rFactor 2 | Endurance Bundle 2 DLC Now Available

To each their own i guess, i wonder wehat happens to the left over balance of wallet funds? Oh yeah it vanishes after a year. I have been wondering just how i could add
$10.98
$10.98
to my account? Or how do i add $10.30 to my wallet? Yes thats right you can't but nope no trickery there at all.
This is the first time I hear someone claim leftover balance vanishes from Steam Wallet. I am unable to find anything confirming this, and it goes directly against my direct experience, because I have had some leftover balance in my Steam Wallet for years now and it certainly never vanished. Can you link a reliable source for your claim?

Also, no, if you want to randomly add 10.98 (USD, EUR, whatever) to your Wallet while not actually buying anything, you can't, you can only do certain increments, that much is true. However, if you're buying something using Steam Wallet, then with any sum above the minimum 5€ (not sure if it's the same amount in dollars), you always have the option to just add the exact amount you need to cover the purchase. So if you have nothing in your Wallet and get a 3€ item, you do have to add at least 5€ (and you will have 2€ left in the Wallet for next purchases). If you are however getting say a 6.50€ item, then apart from the option to add 5€ or 10€ to the Wallet, you also have the option of adding exactly 6.50€ to cover your purchase, or whatever is the difference between your current Wallet balance and the price of the item you're buying.

So, yeah, really don't see where the trickery and such comes from. But I mean, you're obviously free to ramble about trickery all you want, that's your prerogative.
 
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It's nice and all, but do you realize some of us purchased rFactor 2 8+ years ago (just checked in my mail)? And we are still waiting for core issues being fixed. Another year and invest? Like in early access? No words...
It might surprise you but 8 years of support for a game is pretty unusual and it doesn't happen very often that games change their complete graphics engine and backend in their life cycle. Other developers move on and sell you long requested features in new titles with recycled content. There are several ways to look at this. I think it's quite nice to have a sustainable product for once where I know that support won't end in one or two years.
 
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From my personal viewpoint. AMS 2 cars seem floaty, some strange wobble at certain angles, rotation of the cars seems a bit odd. Can't put my ginger on it. It feels a bit to much pCars heritage.
Last time i drove was a month ago. So might throw in another night. To see if it got better.
Like the variety of the unique content.

After having discovered the VR support for AMS1 that crewchief devs added, I have been putting time into that. Its quite an eye opener going back to find the same content drives better in AMS1 than AMS2 with better overall FFB and much much better AI. Makes you wonder what all these modern tyre models are actually really achieving in the end.

The only downside to the rf2 "store" method is you have to click on the item before you can tell if you already purchased it. Would be better if it indicated this at the store front itself. When you are as old as me, you sometimes forget what you already bought :whistling: :D Apart from that, no real issues with it.

It might surprise you but 8 years of support for a game is pretty unusual and it doesn't happen very often that games change their complete graphics engine and backend in their life cycle. Other developers move on and sell you long requested features in new titles with recycled content. There are several ways to look at this. I think it's quite nice to have a sustainable product for once where I know that support won't end in one or two years.

Depends on your definition of "support" I guess. Some issues have been hanging around for years. I like to hot lap and have the "transparent trainer" enabled. If I forget to disable it when I enter a race, the damn thing becomes real car at the grid start and ploughs into other cars as we sit waiting for the lights to go green.. or if that doesn't happen then it races around as a transparent car ok, but the AI react to it as if its a real car.

Not only that but if you are really genuinely serious about e-sports.. it would probably be a good idea to fix the obvious setup exploits that have been known for years so its hard to tell what their real future strategy really is and thereby be able to predict what they will potentially fix and what they wont. Mind you, some issues are self inflicted as Case_ made me realise earlier when it came to my complaints about LODs :)

Having said all that, rf2 is by far the most played sim on my hard drive in the last year (I bought it in Beta pre-steam btw) and I think I will always keep coming back to it regardless.
 
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Jan Larsen

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843
Denmark
Heh, no. I know its personal opinion, but its not intuitive at all, its like learning an entirely new game minus the driving part. It took me several tries and a bit of cursing just to get on track. I guess you'd warm up to it over time, but in my case I cant help think 'it wasnt broken, why fix it?' I'm sure there was some reason behind it, but atm its really annoying, especially when you just want to try out the new DLC.
 
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Heh, no. I know its personal opinion, but its not intuitive at all, its like learning an entirely new game minus the driving part. It took me several tries and a bit of cursing just to get on track. I guess you'd warm up to it over time, but in my case I cant help think 'it wasnt broken, why fix it?' I'm sure there was some reason behind it, but atm its really annoying, especially when you just want to try out the new DLC.
It was broken, in that the new competition system that was activated today could not work with the old UI. So anything from today on might depend upon the New UI to work properly. The fact that it took 4 years of work just to reach this point indicates the codebase left by ISI was incredibly dense/complex/interwoven with many parts of the sim.
 

Shovas

Premium
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1,378
It's nice and all, but do you realize some of us purchased rFactor 2 8+ years ago (just checked in my mail)? And we are still waiting for core issues being fixed. Another year and invest? Like in early access? No words...

I bought it in 2016 so I feel half your pain.

Still, from what I've read and listened to them about their roadblocks, hurdles, and process, it sounds like it may be justified that it took this long to get rolling. They didn't get a nice, modern, pluggable, moddable platform like Reiza did with the Madness Engine, or the good base of AC in ACC (with all their money), or the lucrative business model iRacing developed.

The closest comparison may be R3E, actually. I was in that from the beginning from before it was even a good hotlapper. And look at it now. It's got respect.

So, given S397's commitment and recent changes, I have high hopes.
 
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Leynad777

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Germany
Btw, someone do me a favor: when exiting the game, scroll down to the bottom of the credits under 'special thanks', does it say your name aswell?

Yes, me too and now I feel very honored:roflmao:

From my personal viewpoint. AMS 2 cars seem floaty, some strange wobble at certain angles, rotation of the cars seems a bit odd. Can't put my ginger on it. It feels a bit to much pCars heritage.
Last time i drove was a month ago. So might throw in another night. To see if it got better.
Like the variety of the unique content.

This 'wobbles' are from the differences in tyreload during cornering and from my limited karting-experiences absolutely and even more annoying for real. Here's a nice video to show what a front-tyre is doing during cornering and for me AMS2/Madness Engine is just nailing it.

But IMO it's BS to argue if rF2, Raceroom or AMS/AMS2 is the best, since those titles at least share the same Newton (or ISI) laws of physics under the hood. If you perform well in one title, it shouldn't take long to learn the others since the optimal driving line and technique is roughly the same. The FFB-communication of the limit seems to be the major difference, but there is also one major similarity: throttle-oversteer on exit is the way to go fast in the typical RWD-cars with LSD like it's the best in karts.

In ACC all the cars are more handling like they have an open differential, so lots of oversteer on braking,, but just understeer on throttle like a FWD-car. I can only say: If you go karting with this technique, you will totally suck. You try braking and cornering: instant spin guaranteed and if you don't power-oversteer the kart on throttle asap, you loose big time. With an LSD there can be both in theory, but if you have to choose between open or locked differential, there is only one right answer since it's faster: locked.
 
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M D Gourley

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4,223
New Zealand
Had to try out Nordschleife with the Endurance Bundle 2 :inlove::thumbsup:

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- Random crashes: I never had rF2 crash. So there MIGHT be the possibility that the crashes are triggered by rF2 but the cause is somewhere else (if the cause would be within rF2, it would crash in EVERY single installation).

A word on rF2's stability: just today attempting to load in virtual rides, the game crashes to desktop on certain tracks without fail. Occasionally the new UI would freeze up, requiring me to completely restart my PC. another time, I pressed escape to exit a car, and the game straight up crashed. rF2 isn't the worst I've ever seen in stability (looking at you, Premiere Pro), but it could be improved.

That's really how I feel about this game in general. I want to like it. I spent months planning out what I was going to do with this game, all the awesome features I could use. Yellow flags! Oval racing! WOW! But I've realized that this sim really only has physics going for it. The devs seem intent on steam rolling out there content while not really caring about the state of the rest of the game. The new UI really shows this to me, as it's (unfortunately) awful. It's incredibly sluggish, going to change settings for single player sessions requires waiting for a prompt saying "loading favorite servers" to finish realizing for the fourth time that I don't play online, and there's no option to change the HUD! It's amazing how they just don't care.
 
It might surprise you but 8 years of support for a game is pretty unusual and it doesn't happen very often that games change their complete graphics engine and backend in their life cycle. Other developers move on and sell you long requested features in new titles with recycled content. There are several ways to look at this. I think it's quite nice to have a sustainable product for once where I know that support won't end in one or two years.
I does not surprise me. But this time most of the free old content gets left behind without getting the benefit of improvement and development, while we need to purchase additional content to really see some improvement. Furthermore, the quality improvements added in the newest paid content released by S397 do not get applied to older content sold by S397. Meanwhile core issues are being solved in an extremely slow pace and they released an UI that is a clear downgrade from the old one in both stability and functionality after 3+ years of work. Why would I as a paying consumer trust that it will suddenly be much better in a year. Sure I hope so and would be glad honestly, and if they do I will gladly purchase more content.
 
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I love the C8R. Thank you for bringing this car to the game. I was rather upset to see it in Pcars and I thought that I won’t be able to drive for a year or so.

Then iracing got it and shortly follow by rf2. Also, I really appreciate that Ligier is added too. The Cadillac is a big bonus for me.
 
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I bought it in 2016 so I feel half your pain.

Still, from what I've read and listened to them about their roadblocks, hurdles, and process, it sounds like it may be justified that it took this long to get rolling. They didn't get a nice, modern, pluggable, moddable platform like Reiza did with the Madness Engine, or the good base of AC in ACC (with all their money), or the lucrative business model iRacing developed.

The closest comparison may be R3E, actually. I was in that from the beginning from before it was even a good hotlapper. And look at it now. It's got respect.

So, given S397's commitment and recent changes, I have high hopes.

Admittedly, I have similar problems with R3E as well (been playing actively since the green UI, until like 2 years ago). There the performance really suffers due to DX9 to a point that ACC runs better with AI (and let's not even compare the graphical difference between those two). I really hope you are right, but I do not have very high hopes this time...
 

chequers

Premium
36
38
UK
A word on rF2's stability: just today attempting to load in virtual rides, the game crashes to desktop on certain tracks without fail. Occasionally the new UI would freeze up, requiring me to completely restart my PC. another time, I pressed escape to exit a car, and the game straight up crashed. rF2 isn't the worst I've ever seen in stability (looking at you, Premiere Pro), but it could be improved.

I have never had rF2 crash on me, completely stable.
There would be complaints all over the forums and steam if rF2 really was as unstable as you are finding.
What are your system specs, someone here may be able to point to what is wrong.


There IS an option to change the hud in the new UI, as I have just been cycling through the various styles in VR hud, you cannot tell what it will look like until you are in the car though which is a shame but not game breaking.
 

Jan Larsen

Premium
1,192
843
Denmark
Agreed, that many crashes usually points at a systems error, not game error. I too have never had a single rf2 crash. The loading times are horrible (and somehow worse with the new UI) but thats also about it.
 
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A word on rF2's stability: just today attempting to load in virtual rides, the game crashes to desktop on certain tracks without fail. Occasionally the new UI would freeze up, requiring me to completely restart my PC. another time, I pressed escape to exit a car, and the game straight up crashed. rF2 isn't the worst I've ever seen in stability (looking at you, Premiere Pro), but it could be improved.

That's really how I feel about this game in general. I want to like it. I spent months planning out what I was going to do with this game, all the awesome features I could use. Yellow flags! Oval racing! WOW! But I've realized that this sim really only has physics going for it. The devs seem intent on steam rolling out there content while not really caring about the state of the rest of the game. The new UI really shows this to me, as it's (unfortunately) awful. It's incredibly sluggish, going to change settings for single player sessions requires waiting for a prompt saying "loading favorite servers" to finish realizing for the fourth time that I don't play online, and there's no option to change the HUD! It's amazing how they just don't care.
Seriously, would you consider a dev studio releasing hotfixes during the Christmas holidays as a bunch of guys who don't care? The updates to the UI, the comp system and the graphics engine have been some of the most requested core improvements of the last years. The content finaly has substance, quality and shows focus - one of the biggest complaints aswell. To make a reality check, I would advice you give the last ISI build a run. Are you really sure that rF2 could have been showcased like that on Eurosport to thousends of people? Even if not everything is perfect - which software is btw? - I would argue that we've come a long way.

Just to give you an example, when the first DX11 build was released, alot of people were complaining and went nuts. Today rF2 visuals are alot less a point for complaints and you even see people considering the graphics as nice. Who would have predicted this five years ago?
 
I just launched RF2 for the first time in a few weeks.
That's my usual practice now.
Today is the first time I've seen or interacted with the new UI...I actually like it.
It'll take a bit to find everything but I really like the replay section in particular.
I also relented and bought the pack to try the C8 since it was within cost of most mod cars.
I did not try adjusting anything yet as the car seems good out of the box.
Will hot-lap with it some more later today...time-permitting.
 
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Really like the new endurance content and having been very sceptical about moving to the new UI i do have to admit now ive got used to it i prefer this new UI to the old one.
Well done keep up the good work and for still supporting this great sim.

One question though . Will a custom championship be added anytime soon ?
 
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Really like the new endurance content and having been very sceptical about moving to the new UI i do have to admit now ive got used to it i prefer this new UI to the old one.
Well done keep up the good work and for still supporting this great sim.

One question though . Will a custom championship be added anytime soon ?
one of the updates mentioned it will come later in 2021, when the online compteition system is completed :)
 
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