rFactor 2 | New Build Update And First Competition System Blog Posting

Paul Jeffrey

Premium
Studio 397 have deployed a new build update for rFactor 2 alongside giving users more insight into how development is progressing for their in built Competition System within the title.
  • New build release now available.
  • Competition System specific changes released.
  • Update on future progress.
rf2 3.jpg


Plenty of work is happening behind the scenes at Studio 397 these last couple of days, as hot off the heels from the recent GTE content update of Wednesday afternoon, the Dutch studio have now deployed a new build to rFactor 2 as well as giving players some insight into how the new Competition System within the title has been developing, and what comes next.

As part of a new regular series of insights into the system development, this is a welcome first attempt to ensure the community remain up to speed and engaged with the latest functionality to be added to the rFactor 2 title.

Build update change log notes:
  • Fixed an issue with software vsync not strictly adhering to the actual limit in the UI.
  • Several improvements to VR rendering in the UI that should eliminate the flickering people saw.
  • Added a missing error prompt in dev mode if some file was missing.
  • Changed a timeout value when interacting with Steam to not give up as easily.

Competition System Blog Post | Week 1 in full:

Hello and welcome to a new series of blog entries. These are not intended to replace the monthly roadmap, but give more in depth updates specifically on the competition system.

Two weeks ago we launched the first competition, using the Tatuus FT-60 car at a selection of free tracks. A week later we added our paid GTE cars running on a combination of free and paid tracks. This allowed us to both test the subscription to free content as well as the process we added to calculate the cheapest combination of bundles to get you the paid content needed to compete.

The response so far has been really good. Thousands have signed up and raced in over 500 splits, and although not all elements of the system have been deployed yet, we’ve seen some good racing and had a lot of valuable feedback from the community.

In the first two weeks we mainly focused on making sure the system runs smoothly and the user experience is good. Initially we encountered and fixed some scalability issues. We also discovered that there are some issues with people having installed upgrades to our content that interfere with our series definitions. We are looking into adding code that will try to analyze the components and their upgrades you have installed and and report back on the root causes of why certain content won’t work. Overall, we’ve made an effort on both Discord and our forum to support users that ran into issues, and we’ve seen others in the community helping each other out.
By now people should be able to get into sessions without problem and we added extra servers as well as adjusted the session timings to ensure we could meet with the demand. To give you some insights, we were running 20 servers and in some cases the sessions were too close together, so servers did not have enough time to reconfigure and be ready. We’ve learned a lot on how to better tune the system as a whole.

In the update we have deployed today we have fixed a lot of minor issues we encountered in the backend. We also fixed some duplicate entries that entered the system, so this might affect some of the existing standings. Messages we present to you if something does still go wrong should now offer better advice on what to do going forward.

rF2 1.jpg



The GTE series now runs with fixed upgrades as defined in those cars. We have deployed an update to all GTE cars, with other cars to follow, that allows us to make sure people only run with the “Le Mans” aero package on that track and nowhere else and our competition servers have been upgraded to enforce that.

We have also released an rFactor 2 build update, fixing some of the reported issues with the new UI and VR, as well as some tweaks that will improve the competition system experience. In general we are focusing on making sure everybody can smoothly run these new builds.

In the upcoming week we will focus more on bringing you quality of life improvements to the front-end based on your feedback. There are a lot of screens where we can add little details to give you a better insight. Our goal is basically to make sure the system is rock solid before we take the next steps.

rf2 2.jpg



So what are some of these next steps? Obviously, when these two competitions end, we want to present new ones. In those we will be again experimenting with some new formats as we test some of the flexibility of the system. To elaborate a bit on that, we can define per competition what kind of sessions we want to run in events, how long events last, how we decide splits and grids and how points are handed out. We will also add some variation in the session formats, such as private qualification sessions with fixed conditions to create a more equal playing field. We’ve also had a few questions on if we could also run sessions where a race is directly preceded by a qualification session. Yes we can. And it’s something we will definitely try out going forward.

Obviously our next big step is the introduction of a stewarding system that will encourage safe driving. During the development phase we’ve developed quite a few ideas in this area, as well as studied what other similar simulations are doing. We expect to try out some different systems in the upcoming months and are looking forward to your feedback.

Also, to make this blog more interactive, we encourage you to send us any questions you want to see answered and we will pick and answer the most frequently asked ones. Enjoy the races and stay safe!



Original Source: Studio 397

rFactor 2 is available now exclusively on PC.

Got questions? Our community have answers! Check out the rFactor 2 sub forum here at RaceDepartment for a great way to engage with your fellow fans of the simulation.

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When my steam library comes up and I look at my selection of racing games, I see rF2 in my list and want to play it. Then I quickly remember that I will have to navigate the worst UI I’ve ever encountered. Sometimes I still suffer through only to have a 5 minute track load for each session. What a disaster. Great sim buried under a pile of garbage.
 
When my steam library comes up and I look at my selection of racing games, I see rF2 in my list and want to play it. Then I quickly remember that I will have to navigate the worst UI I’ve ever encountered. Sometimes I still suffer through only to have a 5 minute track load for each session. What a disaster. Great sim buried under a pile of garbage.
If I have to work a little harder to navigate the new UI that is less than optimal, and wait for a minute or so for the track to load, do I think, oh poor me, life is so hard?

Nah, just wait. Life will teach you to appreciate what you have (or what you used to have) in profound ways.

When I look at rF2 in my Steam Library and think about how much I enjoy driving in this title, then I think about all of the hardships we have endured (and still are), I think, wow, how lucky am I. ;)
 
When my steam library comes up and I look at my selection of racing games, I see rF2 in my list and want to play it. Then I quickly remember that I will have to navigate the worst UI I’ve ever encountered. Sometimes I still suffer through only to have a 5 minute track load for each session. What a disaster. Great sim buried under a pile of garbage.

1) What makes it "the worst UI" exactly? Sometimes constructive feedback goes a long way to helping the Devs rather than a pointless stab.
2) Agree the Load Times are too long, they were improved a couple years ago but I *think* recent additions to the Graphical Engine have slowed them down again. Overall they're not that bad and there's only one track that takes 5minutes+ on First load (Nords) and just over 1minute thereafter and most tracks with AI load in less than 2minutes overall (on my system at least). So perhaps your exaggerating just a bit there ;)
 
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When my steam library comes up and I look at my selection of racing games, I see rF2 in my list and want to play it. Then I quickly remember that I will have to navigate the worst UI I’ve ever encountered. Sometimes I still suffer through only to have a 5 minute track load for each session. What a disaster. Great sim buried under a pile of garbage.
seriously...:rolleyes:
 
1) What makes it "the worst UI" exactly? Sometimes constructive feedback goes a long way to helping the Devs rather than a pointless stab.


I suggest people give CSELT feedback instead.

 
I disagree, S397 are far from finished with the UI and a separate UI that bolts on "hacks" could cause different issues along the line. Whilst it's nice to see and I applaud his efforts, it's not something I would personally use at this time :)

Sorry but we are going to be waiting along time if we believe S397 will fix the UI, simply because it will never happen.

FYI all the files are fully exposed... they are just HTML, CSS and JS files... anyone can unpack, edit and repack. As far I'm concerned CSELT files are no more dangerous than any software you install on your PC, browsing the internet or running a rF2 plug, or add-ons.
 
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After getting into AMS2 (VR/SimVibe) for a while recently, I went back to this after seeing the updates, The UI is the worst I have ever seen and in general it felt old. I never thought I'd do this but I've uninstalled, deleted all local data and joined a league in AMS2 for the first time.
 
I think there is no bigger issue with the UI, yes it needs improvement like disable the animations on buttons/slides to speed it up and sizes of certain boxes makes it necessary to side scroll. Some of these issues is fixed by CSELT mod (that apparently only needs one installation file) but I have not tried it.

There are some quirks, and it has both freezed and hang the system (try click an external link in the UI forum browser) but overall it have worked fine and the built-in competition system has worked rather good but needs tuning and more functions. But look at R3E in the beginning, it had also much missing and changed a lot over time.

AMS2 is not an good example, inconsistency in design using different button layouts, unlogic layout in some cases, several layers to change certain settings, misaligned text and generic and wrong texts. Session advancement in MP very unclear whats going on sometimes. Chat is popping up texts in MP, setup is cluttered and bit of an mess finding stuff. Good is that most settings can be changed in-game. But it's ok, it will also get better as it's an work in progress.

Have only tested CM for AC, and it's way to much information put together on each tab, it's more of an property page editor than an UI, since I mainly do MP it adds little extra value.

The new beta UI R3E is pretty good IMO, consistent layout with an reasonable amount of info on each tab. Easy to setup SP race or join an MP. The AMS1 layout is rather good as well.


I had no major problem with old rF2 UI, or the new one, or using the UI in AMS/AMS2/AC/R3E. They all make one irritated sometime but will never be an deal breaker. This applies to most software GUI:s. I think it's great we have this wide selection of long term sims and competition on the market, it's something we all as customers benefit from.
 
I disagree, S397 are far from finished with the UI and a separate UI that bolts on "hacks" could cause different issues along the line. Whilst it's nice to see and I applaud his efforts, it's not something I would personally use at this time :)
Whilst reading the thread, it occurred to me that maybe S397 will get some ideas from this guy. I really hope that they are encouraged into increasing the speed of development on their Ui.

I don't pretend to know the first thing about programming, but is there a reason why a file integrity check would not repair any damage caused by Better UI? I'm guessing that if people do as the author advises and back up the original files, they can put things back to how they were without file integrity check? Or were you talking about the risk of a virus, malware or similar?
 
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The new UI looks nice (looks nice, not works nice). It looks good, better than the basic old UI. More colorful and good eye candy. BUT, I have no idea how they design UIs. Some of the things I noticed are not even because I know UI design principles, just basic common sense stuff.

UI hanging because the main thread is refreshing a list of online servers (but I do not play online), and this loading stuff cannot be canceled so the user must wait. Why same thread as the UI thread? Is that a technical limitation? I thought they'd fix this on the second release, but I still wait (and have to wait twice now when I have to customize a race session).

I do not know why it takes a long time to scan either. The UI can detect that I am offline (it says so), but if it is searching a local LAN, that should not take a long time. There are a few more examples that appear like rookie mistakes.

If they hired a couple of temp guys to test run the UI and go through a series of user scenarios, they would see these weird behaviors right away and save themselves the bad publicity! To think that they have been talking a lot about releasing this new UI (and anticipated by the community), and this comes along with some weird mistakes.
 
I think there is no bigger issue with the UI
I'd say that for example the UI not being very clear on what can or can't be clicked (and what will happen if you click it) can be considered a fairly big issue. Same with various control inconsistencies and such. As in the things that make an UI...well, an UI.

But that's one of the usual problems with most "modern" UIs that are usually made to be pretty and stylish, not to be actually intuitive and usable.

A great article about some of these modern design UI flaws, for anyone interested. Which also kinda addresses the "you're just complaining because you don't like changes" or "you're just complaining because it's different" remarks that usually pop up when someone criticizes a redesigned modern UI.

 
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Whilst reading the thread, it occurred to me that maybe S397 will get some ideas from this guy. I really hope that they are encouraged into increasing the speed of development on their Ui.

I don't pretend to know the first thing about programming, but is there a reason why a file integrity check would not repair any damage caused by Better UI? I'm guessing that if people do as the author advises and back up the original files, they can put things back to how they were without file integrity check? Or were you talking about the risk of a virus, malware or similar?

Oh yes of course they could, it's up to S397 if they want too of course. Same with any Dev that has an open platform, sometimes the community come up with better ideas & designs that the Dev can then incorporate into their own.

Yeah there's already been people commenting on White Screen crashes and "blaming the software" and it turns out they were using this 3rd party UI, verifying files has fixed most of those issues I believe but it's a prime example of just being careful when using 3rd party apps, much like any Plug in.
 
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The new UI looks nice (looks nice, not works nice). It looks good, better than the basic old UI. More colorful and good eye candy. BUT, I have no idea how they design UIs. Some of the things I noticed are not even because I know UI design principles, just basic common sense stuff.

UI hanging because the main thread is refreshing a list of online servers (but I do not play online), and this loading stuff cannot be canceled so the user must wait. Why same thread as the UI thread? Is that a technical limitation? I thought they'd fix this on the second release, but I still wait (and have to wait twice now when I have to customize a race session).

I do not know why it takes a long time to scan either. The UI can detect that I am offline (it says so), but if it is searching a local LAN, that should not take a long time. There are a few more examples that appear like rookie mistakes.

If they hired a couple of temp guys to test run the UI and go through a series of user scenarios, they would see these weird behaviors right away and save themselves the bad publicity! To think that they have been talking a lot about releasing this new UI (and anticipated by the community), and this comes along with some weird mistakes.
Select a S397 server as your online favorite and you will no longer wait (well maybe a few seconds). Not an optimal solution but it works.
 
I really don't get this game,after walking away from the game about six months ago,i decided to get back to it.So after installing it it now refuses to recognize my wheel!
Last time there was no issues at all.I did not want to set up every function from scratch so r.i.p this game.I had enough.No solutions given me worked.Whats up with this game? Nothing but headache...
 
I loved the way the game handle the ffb,so I'm not ranting against it.I only said that I'd had enough now that it won't even recognize my wheelbase,and when searching for a solution it became clear that this issue is wide spread.But if you think I'm hating on it, there's nothing i can say or do to make you see it from my perspective.I don't even get your response.Its great if you love the game,just awesome,but my experience with it doesn't change anything for you.
So just have fun and vent your frustration somewhere it makes sense.
Have a good one...
 

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