rFactor 2 | Nürburgring Nordschleife PBR Update, GT3 AI BOP And New Build Released

Paul Jeffrey

Premium
Studio 397 released an array of new updates to rFactor 2 yesterday, with considerable improvements having been brought to the Nürburgring Nordschleife among other changes.
  • Nürburgring Nordschleife PBR Update.
  • GT3 AI Balance of Performance.
  • New Build Release.
Busy times for rFactor 2 fans! New build updates to the core simulation, the epic Nürburgring Nordschleife and Grand Prix Circuit and GT3 AI BOP changes were all released to the simulation yesterday.

nurburgring_2020_october_screen_01.jpg


The new build.

Latest Build Update Notes:
  • Fixed some cars showing all white in the showroom
  • Fixed cars showing in the list that shouldn't be there at server join
  • Fixed chrome material not working in the showroom
  • Fixed an issue that could cause a client to load an old version of a track when joining at server join
NEW UI Only
  • Added real descriptions for cars and tracks in the content selection list
nurburgring_2020_october_screen_08.jpg


The Nürburgring update.

Nürburgring Nordschleife Update Notes:
  • Comprehensive & Extensive PBR Update to the entire Circuit
  • New Textures for Roads & Terrain
  • New Features on Roads such as dust and improved real road dynamics
  • Reworked outer terrain materials
  • Reviewed trees and treeline objects, materials and placement
  • All new crowds
  • Reviewed night-lighting
  • Further optimisation pass
  • Added "Grand Prix No Chicane" Layout
  • Added Support for up to 90 vehicles on Nords layouts using GP pits.
  • Added New Support Vehicles
  • Various General Fixes
  • Extended white line on layouts using the GP pit exit so cars can merge safely further down
  • Moved tire barriers in that slightly blocked pit entry transition on 24H layout
nurburgring_2020_october_screen_07.jpg


The GT3 AI BOP Update

Aston Martin Vantage GT3 2019 v1.77
  • AI: More forward downforce
Audi R8LMS GT3 2019 v1.51
  • AI: Added slightly more grip
Bentley Continental GT3 2020 v1.11
  • Adjustments to aerodynamics to reduce excessive front lift.
  • Fine tuned to ride height sensitivity.
  • Fixed cams
  • Updated brake disc materials
  • Adjusted cokcpit AO
  • Fixed shadow in showroom
  • AI: Added grip, especially front end
Callaway Corvette GT3 2017 v2.91
  • Fixed wet tires starting temp
  • Adjusted collision mesh
  • Adjusted lower LODs (removed endurance light covers)
Ferrari 488 GT3 2020 v1.29
  • Fixed onboard cam clipping the curbs
  • Adjusted bonnet cam
  • Fixed clipping TV cams
  • Adjusted rev lights on the rev limiter
Ferrari 488 GTE 2020 v1.83
  • Fixed onboard cam clipping the curbs
  • Adjusted bonnet cam
  • Fixed clipping TV cams
  • Adjusted rev lights on the rev limiter
  • AI: Slightly improved pace
McLaren 650S GT3 2017 v2.77
  • AI: Reduced understeer
Mercedes AMG GT3 2017 v2.87
  • AI: Reduced spinning in certain situations
  • AI: Reduced understeer
  • Adjusted collsion mesh
Porsche 911 GT3 R v1.69
  • Added speedo to dash
Radical RXC GT3 2017 v2.77
  • AI: Slightly slowed down


Original Source: Studio 397

rFactor 2 is available now exclusively on PC.

Want to know how to get the best from the simulation? Head over to the RaceDepartment rF2 sub forum and open up a new thread today - let our epic community be your guide!

nurburgring_2020_october_screen_09.jpg

nurburgring_2020_october_screen_04.jpg
 
Last edited:
@GuitarTech

GtX 1080
I7 9700K
Ram 16 Go 4000 Mhz
rift s

Works pretty good

Nurburgring combined
90 cars
10 class (approx 35 different cars
Clouds + 02:30 PM
No rain
No timescale
6 AI visible

Nvidia control panel : max texture quality + lod negative bias CLAMP
AA level 5
Circuit detail + cockpit detail + texture detail MAX ULTRA

ALL the rest deactivated or low

I made a compromise : deactivate mirrors.

Supersampling 169% (correspond to 1.3 pixel per... On oculus debug tool
I use open Composite not steam vr.

FIRST LAP 9 MIN
Some stuttering especially first 3 minutes.
Then good performance.

I prefer to make qualif but works with race.

Good image quality.
Thanks for the tips, I'm willing to give anything a try :)
I've printed your settings out, and will try them tonight when I get back home
 
So, after a few days of testing, here are my conclusions. Maybe it'll help some of the people that're also experiencing problems.
I've managed to get it running again, after having to make more compromises than I really wanted to.
We're talking about VR hier, BTW: at least on my system, pancake mode runs without problems. My 1080 can handle everything I want to throw at it. I can drive with maximum everything, time acceleration, and 60 AI. Runs between 75-135fps, and looks stunning.
VR? That's another story. No weather, no time acceleration, only during the day, only 19 AI. Everything on medium, low, or turned off ( shadows, particles etc )
I think that rF2 is just incredibly badly optimized for VR. I tested Le Mans at 3pm with all the settings turned down far enough for 80fps, with NO AI. I drove completely alone round the track. I tried the GT3 cars, and the LMP2. Both official DLC from rF2, not some add on from the library, just to rule badly written addon content out as a possible reason for the bad performance.
Despite that, at certain points on the track, the fps drops to 40 momentarily, for no good reason that I can see. The same with the Nordschleife.
I recognise that my 1080 GPU is two generations behind, from 2016. But AMS2 runs wonderfully, at much higher settings, with all the goodies dialled in.
But AMS2 has a much more modern game engine I hear you say. That's true, but what about R3E? That uses what is basically the same game engine as rF2 and runs butter smooth at high settings on my system, and looks (and sounds), stunning. Shame about the shite FF in R3E though....
I have decided to bite the bullet, and drop €900 on a 3080 as soon as they're available. It seems to be the only way out as compensation for the terrible track optimisation from rF2, and their glacialy slow working pace. How's the 3-year UI getting on BTW? ;)
It's a measure of how much I love rF2 that I'm prepared to drop €900 on a new GPU just so that I can run fF2 like it is supposed to be run: for endurance racing by night and day, to simulate 12 and 24 hour endurance races. That's the whole point of rF2 for me. If I just want to drive 10 lap sprint races, I don't need rF2, there are other Sims that do that, while looking visually much nicer than rF2.
Here in Germany, the 3090 is available in limited quantities, the 3070 too. The 3090 is too expensive (nearly two grand :confused:), the 3070 too slow for what it costs. The 3080 is the sweet spot for me, but, of course, wouldn't you know it, that's the one that is not available at the moment. I'm trawling the Internet every day, and as soon as they're available I'm going to jump on it. I'm waiting for the new HP reverb G2 to arrive as well, they're both going to be early Christmas presents to myself :D
 
Last edited:
It totally depends what models and further how many models you run in a session

I run full settings 1440p pancake , prefer historic where models are less resource hungry

I like AC and AMS but historic content in overall sensations, physics, chassis, tyres

So my view is very one sided I can admit that

Who cares ... :)

 

Latest News

How long have you been simracing

  • < 1 year

    Votes: 352 15.6%
  • < 2 years

    Votes: 247 10.9%
  • < 3 years

    Votes: 243 10.7%
  • < 4 years

    Votes: 177 7.8%
  • < 5 years

    Votes: 301 13.3%
  • < 10 years

    Votes: 259 11.5%
  • < 15 years

    Votes: 166 7.3%
  • < 20 years

    Votes: 126 5.6%
  • < 25 years

    Votes: 99 4.4%
  • Ok, I am a dinosaur

    Votes: 291 12.9%
Back
Top