rF2: Six Tatuus Cars Released ... For Free!

Paul Jeffrey

Premium
rF2 Tatuus Released 8.jpg

Studio 397 have released a six strong pack of Tatuus formula cars to their rFactor 2 simulation.

Having worked closely with the Tatuus brand to develop these six new cars from the manufacturer for rFactor 2, the fruits of those labours are now available for everyone to enjoy following release earlier today.

rF2: Tatuus Early First Impressions Video HERE.

Featuring the MSV F3-016, F4-T014, WSK F3.T18, FT-50, F.3 T318 the PM-18 and the USF-17 in somewhat spectacular detail, the new car pack is available to drive now!

rF2 Tatuus Release Notes:

Another big announcement! We are incredibly excited to be releasing another stunning set of cars. This time, six awesome current-gen single seaters from Tatuus, which form the first two steps of the FIA ladder to Formula 1 – the proving grounds for speed, racecraft and passion.

The cars have been meticulously created with extensive data from multiple partners. We worked directly with Tatuus and Engineering Consult who work with Mucke Motorsport.

It’s been a long road, and we think you will enjoy these cars as much as we do. These cars will form a great part of our competition ladder in the future and will be used in other e-sport activities. So if you like competition, stay tuned!

The cars will be available as part of your default installation!

rF2 Tatuus Released 1.jpg


Background
Just over a year ago, Italian race car manufacturer Tatuus was approached by the Tatuus Pack project leader Wito van Kuijeren to set initial guidelines to bring the full range of Tatuus open wheel race cars into race simulation. Tatuus, based in Monza, saw the opportunity and provided a huge data set for each vehicle, from engine and dynamics data to tyre data from all over the world. These six cars entering the rFactor ecosystem now race in almost all continents, starting in Europe with MSV F3-016 (BRDC British Formula 3 Championship), F4-T014 (Italian F4 Championship / ADAC Formula 4 / SMP F4 Championship) and WSK F3.T18 (Formula Regional European Championship). In New Zealand, the Toyota Racing Series features the incredible FT-50, in Asia the F.3 T318 for the F3 Asian Championship and finally in the USA, the Tatuus PM-18 and USF-17 cars are used in the Road to Indy.

Gianfranco De Bellis, CSO of Tatuus – “First of all thanks to Studio 397 and Engineering Consult for the incredible effort they put into this project. We at Tatuus are just as proud. Making our cars available in such a realistic way to all our drivers, but also the sim racing world is impressive. We produced over 1000 Formula Renault’s between 2000 and 2009, The F4 hits numbers close to 500, and with the introduction of the F.3 T318 we also produced 200 cars till date.”

Giovanni Delfino, CEO at Tatuus. “It was clear that we would be involved in a project like this. As far as I know no other race car manufacturer ever worked that close with a race simulation program with the sole purpose to make a our cars as realistic as possible and available for the public, including all teams running these cars and the drivers racing those. With this, rFactor 2 covers 70% of the FIA ladder and that’s impressive.”

Wito van Kuijeren, CEO at Engineering Consult. “This is the biggest project for me to date. I have many years running Tatuus cars on track (bought my first one in 1995) and in my job as race engineer race simulation has always been a big part of my work. With rFactor 2 and the development in esport it was clear the whole program would benefit from a proper platform. This platform is rFactor 2. We can create highly detailed cars, that match real car performance. Engine, boost mapping and tyre models are without doubt best out there. Now we have all, taking it one step further and make these cars available for all, and expect some awesome online leagues with them.”

Dom Duhan, CDO, Studio 397. “We’re incredibly proud to bring these cars to the masses, having worked at an extensive level with data, we believe we have created some of the most detailed interpretations of cars in sim racing. With Tatuus providing several cars used in the FIA ladder, we are also looking forward to them be used throughout esports competition. Thank you to Tatuus and Engineering Consult for their dedication and patience!”

And now the cars…
All Tatuus race cars are built to the latest safety standards in year of production. They all feature a carbon chassis, stressed engine mounting, 6-speed paddle shifters with auto-downshift. The F.3-T318 (produced in 2017) also features the HALO device and latest front and side impact protection.

Tatuus cars cover the first two steps of the FIA Ladder to F1 and form some of the most intense racing in motorsport.


Tatuus FT-50, year of production 2014. Production number 26. Equipped with a Toyota 1.8L naturally aspirated engine with approx. 205 bhp. The car is run exclusively in Toyota Racing Series in New Zealand. Former champions include Lando Norris, Lance Stroll, Brandon Hartley, Robert Shwarzman, and Earl Bamber, to mention a few.

rF2 Tatuus Released 2.jpg


Tatuus F4-T014, year of production 2014. Production number 250. Equipped with a blown 1.4 Abarth engine with approx. 165 bhp. The car is run in several championships, including, Germany, Italy, Spain and United Arabian Emirates. Since 2014, nearly all drivers have passed through this car on their way to the top level: Lando Norris, Lance Stroll, Ralf Aron, Mick Schumacher, Sophia Floersch, Markus Armstrong, Enzo Fittipaldi, and Liam Lawson, to mention a few.

rF2 Tatuus Released 3.jpg


Tatuus MSV F3-016, year of production 2016. Production number 30. Equipped with a powerful Cosworth 2.0L naturally aspirated engine producing 220+ bhp and big wings, this car matches the performance of the international F3 of the same year. It is run exclusively in the MSV championship. Former champs include Billy Monger, Linus Lundquist, Jamie Chadwick and Enaam Ahmed, to name a few.

rF2 Tatuus Released 4.jpg


Tatuus USF-17, year of production 2016. Production number 40. Equipped with the Mazda naturally aspirated engine producing 175 bhp. The car has identical build spec as the F4-T014 with a bit bigger brakes to handle the heavy road courses that the Road to Indy championships race on.

rF2 Tatuus Released 5.jpg


Tatuus PM-18, year of production 2017. Production number 40. Equipped with a high-revving full-race Mazda engine, this is the big bad brother of the USF-17: 275+ bhp, big wings, big tires and oval-ready. With this car, there is a linear step within Road to Indy straight up to the infamous Indycar. Former Road to Indy champs include Rinus Veekay, J.R Hildebrand, Connor de Philippi, and Patricio O’Ward.

rF2 Tatuus Released 6.jpg


Tatuus F.3 T318, year of production 2018. Production number 220. Equipped with the Alfa Romeo blown 1.7 engine producing 280 bhp. This car comes with big wings and big tyres and an aeromap very similar to its equivalent in the FIA F3. It is actually run in two championships, the ASIA F3 and Regional WSK.

rF2 Tatuus Released 7.jpg


rFactor 2 is a PC exclusive racing sim from Studio 397 - Available now.

Check out the rFactor 2 sub forum here at RaceDepartment for the latest news and discussion regarding this excellent sim. Like your racing hard and fair? Join in with our rFactor 2 Racing Club for all your eSport racing fun! Oh, don't forget we like mods to, with our own rFactor 2 Modding Forum for you to enjoy!

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MSV F3-016 LCD display in the centre of the steering wheel blinks on and off (mostly off) at Ibarra. I only tested two tracks (the other was official Portugal where this issue did not occur). It's like a simulation of an electrical gremlin--completely random from what I could determine! No idea if it's the car or the track causing the issue, but if someone else could test it at Ibarra (from Reiza pack), that would be a good first step.
 
Anyone know why FT-60 has only 1 version and the rest 2
I wish they could hide the others

View attachment 345601
I'm no expert and I learned all I know from @Daiman Patel , but as I understand it, the models with 2 versions have been updated. The reason they show 2 versions is that the earlier version contains encrypted data and the later version doesn't. Don't remember why right now but maybe stuff like skin templates and stuff that modders would need access to. So if a model has only one version, I'm guessing that it has not been updated. Was the FT-60 a later addition to the Tatuus clan?
 
Thanks

Mainly I don't understand why they need 2 models actually displayed in Mod Manager

For instance the GT3 packs all had doubles showing in Mod Manager, now they don't
Theres not two models. There are two rfcmp installs. 1. The model gmt, textures and all the physics files. 2. is the Teams folder we used to call it, now called car-upgrade for what ether reason.

The reason the Tatuus cars have only 1 rfcmp in ModManager is both Mas (car-upgrade & Car) are install via the same rfcmp instead off the 2.

Saying it's baffling is a under statement. There's a lot off things S397 do that makes not sense. It seem if it's not simple and straight forward it can't be right! Let's make it as confusing and hard to work with as possible seems to be the S397 consensus.
 
Sorry, yes I meant 2 versions of course ;)
I thought multi versions are for DLC security ?

Call me OCD :coffee: Tatuus is the only content in "Mod Manager" that still does it

Then MAS2 displays all versions of all DLC and even lets you select wrong version :roflmao:
 
One version is the encrypted stuff and the second version has the bits we're allowed to tinker with. If you've knocked the official GT3 cars down to a single version, then they're goobered.
 
One version is the encrypted stuff and the second version has the bits we're allowed to tinker with. If you've knocked the official GT3 cars down to a single version, then they're goobered.

I have 2 versions of all DLC in MAS2, when I make mod you must pick highest version of all DLC

In Mod manager the only content has 2 versions showing is Tatuus

All I said ;)
 
Not sure. But this is how it should be.
Example; The Callaway GT3.
2.50 = The cars Mas Encrypted physics, gmt file so on.
2.51 = Upgrades Mas. This is the skins from S397 Teams such as they are.
2.60 = E-sports skins pack (Add-on) none official.
1579861528073.png


The Tatuus cars have 1 line each the the Modmanager list.
Apart from the Tatuus_F3_T318_2018 (high lighted) has a skins pack for the Formula 3 mod.
1579862146962.png

Any additional listings are either;
1 You've moved the Package folder, set a new path in addition to the one standard in rF2 (=2 Package folders)

2 You have skins packs in the package folder that have not been updated you need to delete. To find the version numbers would be the ones not shown in your Install folder.
 
Anyone know why FT-60 has only 1 version and the rest 2
I wish they could hide the others

View attachment 345601
The vagueries of rF2.
Pass.

@Daiman Patel ?
What you see here are separate versions of component files for each of the cars (excluding, of course, the Tatuus FT-60 - there is only one version of this component in the packages directory to which the 'ModMgr' tool is pointing). They are not, as some have suggested, component "updates" in the rFactor 2 sense of the word.

An "update" does not appear this way in the 'ModMgr' tool - it requires the base component to be installed before the update itself is visible (and the item will also be highlighted in bold to indicate that an update is available to be installed).* In addition, the Tatuus cars have not been packaged in this way, i.e. as components with separate base and update files; this is something that Studio 397 typically do only with their paid content, and you seldom see it done with any 3rd party content. New versions of components, however, do appear as separate items (with the same name, but a different version number) as you see in your list.

Out of curiosity, how did you acquire the content? Did you subscribe to the cars via the Steam Workshop, or did you download them manually via SteamCMD? If you subscribed to them then any old versions should be automatically deleted whenever new versions are released and downloaded, as long as the files have not been moved. And if they are not being referenced by any server packages / mods then the old versions of the components will also be uninstalled. Meanwhile, files that have been downloaded manually (or moved from the folder to which subscribed content is downloaded) will need to be deleted manually.

If you would like to keep older versions of component files, for whatever reason, but do not want the items appearing in the content list then you should move them to a separate folder. At the moment there is no facility to hide old versions of components in the 'ModMgr' tool or 'Content Manager'.

I hope this helps to clear up any confusion, and answer your question.


*Just a note, this is not the case when using the 'Content Manager' via the rFactor 2 launcher - its behaviour is different to that of the 'ModMgr' tool; even "updates" are displayed as separate items in this list.
 

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