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rFactor 2 | August Development Roadmap

Studio 397 have released their new rFactor 2 development roadmap for the month of August.
  • Updates to the Nordschleife in development.
  • Formula E "Attack Mode" confirmed.
  • Ferrari and Bentley GT3 soon to be released.

Roadmap time is here again for Studio 397, and in this August edition the development team behind rFactor 2 have plenty to say about the ongoing progress within the simulation - confirming that much work has been undertaken behind the scenes to get to the bottom of various endurance racing bugs, plus plenty of tweaks and improvements to existing content within the title amongst other things.

The Development Roadmap in full:

Waiting for the monthly roadmap has become a bit of a tradition on the last day of the month. Whilst some just keep an eye on our Discord server, others are known to keep hitting F5 in their browser to catch the first glimpse of the much anticipated news. And that’s great, because coming back to the roadmap each month gives us the opportunity to reflect on what we worked on, get an overview about what happened and enjoy what we accomplished, as well as look ahead at what’s to come. So let’s get started!


On the development front we have just completed a whole series of automated and real-life tests to ensure the fixes we have been making for endurance events are indeed working. All of them have been positive, so we are now at a point where we are looking at making these part of our upcoming release.

Our UI is nearing the point where we switch to it by default. We’re currently making sure that we can properly translate all aspects into multiple languages, including a mechanism to do that for content so we can translate things like track and car descriptions. We have also integrated the material editor for custom liveries, making it easier to tweak those materials to perfection.

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Last month we released our new stock cars, and in our upcoming release we will release an important update to the plugins that go with this series. We will also include more documentation on how to properly setup races with these cars as we are aware that some of you have struggled a bit with this.

Also in our new update will be many tweaks to support the new modding documentation and PBR shaders. That documentation has been proof-read internally for the last couple of weeks now and we are curious to see what our community can achieve with it! As an example of how to use all of these new goodies, we will include a “dev mode” version of Loch Drummond for everybody to examine and toy around with.

Finally, you might wonder when this next release will be out. Definitely this month an sooner rather than later.


We’re getting super close to releasing both the Bentley Continental GT3 and Ferrari 488 GT3 Evo – which will make a total of 13 official GT3 cars in rFactor 2 – each with their own unique strengths and weaknesses. In view of that, we are also updating the BOP for each of the cars, some of which have had some significant makeovers. We look forward to sharing more details over the next few weeks.

Also on the horizon is the release of a free update to the Nürburgring Nordschleife as we have migrated the track to PBR. The PBR update provides a much more natural look for this outstanding track, our team of Banksy wannabees are furiously re-adding he graffiti as we speak – we’re really looking forward to showing off more screens and releasing the update soon.

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We’re also excited to bring more updates for our Formula E content, after the successful ‘Race At Home’ series by Formula E, we are working on a number of improvements to make the racing more realistic, including physics updates, and for online activity the “attack mode”. Although “attack mode” is quite specific for Formula E, in theory you could use the same feature for other cars as well. Triggered by you driving over a certain section of the track, attack mode gives you slightly more power for a limited amount of time. This promotes more exciting races as well as an extra tactical element and we applaud Formula E for pioneering such features in their series! Not just that, look out for another stunning Formula E laser scanned circuit soon.


As announced on last month’s roadmap, we’re preparing the launch of Season 2 of our GT Series in both Pro and Challenge. But there was one last crucial event before we all can concentrate on Season 2, and that was the Relegation. A one-day event with everything on the line. Positions 6-10 from GT Challenge went head to head with positions 25-20 from GT Pro, fighting for the last 5 tickets to the pinnacle of GT racing in rFactor 2, the Pro Series. Same evening as roadmap, it turned our monday into an action packed series of working hours. We had chosen shorter layouts to make sure our 10 contenders really fight every second, so we visited Silverstone International, Sebring School and the Nürburgring Sprint layout.

Drivers in the Relegation event:
  • Dennis Lind (who unfortunately wasn’t able to compete)
  • Jan von der Heyde
  • Ferris Stanley
  • Peyo Peev
  • Zbigniew Siara
  • Vojta Polesny
  • Alex Siebel
  • Sido Weijer
  • Matthew Beaving
  • Alejandro López
Race 1 showed us already what we had been in for in this event. After a great start for Buttler-Pal Motorsport driver Peyo Peev in his Porsche GT3 it was Alex Siebel with the BMW M6 GT3 who challenged him for the win every single lap. Alejando Lopez unfortunately connected with Jan von der Heyde and Zbigniew Siara in turn 1 and found himself at the last position where he stayed for the reminder of the race. With a few skirmished everywhere on the grid the 20 minutes flew by pretty quickly but it was Peyo Peev at the end who managed to fight of Alex Siebel and bringing home his first 35 points at the UK stop.

Over in the US it was a completely different picture compared to Silverstone, basically mixing the entire result. After a super fast qualification viewers saw Alejandro López defending his position like an angry mother-dinosaurs right from the famous movies, bring home a start-finish win with Peyo Peev spinning his Porsche and ending up on the opposite site of the leaderboard. Zanshos quick driver Jan von der Heyde was once again right within reach of the win but couldn´t find a way around López McLaren and had to settle for 2nd position. With the results opening up the competition for the top 5 spots again, it was all about the 3rd and last race – the decider.

Coming to Nürburgring we had 3 drivers sitting on top of the scoreboard, Lopez, von der Heyde and Peev, and another 4 drivers that could close out the top 5 and go Pro (Siara, Stanley, Polesny and Weijer) with Alex Siebel being right between these 2 fighting groups, just having to get a decent finis hto make it into Season 2 of the Pro Series. Pole Position once again went to Peyo Peev who was on fire on this monday night. RIght from the start tho it was López again who went for the highlight moves, squeezing through 2 cars right in the middle into turn 1 and getting into third, which left Peev and Siebel uncontested for the first laps and giving them time to spread their lead. It all seemed settled as we approached the half way point when things got out of hands fairly quickly. López was fighting with von der Heyde again, basically a replay from sebring, with the Zansho driver lusting for revenge, when it was Siara from Buttler-Pal Motorsport who saw his chance in passing both but instead tapped the rear of von der Heydes McLaren, unsettling his car and costing him a lot of time. Siara then decided to give back the position to the Zansho Ace but lost so much momentum on the straight that also Polesny and Stanley went by. With this change in the leaderboard, it was all of the sudden Siara who wouldn’t make it to stay in the Pro Series. Nail-biting minutes followed for Polesny and Siara, with both fighting for points. While Ferris Stanley in his Mercedes AMG GT3 had to let Siara by at one point, it was Polesny from Deuce Motorsport who claimed the last spot for Pro Series in the end, with Peyo Peev winning his second race of the night.

With the 3 races done and dusted we say welcome (back) to the Pro Series to following drivers:
  • Peyo Peev
  • Jan von der Heyde
  • Vojta Polesny
  • Alejandro López
  • Alex Siebel
Now all the teams and drivers have to get prepared for the new challenge that is arising with season 2 and we wish them all the best for preparation phase.

If you missed the exciting livestream of the relegation you can obviously re-watch it on our twitch channel

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In other news, we want to congratulate our very own René Buttler and his team for finishing their first NLS race, surviving the 6 hours while also claiming their first pole position! We will start following them, and a lot of other “simracers who turned real racers”, in a new series starting soon!


Last but not least, tomorrow we formally welcome our newest member of Studio 397, Paul Jeffrey. Most of you will know Paul from his many great contributions to RaceDepartment, and he will keep doing those of course. We are very excited to have him on board and we are confident that you will be hearing a lot more from him soon! Have a great month, enjoy your sim racing and on behalf of all of us, stay safe!

Original Source: Studio 397

rFactor 2 is available now exclusively on PC.

Get all the best advice on making the most from your simulation - head over to the rFactor 2 sub forum here at RaceDepartment and fire up a thread today!

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RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

Durge Driven

Jun 17, 2017
My favourite sim by far but it's lows are the lowest of any studio

After all this time very first build content namely the Matra AI still hold gears to 10.000 rpm which is just ridiculous
You do realize in these days they had to stroke them or blow up besides the fact that changing earlier actually produces way faster lap times .... not valving the life out of them .....too realistic :rolleyes:
and no matter what strength from 80% to 120% AI they will still valve bounce gears the same

P.S. Many a time online a few of us would race 120% AI and start from back and give them a head start and still beat them lol something wrong there
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  • Like
Reactions: DriverJay


Apr 14, 2009
I'd like to support the franchise more, but frankly find the DLC marketing confusing.
To your point, they could definitely improve marketing by providing more info of the DLC by adding short video clip, detailed description and screenshots. The DLC pricing in my opinion is fine.

I do wish more sim racing studios are like this where they keep improving their current game and release new/updated content via DLC instead of milking the same content as a new title aka Project Cars, Dirt Rally, F1, etc, without really improving anything and in some cases making the sim experience worse. Raceroom is doing okay in this area as well and same goes for the talented modders of Assetto Corsa. It seems AMS2 will do the same as well.

Those who like the game can enjoy the same title over a long period of time which in my opinion is good value for money. Some game updates are for free others require payment to support the game studio, as a worker deserves his/her wages. I'm happy to buy new DLC content for Rfactor simply because it provides me the best sim racing experience. Same goes for those who support modders in AC or buy DLC in raceroom.

What game gives newer versions of their tracks (such as Le Mans 2020, soon Nordschleife and more). The attention to detail is just great with all the safety lights (flags), graphical improvements and corner reflectors. I hope Studio 397 will continue this journey for years to come.

Kurupt CDN

DirtT Tuned Motorsports
Jul 18, 2012
Some game updates are for free others require payment to support the game studio, as a worker deserves his/her wages.
Just curious....which developers have charged for updates? I've seen others here say it as well.
Can't say I've ever had to pay for an update in the last 10 yrs and own most the titles.
Even if I didn't buy the DLC I've still received updates.
Oct 19, 2017
Sorry wrong thread, i mistakenly clicked the wrong one, may have edited something here :D

But to stay on topic:

Paul Jeffrey as CM of S397 is a great thing!

Also the new shader implementation on the NoS is something well anticipated.

My hopes still are for AI and physics actualizations on some departments...

Great Just what we need ... More and more content with less substance. :(
I still hope for some improvements to come, after some remaining points on the list are checked. I think, it's not yet the time to stop believing on that.
I know, it's a bit comical, regarding on how much time for rF2 has passed since release.
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Nov 3, 2015
I am a little confused if this is the August road map does that mean these updates are coming now in August (it's over) or in September???:coffee::coffee:


May 11, 2014
I am a little confused if this is the August road map does that mean these updates are coming now in August (it's over) or in September???:coffee::coffee:
It's a roadmap published in August, there is no deadline on deliveries, they do it every month.