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Plugins rF2 Shared Memory Tools for Developers 09/07/2020 - v3.7.14.2

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i-jXLcdxn.gif

:inlove:
 
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Are there no restrictions on plugins [to your plugin :)] displaying screens, user interfaces or anything?
I'm referring to how services by design should only display control panels (etc.) on another thread and should not interact with the user on the service thread.
 
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467
Are there no restrictions on plugins [to your plugin :)] displaying screens, user interfaces or anything?
I'm referring to how services by design should only display control panels (etc.) on another thread and should not interact with the user on the service thread.
rF2 currently does not allow plugins to render on screen, but there are unofficial ways to achieve that - DX11 injection. My plugin, however, has nothing to do with that. See the source code.
 
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451
Awesome work.
I am a Simhub user/plugin creator (mainly RF2 spectator mode) and after talking with Wotever he pointed me here.
I would like to know if you can expose this single data point from your InternalsPlugin.hpp:
GraphicsInfoV02.mID
This (I believe) is the ID of the driver currently being watched on screen.
I would love to have this available in Simhub..
Is this possible?
 
Messages
341
Points
467
Awesome work.
I am a Simhub user/plugin creator (mainly RF2 spectator mode) and after talking with Wotever he pointed me here.
I would like to know if you can expose this single data point from your InternalsPlugin.hpp:
GraphicsInfoV02.mID
This (I believe) is the ID of the driver currently being watched on screen.
I would love to have this available in Simhub..
Is this possible?
I will see if this information is exposed by the rF2 (IIRC graphics stuff is no longer updated after migration to DX11). However, I will be busy with real life in several next months, so it won't happen soon.
 
Last edited:

Jens Roos

Premium
Messages
907
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1,212
From version 3.6.0.0 it seems that traction control is reported as 1 instead of 0 (actual setting did not work in previous versions as well). ABS is still at 0.

If I go back to previous version, TC is back to 0.
 
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thank you, I had this "issue" with SimHub, I'll post that on discord.
Yes, simhub and everyone else needs to update. I try hard to not break the layout, but sometimes it is difficult or impractical to do.

Generally, every time two of the first version numbers change, layout has changed.
 
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To enable the effects in simhub for Fanatec V3's do i need to activate them only or do i need to enable the effects i want in shake it menu? Any tutorial i can see to know how to configure it? Thanks!
 
Messages
489
Points
451
Awesome work.
I am a Simhub user/plugin creator (mainly RF2 spectator mode) and after talking with Wotever he pointed me here.
I would like to know if you can expose this single data point from your InternalsPlugin.hpp:
GraphicsInfoV02.mID
This (I believe) is the ID of the driver currently being watched on screen.
I would love to have this available in Simhub..
Is this possible?
I will see if this information is exposed by the rF2 (IIRC graphics stuff is no longer updated after migration to DX11). However, I will be busy with real life in several next months, so it won't happen soon.
Hi. Just checking in to see if you had any luck with this or if it is a 'dead' data point now..
 
Messages
341
Points
467
Hi. Just checking in to see if you had any luck with this or if it is a 'dead' data point now..
Unfortunately, I have not looked into it yet. This year was one of the busiest I had recently, and there are always higher priority things in a way. I am working on something right now, but will check this next, hopefully I'll get back to you before end of this year.
 
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