC with mods and even Raceroom (found I could ramp up SS to 200% with no real performance hit)

Those IOM shots look great in flatscreen but it looks distinctly 'cardboardy' to me in VR. By that if you ever saw one of The Hobbit films in HFR it looked like the school play rather with cardboard sets than the filmic look your normally get. Maybe it looks ok on a Pimax and a 3090.
 
Agreed - but it's a flaw in the way it's been rolled out - it does not work like this elsewhere across the sim racing platforms.

Lol imagine if iRacing adopted similar approach, you would be bankrupt!

Needs fixing, end of.
if it gets fixed, you would have a different price model, the system is currently set up, with packages and inexpensive cars to compensate this issue, its a a lose - lose situation in a way, either its a must to have all to be able to use the system, or have the ability to choose only one but pay more than certain packs cost atm
 
I was watching Michi Hoyer today driving "Formula E"-car in rF2 while watching real onboards on another window. I was just shocked how absurd this 'car' handles compare to the real ones:confused:
:eek:
.

In rF2 they all have 2 gears and you have to use them all the time, while in the real world they are all single-speed only since 2019
o_O
or so:redface:. They did this virtual Formula E races in rF2 and Daniel Abt was asking sim-racers how to drive with the rF2-car
:D
:notworthy:. This should tell enough how authentic it is in rF2.

S397 didn't change anything yet, but promised a big update in early September while still waiting:whistling:
:whistle:
Now they are running 100k Euro competition with this total joke of a car which is still running two gears. I would say the Formula E car in pCars 3 has better physics than this running joke of a car in rF2. Certainly the AC mod should be better according to Abt
;)
:sneaky:
 
I was watching Michi Hoyer today driving "Formula E"-car in rF2 while watching real onboards on another window. I was just shocked how absurd this 'car' handles compare to the real ones:confused:
:eek:
.

In rF2 they all have 2 gears and you have to use them all the time, while in the real world they are all single-speed only since 2019
o_O
or so:redface:. They did this virtual Formula E races in rF2 and Daniel Abt was asking sim-racers how to drive with the rF2-car
:D
:notworthy:. This should tell enough how authentic it is in rF2.

S397 didn't change anything yet, but promised a big update in early September while still waiting:whistling:
:whistle:
Now they are running 100k Euro competition with this total joke of a car which is still running two gears. I would say the Formula E car in pCars 3 has better physics than this running joke of a car in rF2. Certainly the AC mod should be better according to Abt
;)
:sneaky:
Is FE a limited audience though? Personally prefer efforts were made elsewhere :)
 

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