rFactor 2 | Latest Development Update News

Paul Jeffrey

Premium
Studio 397 have released their new update on the world of rFactor 2 development, including details on the progress of the ongoing graphical updates for the simulation.

Despite the dramatic changes that have swept across the entire world because of the COVID-19 pandemic of late, the team over at Studio 397 remain safe and well working from their home stations, continuing their impressive development of the simulation on a number of different fronts.

With plenty of high profile esport events having taken place using rFactor 2 amongst others in recent weeks, many could forgive the studio if they had to divert attention away from game development - however, thankfully, it looks like that isn't the case if the recent update blog from the studio is anything to go by.

Last month we did a series of weekly updates. Those have slowed down a bit as we fixed a lot of the issues that were reported and at the same time spent time to implement a few new features. We are working towards a public release of the new UI. Expect a release candidate towards the end of this month.

In that build we implemented some smaller missing features, fixes, and a significant update to the way we handle controllers in rFactor 2. In short, we have fixed the issue that if you plug controllers into different ports, the input mappings would get lost. We will get into more detail on all of these when that build is released.

Another thing that will be part of the upcoming release candidate are the new overlays. We’re sure you have seen them being used in our current broadcasts, and we are looking forward to everybody starting to use them!

There are multiple fronts of graphics development progressing at present. We have the core lighting review developments we discussed last month which have been continued in March. We are starting to see some solid improvements in the output. In addition we are reviewing the PostFX setup and making sure that everything is correctly configured there. The two of these combined will make a nice step up to our visual output. Some initial previews from those developments can be seen in the Portland images in this article.

Finally we are currently also experimenting with a technology called Screen Space Reflections, evaluating if it helps us to improve the way wet road reflections are rendered. In theory this will allow us to have more objects reflected, and a more visually correct wet experience, overcoming many shortcomings of the previous technology.

Content Update

Our content team has spent a significant amount of time supporting our graphics development but we have been working on a few extra things too. However the big announcement from last time, Portland is now very close to being done, and we will probably release that soon after our new build is public.

Additionally, we will be releasing a new layout of the Nürburgring – even more variety to an already full list of Nords layouts! Called the ’24H Support’ layout, it’s another short version of the GP – essentially it bypasses the Arena section and the final chicane.

Finally work is on going on a renovation at Silverstone! We are working on updating the track both in terms of visuals and overall accuracy, bringing it up to our current standards.



rF2 Update 1.jpg
rF2 Update 2.jpg
rF2 Update 3.jpg


Competition

Even though the new competition system is still being worked on, as we shifted our focus on getting the new UI out first, we’ve started ramping up our competitions. We’ve never had this many competitions running, and we are happy to see you all competing in them. In the BMW M2 2020 online Cup, the All-star Esports Battle and our very own GT Series, we are seeing superb racing being guided by our race control team that ensures penalties get handed out where needed and ongoing Balance Of Performance adjustments are being applied. This should actually benefit everyone, as we intend to bring such updates to the public as well.

In a good mix of both simulation and fast and furious esports battles, we’ve seen real-life legends such as Jan Magnussen, Juan Pablo Montoya, David Brabham and Emerson Fittipaldi race in our sim. This makes us proud. We’re not stopping here, the continuation of our GT series, more All-Star Esports Battles and more racing is coming up!






Original Source: Studio 397.

rFactor 2 is available now, exclusively for PC.

Have questions about the title? Drop a new thread into the rFactor 2 sub forum here at RaceDepartment and let our knowledgeable community help you out!
 
rfactor 2 is the best physics simulator that exists, it shares many things about rfactor pro, it is good that studio 397 is working even if it is slow, we can appreciate the quality of its official content such as Endurance Pack, GT3 challenge pack and sebring laser scanning , le mans and nordschleife that are magnificent.
Today there is no simulator that approaches you in realism of driving (for some reason it is used by real teams to train or perform setups).
Regarding the graphics, it does not look so outdated, it could be better, but for example ACC has good graphics but its handling is arcade.
If we see the professional simulators of F1 or nascar they will see that they do not look so nice because they do not spend resources on graphics but instead focus on simulating the most precise car, setups and track fidelity.
I was an iracing player for two years online races are magnificent but their physics suck

PS: I prefer precise physics to pretty graphics


 
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Agreed. rFactor 2 is the best and most technically comphrensive racing simulator. Graphics are improving with its DX11 support now, which is very nice, and with time it'll look better and better.

ACC has the best looking more detailed tracks, but to me its cars look and makes you feel
like they are a block of wood, they move like if they had no suspension. Plus the negative
of only being a one Series Sim, way too limited to be of much interest after a while.
 
I really love rFactor 2. Every time I come back to it I just love how it feels.

However, that new UI is an absolute abomination and I cannot believe how long it's taken for them to put it together. It is the most awkward thing to select a car and track, takes way too many clicks and is completely unintuitive. I just can't understand what they are doing here.
 
I really love rFactor 2. Every time I come back to it I just love how it feels.

However, that new UI is an absolute abomination and I cannot believe how long it's taken for them to put it together. It is the most awkward thing to select a car and track, takes way too many clicks and is completely unintuitive. I just can't understand what they are doing here.
I don't think it is abomination but I agree some stuff is unintuitive and takes too many clicks.
It is even more dissapointing after all these years of waiting and roadmaps excitingly talking about new UI in progress and proudly waiting to show it to everyone.
It would be fine with me if they did it in a few months but after all these years it looks like amateurish job.
Also months have passed since beta release, there is no more excuse for resolving spaghetti backend code but I don't see any progress.
Maybe devs are satisfied with it?
In my opinion apart from the stuff I mentioned there is also issue of too bright menus for people playing in the dark.
This has been reported by several users and I can't see a reason not to tackle this issue. It's not that they would break some top award winning design with perectly matched colours. Simply darkening the background so we don't get blinded shouldn't be a problem? In my company UI developers would change it in a day or two.
 
When it comes to software in general, when people make comments like "I don't understand why ......", it's obvious the reason is exactly that, you don't understand what the task involves.
Absolutely no clue, not one iota of programming knowledge but have been known to declare "it would only be a few lines of code", or they know how long it should take.

Do you think devs like people complaining about their product?
If it was easy don't you think it would be done.


In my company UI developers would change it in a day or two.
From what I have read and watched about the way rF2 was developed and written, your UI devs would have probably not returned to work after day one's lunch break. :confused:
 
It doesn't matter how long it takes or how hard it is. Customers expect a certain level of polish, usability and function from the products / services they use and pay for. It's not the customers job to worry about things like that come to fruition. That's why the game developers are paid for their skills and the customer pays to use the product / service.

There is absolutely nothing in that new user interface that justifies the amount of time it's taken to produce nor the level of build up towards it. I like rF2, I use it weekly and I don't plan on stopping. But that UI is one of the great mysteries to me. How it's taken so long for what is effectively on face value a fresh coat of quite ugly and only partly functioning paint is beyond me.

But I guess since I don't know what I'm talking about I should just accept it and move on, true?
 
You fall on deaf ears with S397. Paid content is not fixed. Features don't work. I let off enough steam yesterday on the official forum on the subject. It's just annoying. and I can’t recommend anyone to make the same mistake I did. Just don't put any money in it. It is always promised and yet nothing is kept. Even today, a major update from KartSim has appeared. but not a single piece of news. Yes, KartSim is an independent producer. But to promote my project well, I take every opportunity. I am extremely disappointed with S397 and its "support". But there will be new content soon ..
 
When it comes to software in general, when people make comments like "I don't understand why ......", it's obvious the reason is exactly that, you don't understand what the task involves.
Absolutely no clue, not one iota of programming knowledge but have been known to declare "it would only be a few lines of code", or they know how long it should take.

Do you think devs like people complaining about their product?
If it was easy don't you think it would be done.



From what I have read and watched about the way rF2 was developed and written, your UI devs would have probably not returned to work after day one's lunch break. :confused:
I am a software developer with 20 years of experience on multiple projects which were mostly web apps and I 've done some UI development though I am primarily backend developer.
So I do understand a bit about UIs, underlying technologies and complexity of development.

Not saying I know their internal situation and of course every project is different but out of my professional curiosity I would really like to see a codebase that needs years to rewrite UI. Yeah I know they needed to rewrite a lot of backend but anyway.
Feasible explanation is they worked on other projects, I don't buy complexity argument (only).

I'll repeat myself: it is even more disappointing after all these years of waiting and roadmaps excitingly talking about new UI in progress and proudly looking forward to show it to everyone.
They finally show it and apart from one small update no (visible) progress as far as I can see.

If it was easy don't you think it would be done.
I don't think changing the background is something that should take months. Have you tried using UI in a dark room? It hurts eyes.
Beta release was 4 months ago.
That is enough time to completely rewrite new UI.
Again my guess is they work on something else, I hope that is the case.

Do you think devs like people complaining about their product?
Sure not, probaby they don't communicate on forums because of whiners like me.
But this is a thread about rf2 development on a public forum, it is natural that topic of new UI arises and I will not pretend the S397 development is quick and efficient when in my opinion it's not.
This is not attack on developers, I mean it's their product, they can do whatever they want.

P.S.
I reverted to old UI and if any of the stuff I mentioned was solved in the meantime than I apologize and retract what I said about it

P.P.S.
I would gladly be proven wrong by devs with some big update and improvements in the near future.
 
I don't usually complain about product.
If they're bad, I simply don't purchase or use them after the initial trial.
Rfactor 2 is not a bad product.
It is a frustrating one...on some levels.
The good does out-weigh the bad but those simple 'niggles' are so infuriating it is worth mention.
After so many years in development and so many updates, why is the smoke still 'puff balls'?
Why are gloved hands still looking like crab claws?
Why can't I to this day, simply go in and select a developer released car without thumbing through countless menus to get there?
Why is my computer pretty much 'locked' and unable to do anything else, while I wait twice as long for tracks to load?
Why, despite checking the four boxes in multiplayer for selecting content I own, same version, etc...am I still presented with things I do not own...which then fail 90% of the time during download after wasting considerable time?
I've seen a lot of good work done by the latest developers after the initial ISI hand-off fiasco.
People seem completely enamored by tire flex, etc...
That feature while great, is being replicated by others.
It in itself, is not enough anymore.
Maybe it is time to stop, re-evaluate...go back and fix the stuff that is less than optimal ...and has been for way too long.
 
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Why are gloved hands still looking like crab claws?
Turn them off. Aren't seeing you're own hands good enough?

Why can't I to this day, simply go in and select a developer released car without thumbing through countless menus to get there?
3 mouse clicks from "Play" in Steam to car selection page in single player. 4 clicks for multiplayer.

Why is my computer pretty much 'locked' and unable to do anything else, while I wait twice as long for tracks to load?
Why are you trying to do anything else? That will only make it worse.

Why, despite checking the four boxes in multiplayer for selecting content I own, same version, etc...am I still presented with things I do not own...which then fail 90% of the time during download after wasting considerable time?
The "same version" is for game version, not content version.


"Puff balls", what do you want, smoke rings.
 
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Perhaps I'm actually using the sim rather than posting useless rubbish as you are baiting me to do now.

If you love it so much, maybe it's time you do the same.

Thanks for providing feedback of your worth the society though, keeping tabs on my history here at RD. It must be a valuable service to the 3 people who may or may not pay attention to what you say.
 
Well why don't you state what was so "idiotic" about my replies to Terry's post.
If you mention the smoke rings comment it won't surprise me that you would single out the one comment that was written not to be taken seriously.

Seeing as you seem so interested in my time using the sim, I started using rF1 in 2007 and rF2 was purchased day 1 of open beta in 2012.
Plus trying most of the other sims during that time.
 

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