rFactor 2 kerbs pushing car into the track why?

I think I have found a possible solution to rfactor 2 kerbs pushing a car into the track.

You need to go to:
SteamLibrary\steamapps\common\rFactor 2\UserData\Controller

Then Lookup the controller JSON that you are using and open it (I use Notepad++). I goto line 502 "Rumble strip pull factor":1.5, which IMHO is way too high, so I adjusted it to 0.5 and it was still a bit strong so now mine is set to 0.1
"Rumble strip pull factor":0.1,


Of course, you can adjust it to your liking. I am using a T300RSGT with the F1 rim.

I hope this will help someone.

All the best
Ol' Toothless.
 

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