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rFactor 2 Build Update 1.1112 Released

Davide Nativo

Columnist for RaceDepartment

A minor update for rFactor2 has been deployed, with performance improvements one of the key new features.

Studio397 released a small update for their simulation, mainly including bugfixes but also a new real-time logging feature, which is going to help them better diagnose and track down some of the issues the users might have with the title, plus some improvements to the graphics engine to better improve the overall functioning of it. In addition, new materials have been shipped too along with the update. You can read the changelog here:

rFactor 2 Update Notes
Steam Build IDs:
client: 3646315
dedi: 3646316
Note: Admins are required to update all dedicated servers.

  • Added real-time logging to help better diagnose sporadic physics lock-ups reported by some clients. If you have experienced this issue please see instructions here on logging: https://forum.studio-397.com/index.php?threads/logging-out-of-realtime-physics-freezes.62687/
  • Graphics engine and resource management improvements
  • New Materials
  • Fixed an issue where the wrong region name was specified in the Region.JSON.
  • Fixed an issue where files were erased from a custom skin .mas when no loose files were present in the same folder. The current behavior will now extract the contents of the .mas to the same folder when no loose files are present.
  • Fixed intermittent issue with editing materials.

rFactor 2 is a PC exclusive racing sim from Studio 397 - Available now.

Check out the rFactor 2 sub forum here at RaceDepartment for the latest news and discussion regarding this excellent sim. Like your racing hard and fair? Join in with our rFactor 2 Racing Club for all your eSport racing fun! Oh, don't forget we like mods to, with our own rFactor 2 Modding Forum for you to enjoy!

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New UI, pleeeaase

well if the overlays on the current Sebring 12 hour broadcast are part of it, it will hopefully be worth the long g g g g g g g g g g g g g g wait

The quality of racing and driving in that event, just an hour in, is frightening. Max Verstappen currently on a mega comeback drive, it actually feels like genuine motorsport and esports on a totally new level
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Nu competition system pls.

Oh wait, it can not be new because there hasn't been one before :D

Blooming online in rF2, can't wait for it :)

Also improved graphics ? Yes please :)
the shift light of the Mercedes AMG GT3 are still not working ? at least at my installation

AMG GT3 shift lights are working ln my computer, however they are pretty much useless. There are 3 blocks of shift lights (1 very low rpm, 2 mid rpm, 3 rpm limiter). Most of the time there is 1st and 2nd block lit up and it just stays like that.

Deleted member 637371

Perhaps I am just imagining it, but since this update and tweaking some graphic settings, rF2 is running much smoother for me now and looks better than before...

Surprised nobody has mentioned it but its a pretty significant improvement (At least for me).
Anyone else notice a difference or am i imagining it?
980ti i7-6700k


SpeedyMite Racing
Perhaps I am just imagining it, but since this update and tweaking some graphic settings, rF2 is running much smoother for me now and looks better than before...
The GT3s and Endurance pack have been updated with optimized lods too, so you're not dreaming if you're using those cars. They should be more fps friendly now.
Performance improvements, LOL where? All I see is a downgrading of AA, shadows and reflection rate!
Come on S397 please actually optimize instead of moving the settings down a peg each time!
4k max settings here but high PP.
Pretty sure it was done to help the 12hr event more-so than being an all around fix. People keep asking for optimizations. What if that is all she's got? Since they spent a year focusing on fps improvements, I just don't think there is a whole lot more squeezing they can do.

I used to get mad at Sierra/Papyrus(iRacing's grandparents). They would release a demo of one of the Nascar series that we used for a road racing league.(The USPITS TPTCC) EVERY FREAKIN' TIME they would say fps are low but the final game hadn't been optimized yet.
Well, the game would come out and performance was very similar to the demos. Probably because of this experience, I've never been a big believer in optimization. You'd think if the sim was capable of performing better, they would have already updated that.

I continue to maintain that just like GPL, if you want the best performance in rF2, then only the newest fastest components will do.(and yes I do understand other titles do out-perform rF2 but we are posting about rF2, not other sims)
People keep asking for optimizations.
Yeah we all want it to run well but some of us are using GPU's that are sitting at 45% with all settings maxed out in rF2 4k 60fps v-sync...where I have other games (ACC and non Sims like Metro, SOTTR) that I can't max because settings too high that look fantastic even on lower than max settings, so I use settings that work for my PC. Why can't rF2 have settings higher than we currently have to get the game looking its best and if it doesn't run well for one particular PC they can just use lower settings like what is now available to us?? Why is there no option for higher end systems?
Yeah we all want it to run well but some of us are using GPU's that are sitting at 45% with all settings maxed out in rF2

This would be my comment too.

I get performance issues, stutters, 500 - 1500 ms freezes, and my GPU is 50%. It didn't matter that I reduce graphics levels or reduce the number of cars running. I found that if I cap my FPS so that any CPU core never hits 100% use, then more or less, rF2 looks and runs well with large grids and full graphic settings (didn't try ultra settings).