rF2 | October Development Roadmap

Paul Jeffrey

Premium
Studio 397 have released their latest insight into the development of rFactor 2 - posting a slightly delayed 'Development Roadmap' for the month of October, and finally giving us a long awaited release date for the new UI...

That's right folks, the bizarrely intense desire to see rFactor 2 all wrapped up in a brand new UI has moved one step closer to being satisfied today, with Studio 397 finally giving us all an expected release date for this new feature... and the date is.... mid-December.

For reasons I'm yet to fathom, the protracted development of the upcoming rFactor 2 UI upgrade has caused quite a bit of noise in the sim racing community these last 12 months or so, gathering plenty of vocal and enthusiastic members of our hobby who are keen to see how the new menu system within the title can lift the playing experience of rFactor 2 from the rather antiquated, but functional design it currently enjoys.

Unfortunately for Studio 397, development of said UI has taken rather longer than initially predicted by the Dutch studio, but it appears that wait is finally coming to an end with this roadmap announcement - gamers only have the rest of this month and a little of next to wait until the first pass of the new design is made available in the public build of the simulation!

You can check out the full roadmap posting from Studio 397 below:

Hot on the tail of the Halloween Sale, we’re here to present you another monthly roadmap. As usual we have a lot going on and some juicy announcements we’re sure you’ll salivate over. Every month, we work in many diverse areas – that’s why the roadmap exists: we sew it all together and deliver it in a neat little package for you to digest. So let’s get started, you know the drill!

rF24h the Rerun - Start your engines

rf24_november_9th.jpg


The fight for the endurance crown on the iconic Le Mans Circuit isn’t over for this year, and as promised previously, we are bringing back the rF24h event for the official rerun. France is calling on the 9th of November for the best of the best to once again take on the challenge.

One might say that a rerun isn’t a thrilling thing to announce, but we are sure you’ll get excited about this one. To ensure that the endurance battle will be at the top of its game and to honor the effort and time the top teams from around the globe put into our big events, we decided to come up with a juicy prize pool that should get every single driver to strive for nothing short of victory.

The 2019 rF24h – Le Mans Circuit will offer a total prize pool of €15.000!

This is split into our two classes as follows:

LMP 2:
  • 1st place €3.500
  • 2nd place €2.500
  • 3rd Place €1.500
GTE:
  • 1st place €3.500
  • 2nd place €2.500
  • 3rd Place €1.500
That is a big chunk of money right there for the best teams in the simracing world to grab! As this is a rerun, teams from the first iteration of this year who confirmed their attendance are set for this race as well. Remaining spots will be given out with a small qualifier event to make sure we have a full grid that we will all enjoy watching.

Talking about watching, of course we will broadcast our major event as we did for the previous one. So gather your friends, drinks and chips and head on over to rFactor 2 Twitch page from the 9th – 10th of November to witness simracing at its best.

Not much more to say other than that we can’t wait to hear the screaming sounds of cars throughout the night as drivers are battling not just their opponents but also themselves as the clock is moving on.

LEMANS 66 - new partner for the rF24h

The announcement of the return of the rF24h – Le Mans Circuit isn’t the only exciting news we want to share with you in this month’s roadmap. When looking for partners for our events, we want to make sure that they fit right in – no artificial ways of connecting them to what we do and love. With “Le Mans 66 – Gegen jede Chance” (the German language version of the movie ‘Le Mans 66’) we found just the right partner for this major rFactor 2 event. In case you live under a rock or behind the moon on the right side (same for everyone that lives on the left side or down the road), let us quickly inform you what this is all about. As you can probably tell by the title already, the main focus of the new movie by 20th Century Fox is the story around the iconic Le Mans race back in 1966, for which American car designer Carroll Shelby (Matt Damon) and driver Ken Miles (Christian Bale) team up with Ford to battle Ferrari for the top spot at the prestigious endurance event. Based on a true story, this movie highlights the heroes behind this major achievement in motorsport, just like the heroes and their stories in our events.

The movie will be released on the 14th of November in cinemas across Europe, which gives us enough time to celebrate this release in and around rFactor2. “Le Mans 66 – Gegen jede Chance” will not just be our main sponsor for the rF24h – Le Mans Circuit, we will also get some hotlap challenges running (only for Germany) until the release of the movie, where you can win tickets to watch this epic battle unfold on the big screen yourself.

As a result of this partnership, don’t be surprised if your daily launch of rFactor 2 looks slightly different (wink)
We are very proud of the chance to partner up with 20th Century Fox and the “Le Mans 66 – Gegen jede Chance” movie to get people excited about everything around fast cars and thrilling races!


New User Interface

We’ve been teasing the new UI for what seems like ages, and you’ve been waiting patiently on the sidelines for “that day” to come. All along the way, you’ve been part of the development process through sneak previews and updates in our monthly roadmaps. To keep you in the know, we’ve shared our progress in as much detail as possible. The challenges and the overall complexity we faced required a steady and determined approach to get this very essential set of new features firing on all cylinders.

But all things need to eventually see the light of day, so we are now “revving the engine” with intent! We’re proud to be launching the first ‘public beta’ of the UI in mid-December – it’s your chance to finally get your hands on it to test drive!

This first public beta will allow us to gauge two important things. Firstly, how well the system is working for everybody in terms of performance and stability. Secondly, and this is an important step for us, on how you want this system to evolve. By collecting this data based on your participation, we will be able to systematically improve the system in the months to come. Our goal is to make sure the whole system is robust, and then make it the default. When that happens, we will also switch our releases to 64 bit only.

Competition

Expect the first public beta to not yet include the new competition system. We simply did not want to throw too many things at you at once. By December, we will be in a good position to test the comp system, and rest assured that there will be a steady stream of updates from the first public beta onward.

The first steps will include testing both the “mechanics” of the different competition formats, as well as collecting data based on your participation so we will be able to test out our ‘driver rating’ algorithms. Here too, your personal feedback will be a crucial element in deciding how we go forward and which particular improvements we focus on during the next phase of development.

To show you an in-development sneak peek of the competition system, here’s a look at the current front-end.

rF2 New UI 1.jpg

rF2 New UI 2.jpg

rF2 New UI 3.jpg


Content

On the content side of things, we are uber busy working on new top secret projects, so we can’t announce anything just yet.

In the meantime, here’s a snap update we’ve done for the Nissan GT500 to bring it in line with the new materials! We can’t wait to see your new skin creations on this enigmatic Japanese beast! Look out for this update to come down in the next few days.

rF2 GT500 1.jpg

rF2 GT500 2.jpg

rF2 GT500 3.jpg

rF2 GT500 4.jpg


And in other news, the Nürburgring is the track that keeps on giving! There are three new layouts incoming in the next few days: two ‘Sprint’ layouts (with and without chicane), these are shortened versions of the GP layout, and of course the epic full ‘Endurance’ layout that combines most of the GP layout as well as the full Nordschleife.

rF2 Nords 1.jpg

rF2 Nords 2.jpg

rF2 Nords 3.jpg


That’s it for this month! Happy racing and until the next one!
 
Wow, even when people are given a release date for this UI that they've all been waiting for, it's not enough... what do these developers have to do to get a few smiles these days?
It's like being at a 5 year olds birthday party with kids getting the hump over not getting the present in pass the parcel or something, and then sulking about it at length whilst missing the rest of the fun going on around them...
 
Wow, even when people are given a release date for this UI that they've all been waiting for, it's not enough... what do these developers have to do to get a few smiles these days?
They have to deliver it. We already know the initial release will not contain functionality better than what we currently have, so that is bound to disappoint people who have higher expectations and have not been following roadmaps for the past 3 years.

By the way, first word of UI development was in the Nov 2016 Roadmap. It was about 9 months later that we got word that UI development was going to be more than a new HTML wrapper and have hooks into a back-end competition system. We got a taste of the competition back-end in Aug 2017's World's Fastest Gamer. Since then, not much else other than pics in the Roadmaps and now a promise of a Dec 2019 beta release after squashing some bugs this past summer/fall.
 
@ZeroRisk I would just like to point out that we have not been given an actual release date here, and the vague "mid-December" "release date" only refers to "the first 'public beta'", not to the actual "final" release of the UI. We may be months, if not years away still.

Also, as I have mentioned, we have been now waiting for three years. Am I curious to how the UI will actually work and what it will or will not achieve? Yes. But I'm really not shaking with excitement at this point. We're at least a good year past that now. I don't think I even have any real expectations anymore, as it's likely quite a few things that have been mentioned/suggested over the years will probably not be included anyway.

I guess I'm a sulking five year old.
 
They have to deliver it. We already know the initial release will not contain functionality better than what we currently have, so that is bound to disappoint people who have higher expectations and have not been following roadmaps for the past 3 years.

By the way, first word of UI development was in the Nov 2016 Roadmap. It was about 9 months later that we got word that UI development was going to be more than a new HTML wrapper and have hooks into a back-end competition system. We got a taste of the competition back-end in Aug 2017's World's Fastest Gamer. Since then, not much else other than pics in the Roadmaps and now a promise of a Dec 2019 beta release after squashing some bugs this past summer/fall.
Guess it was in a far worse state than any of us could have known.
And let's be honest, if any of us could fix it quicker we would probably have offered our services a long time ago...

@ZeroRisk

I guess I'm a sulking five year old.
Known that for a while... :sneaky:
[Joking obviously...]
 
Great news, a online event for 0,000001% of the community (and the server will crash), new materials for a old car which has bugged tires and "news" about the UI that is about to land since 2015.

Honestly...

I'm 100% with you on this. The reason i'm so sour on rf2 lately is amount of potential in this title, but so far S397 has only proven to me that they want to release poor quality cars for top dollar and neglect to fix tons of bugs (porsche steering wheel, merc gt3 understeer, aston martin gte with gt3 dash...on and on).

I'm hoping people start voting with their wallets and stop buying stuff until these guys start to add some polish and basic items (like an ffb clip meter) that every other sim already has.
 
If I'm not mistaken, the first mentions of a new UI being worked on come from December 2016.
You missed the start Martin: it was actually mentioned right when S397 took over, in September 2016...:rolleyes:
The new partnership plans to release an ambitious roadmap for rFactor 2’s further development:

  • User interface improvements include a brand new HTML based front end and matchmaker, which will allow more web-based community features. In-game UI updates aim to make it more accessible to both newcomers and professionals.
 

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