Previous versions are front engined, V8 Non-turbo 6.5L Pushrod.(old tech) Thus the exhaust note was a roar or a bellow.Is there any differrence in comparison to Corvette we already have in game?
Except the number
This explains it well:
per rules the Cadillac/Dallara is faster than the IMSA Oreca 07. At first IMSA tried to balance them and managed to see both DPi and LMP2 cars win races. But the next season saw a definite power advantage to the DPi cars(to encourage factory engine manufacturer involvement). All the IMSA DPi cars are based on the LMP2 cars available for WEC, but none of them would meet the LMP2 Homolgation standards. The Dallara(Cadillac), Riley/Multimatic,(Mazda) and Ligier(Nissan) all underwent updating to balance them to the Oreca. The Acura DPi is based on the Oreca chassis but has a broad wing across the nose. All the DPi have 'some' styling cues to associate with the brands they represent. The Ligier Nissan has fallen out of use in the past season.I wonder how the Cadillac is compared to the Oreca. Do we finally get two prototypes to use together, or will they be unevenly matched.
At the events where the flag is on the car, (There are many racing photos without the flag decal) the flags match Suby's description. So the cover image at the top of this story is, indeed, backwards.This explains it well:
"In application, then, flags are displayed on moving vehicles with the blue-star field always displayed towards the front of the vehicle. In this way, the flag appears to be blowing in the wind as the vehicle travels forward (flags are always attached to their flag poles on the blue field side). If the flag were not reversed on the right hand side of the vehicle, the vehicle might appear to be moving backwards. "
Steam sales on Rf2 was a joke, and i think we still buying an old game with poor graphics so if they want to be competitive they have to make great offers, just a year and a half ago Rf2 was not on directx11 and now there are games working on dx12Then wait for the Steam sales
Why do whenever a rF2 content comes up, everybody come to these thread and complain whilst being happy spending $4k on some RTX 3080 i9-10900K 128GB RAM PC.
What are they going to achieve by this?
Seriously love Rf2 but price is not the best part, just compare it, ACC 12'95 (eneba, instant gaming, cdkeys) Rf2 29'99 only on steam, Rf2 track expansion 4 tracks 24'60, ACC Icgt dlc 14'95€ 4 tracks and 20 liveries, Rf2 Spa 8'99€, ACC Imola+2 cars 7'99€So Nice!!!
for those who talk about the price....serious guys...
Let's be honest, I don't think S397 and Kunos has the combined manpower SMS has - which is often why progress are rather slowMy complaint surrounding RF2 DLC is not related to price although compared to other racing titles...sans Iracing, they're anemic.
My issue is with the initially released items not getting fixed even after eight years of asking.
You've got individuals in the simracing racing community making smoke add-ons, dusk kick-up addons, etc... for other titles.
These are still not addressed in this simulation.
One of my main criticisms is the way they do deals - great if you are new to rF2 but a punch in the face to seasoned buyers - were're not BTS stans, we don't camp outside game stores for new releases - which is why I'm currently lumbered with 2 Sebrings (and not knowing what to do with a spare track)Seriously love Rf2 but price is not the best part, just compare it, ACC 12'95 (eneba, instant gaming, cdkeys) Rf2 29'99 only on steam, Rf2 track expansion 4 tracks 24'60, ACC Icgt dlc 14'95€ 4 tracks and 20 liveries, Rf2 Spa 8'99€, ACC Imola+2 cars 7'99€
Maybe they need to change price or make a great Christmas offers and i think they will be strong and more people you can find on Rf2 public servers
Awkschuallyno they're not: