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rF2 | Portland Released, GTE Updated And More

Paul Jeffrey

RaceDepartment Editor-in-Chief
Staff
Premium
Studio 397 have dropped a sizeable new update for some content within rF2 - as well as finally adding the free Portland International Raceway circuit!

That's right, after a considerable amount of time in the works since it was first announced many moons ago, rF2 racers now have access to the lovely Portland International Raceway within the sim - complete with all the latest shader technology, and it's free!

As well as Portland, other highlights from the last 24 hours include a revised and updated Silverstone, plus many changes and updates to the various GTE specification cars following the successful Virtual 24 Hours of Le Mans event.

rFactor 2 Update Details:

Cars

Aston Martin Vantage GTE v1.55

  • New minimum rear ride height of 50mm
  • Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes)
  • Fixed high oil temperature threshold for engine lifetime calculations
  • Higher maximum differential preload
  • Longer engine longevity at higher rpms
  • Corrected fuel density (for internal fuel mass calculations)
  • Reduced engine braking
  • Small adjustments to anti-stall logic (used when auto clutch aid is enabled)
  • Radiator cooling options are now visible as steps in the pit menu
  • Increased damper travel to allow more suspension compression before hitting the bump stop
  • Increased maximum packer stack thickness to 60mm
  • Increased brake disc lifetime
  • BoP adjustments to weight engine power and fuel tank capacity
  • Adjusted fuel consumption
  • Fixed loading error when position light upgrade set to OFF
  • Adjusted car inertia
  • New default setup
  • Added 24 Hours of Le Mans Virtual Liveries
  • Updated in-car dash

BMW M8 GTE v2.05
  • New minimum rear ride height of 50mm
  • Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes)
  • Longer engine longevity at higher rpms
  • Corrected fuel density (for internal fuel mass calculations)
  • Reduced engine braking
  • Small adjustments to anti-stall logic (used when auto clutch aid is enabled)
  • Radiator cooling options are now visible as steps in the pit menu
  • Increased damper travel to allow more suspension compression before hitting the bump stop
  • Increased maximum packer stack thickness to 60mm
  • Increased brake disc lifetime
  • BoP adjustments to weight engine power and fuel tank capacity
  • Adjusted fuel consumption
  • Adjusted car inertia
  • New default setup

Chevrolet Corvette C7.R GTE v2.45
  • New minimum rear ride height of 50mm
  • Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes)
  • Longer engine longevity at higher rpms
  • Corrected fuel density (for internal fuel mass calculations)
  • Reduced engine braking
  • Small adjustments to anti-stall logic (used when auto clutch aid is enabled)
  • Radiator cooling options are now visible as steps in the pit menu
  • Increased damper travel to allow more suspension compression before hitting the bump stop
  • Increased maximum packer stack thickness to 60mm
  • Increased brake disc lifetime
  • BoP adjustments to weight engine power and fuel tank capacity
  • Adjusted fuel consumption
  • Adjusted car inertia
  • New default setup
  • Added 24 Hours of Le Mans Virtual Liveries
  • Updated in-car dash

Ferrari 488 GTE v1.55
  • Fixed gear ratios for standard package
  • Reduced maximum differential preload torque
  • New minimum rear ride height of 50mm
  • Adjustments to standard aero package
  • Increased engine lifetime
  • Longer engine longevity at higher rpms
  • Corrected fuel density (for internal fuel mass calculations)
  • Adjusted gear change delays
  • Radiator cooling options are now visible as steps in the pit menu
  • Increased maximum packer stack thickness to 60mm
  • Increased brake disc lifetime
  • BoP adjustments to weight engine power and fuel tank capacity
  • Adjusted fuel consumption
  • Adjusted car inertia
  • New default setup
  • Added 24 Hours of Le Mans Virtual Liveries
  • Updated in-car dash

Porsche 991 RSR GTE v2.45
  • New minimum rear ride height of 50mm
  • Reworked and adjusted aerodynamics (mainly higher sensitivity to ride height changes)
  • Longer engine longevity at higher rpms
  • Corrected fuel density (for internal fuel mass calculations)
  • Reduced engine braking
  • Small adjustments to anti-stall logic (used when auto clutch aid is enabled)
  • Radiator cooling options are now visible as steps in the pit menu
  • Increased damper travel to allow more suspension compression before hitting the bump stop
  • Increased maximum packer stack thickness to 60mm
  • Increased brake disc lifetime
  • BoP adjustments to weight engine power and fuel tank capacity
  • Adjusted fuel consumption
  • Adjusted car inertia
  • New default setup
  • Added 24 Hours of Le Mans Virtual Liveries
  • Updated in-car dash

Oreca LMP2 v2.17
  • New default setup
  • Added 24 Hours of Le Mans Virtual Liveries
  • Updated in-car dash

Tracks

Silverstone v2.02

  • Full update to all latest shaders and techniques on all materials
  • Complete overhaul of terrain, road and foliage materials
  • Added Endurance layout with extra lighting at night
  • Added Historic Chicane layout using alternate Stowe Chicane and old pits
  • Adjustments to various curbs for accuracy
  • Added many extra objects and replaced generic props with newer assets
  • Revised advertisements
  • Added outer terrain and replaced static horizon
  • Added Digital Flags
  • Optimized collision meshes

Portland International Raceway v0.91
  • All new version of Portland with full PBR

In other rFactor 2 news, the studio have also released the livery pack used in the recent virtual Le Mans 24 Hour event, which will be free to users who own the content within the sim.


... and if you don't own the content, now is a good time, as rFactor 2 recently launched their Steam Summer Sale, with plenty of discounts included!


Original Source; Studio 397

rFactor 2 is available exclusively on PC.

Want to know how to get the best from the sim? Start a thread in the rFactor 2 sub forum and let our community offer you the benefit of their massive combined experience.

Portland Header.png
 
rF2 graphics are never going to compete with AC/ACC/AMS2, you are fooling yourself if you think they ever will. That is not the reason that those who love it, love it. It is the total driving experience, which is tops among the modern sims in my opinion. ACC comes so close, but just not quite there.

Racing these GTEs at Sebring, really no experience matches it in any other sim
 
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rF2 graphics are never going to compete with AC/ACC/AMS2, you are fooling yourself if you think they ever will. That is not the reason that those who love it, love it. It is the total driving experience, which is tops among the modern sims in my opinion. ACC comes so close, but just not quite there.

Racing these GTEs at Sebring, really no experience matches it in any other sim

I agree with the people already wrote an answer on this. Actually I prefer rF2 graphics as it looks, from my point of view, more realistic.
 
I agree with the people already wrote an answer on this. Actually I prefer rF2 graphics as it looks, from my point of view, more realistic.

You are referring to rF2 graphics compared with ACC graphics? There is an argument there for sure, but ACC is the only sim in my opinion that gets close to rF2 in regards to physics and overall driving experience. Looking forward to the GT4 DLCs coming this summer, but rF2 will still be my go-to sim.
 
the difference i see is that ACC colours and lighting are more cartoonish, this has always broken immersion in kunos titles
Neither of the two games in the screenshot are in their default config regarding colour and "lighting", though. Just thought it's worth pointing out. (And I still don't like the colours in rF2 when not corrected - or "corrected", up to you - even after the recent changes.)
 
I don't know, maybe it's just me, but I really don't see that much of a difference there (outside of ACC's 3D grass).

i-xmS9Pkg.png

i-BwHrNLp.png

You forget the 3D trees in ACC - they are the best looking, more realistic trees in any Sim so far.
For me that quality trees are beautiful to watch and add a lot of immersion, I love them.

rFactor 2 has improved its trees a lot since Nords, or maybe a bit before too in Sebring and
Le Mans; but they are not up there yet with ACC's trees. I find most of its trees too light green
or whitish and billboard looking... but they will keep improving them, I'm sure.
 
What an update. :thumbsup:
Such amazing news causes problems at another place. Seems as I will have a bye-week in iRacing. I only have to drive at least a 60min race, but man, I'm so busy, I have no time :D
 
I have a voucher for an "Extrem Experience" on this track, so this is a real treat to have in advance! The sim traxx version on AC is decent, but having this on the Rfactor2 engine is especially cool!
 
Yeah its nuts when you get it dialed in and realize how good it is. :) I was the same. Years and years looking at rF2 and going "naaah". Then one day i was just browsing around Steam and saw rF2 was on a sale and thought "why not". Took an EVE car (here comes the same story again) loaded up Belgium '66 and got a smile from ear to ear as soon as the race started. So alive. So brutal. So much detail to the wheel from the bumpy track. So fast and so damn scary. :D If you didnt test it, and even if old school formulas isnt your favorite - try it. Just try it. Trust me.
On a large DD you need to put the forces down, going in the barriers is a brutal experience.
Sweaty palms all the way keeping those monsters on the road.
 
rF2 graphics are never going to compete with AC/ACC/AMS2, you are fooling yourself if you think they ever will. That is not the reason that those who love it, love it. It is the total driving experience, which is tops among the modern sims in my opinion. ACC comes so close, but just not quite there.

Racing these GTEs at Sebring, really no experience matches it in any other sim

Never say never :) I bet there is still quite a lot of juice in gMotor. So far I am more convinced by rF2 than any other of available sims. At least from what I can see on my screen, and especially real time onboard. Usually there is still stuff left for a desire for looks. External replay cameras aren't always ideal, screenshot mode is quite a lot limited to make great screenshots easily, a lot of content is a LOT under possibilities of rF2 looks, of course even at its best rF2 still has some things to get better at, but we aren't going to get full list here.

Few screenshots I recently made:

KTRVJWX.jpg

G468QEl.jpg
pBVcPKc.jpg
vTYlp7x.jpg
RoYmoPc.jpg
wgvgMLf.jpg
 
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