Paul Jeffrey

Premium
RaceDepartment interview Studio 397's Marcel Offermans and test out the upcoming Circuit de la Sarthe Le Mans track for rFactor 2.

Although we are soon to be hosting a community questions interview with Marcel Offermans here at RaceDepartment, we couldn't resist the opportunity to have a chat with the head of Studio 397 and head out onto the outstanding new Circuit de la Sarthe soon to arrive in rFactor 2.

Driving and interviewing is certainly an interesting experience, and our thanks go out to @Marcel Offermans for access to this incredible virtual version of the track, and for spending so much of his time with us and the community recording this video.

The footage you can watch above is the 'as live' recording of yesterdays broadcast on our RDTV Twitch channel, and our apologies for the slight audio issues in the open minute or so of the broadcast...

Enjoy seeing this incredible track in action, and hearing from the boss of Studio 397 about Le Mans, rFactor 2 and plenty more besides..

Oh yeah, please do give us a like and subscribe on our RDTV Twitch and YouTube channel too - we really appreciate each and every subscribe / follow we get!

For more from the world of rFactor 2, head over to the RaceDepartment rFactor 2 sub forum and connect with your fellow rF2 fans today!

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The rf2 ui has a ton of big and small issues. But marcel also made a good point in the stream about how you get used to things being the way they are. Like if alt-tab crashes rf2 then you just get used to it and work around it. Same thing with the ui. If you only use rf2 and don't play anything else then for example finding cars from the list doesn't seem very bad but if you come from somewhere else the car list folder labyrith is pretty awful process to find cars in rf2. Just to go through the rf2 gt3 cars means you need to know exact brand and model of each car so you can dig them up from the pile of long nested list. And to add a full field you need to know and remember all the cars... Same thing with adding ai competitors, skins, server browser.

And for mods it is plain awful as well. All of these have really poor usability but if you only use rf2 you have sort of learned to deal with it and do things slower. But if you come from ac or any other game for example where you can just drag and drop to install cars, tracks and skins and it just works or you can find cars and tracks extremely quickly with a simple search or clicking a tag then rf2 feels incredibly slow and cumbersome. Even ams is far superior despite being done of the older engine. And it is not just wrong color of buttons or placement of them. The very limited rf2 structure just doesn't allow elegant solutions to these problems unless you rewrite parts of the engine itself. Rf2 ui can't add tags (gt3, gt3, lmp2, endurance) for finding cars and tracks unless it changes the veh files and its systems or add a new file that actually contains some data about the cars because rf2 does not even have that kind of file! And because every file needs to be packed and rf2 can not into folders you just end up with an unorganized mess that users can not even fix like they can do in ac where you can just open a ui.json file and add anything you want to a car.

I do agree with Martin Fiala. The ui (ui+ux) has been hyped up a bit too much and people expect miracles from it. Same with the new competition structure. Rf2 has a lot of issues and as bad as the ui is it is very much strangled by the underlying infrastructure which doesn't really allow the ui do or fix much. Unless the ui revamp also includes hefty changes to the underlying code and structure then at the most you can expect is slight ui improvements. New colors and buttons in different places. I also find it troubling how much noise is made about the option to not show ai drivers in server browser. This is not groundbreaking technology. This almost a bug fix and the fact that this tiny fix is almost all we know about the new ui at this point is very troubling.

I am afraid a lot of thing is going to be exactly same in the new ui with maybe the launcher and the ui itself merged into one with a barebones function serverbrowser instead of the total awfulness rf2 has now. And last but least any time there is a big change like this in the past it has always meant that the first iteration has a high chance of being even more restrictive and limited than the current ui. Making a new ui is not about just adding new stuff in but also adding the existing functionality in.

Agree with it. Especially when I do modding in F1C and GTR2. I know how to mod stuff in rFactor2, but due to the lack of certain tools that are in F1C and GTR2 (like AIW Cam Editor by Guitarmen), modding in rFactor2 is less efficient and way more time-consuming.

IMHO, I believe the best path is to make rFactor2 more accessible and user-friendly, for players and modders equally. And bring back features such as championship mode in the game, without the need for external applications.
 
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OMG...is this it...NO, just practicing on the Virtua_LM version while I wait...LOL:roflmao::roflmao:...sorry...hehe
1 rF2 virtu lm LeMANS copy.jpg
3 rF2 virtu lm LeMANS copy.jpg
4 rF2 virtu lm LeMANS copy.jpg
5 rF2 virtu lm LeMANS copy.jpg
 
A bit TLDR if im honest. Seems more a you problem than ui
seems more like an "us" than "me" problem considering they are and have been making new ui for years now... Even isi made 2 new UIs for the game during their years.
I feel if it had never been mentioned it would be nowhere near the issue it apparently is to some
problems don't go away if you just ignore them
 
seems more like an "us" than "me" problem considering they are and have been making new ui for years now... Even isi made 2 new UIs for the game during their years.

problems don't go away if you just ignore them

Again, someone else assuming because they have a problem....so should we all.weve been here before, i get it, youre bothered by it whatever etc. Thhats fine, not trying to change that. Merely highlighting others are not.

And also, no they dont go away if ignored, but when its not necessarily something that particularly bothers you, you ignore it.
 
Again, someone else assuming because they have a problem....
They would not be making new ui if there wasn't problems...

so should we all.weve been here before, i get it, youre bothered by it whatever etc. Thhats fine, not trying to change that. Merely highlighting others are not.
so should we all.weve been here before, i get it, youre not bothered by it whatever etc. Thhats fine, not trying to change that. Merely highlighting others are.
 
Mate,

Just going round in circles now, best we just leave it. i feel you just want to be right and everyone else to agree with you,

I also feel youre not understanding that i dont give a sh*t about it.

Youre welcome to care about it, ive not said otherwise. But i dont. And you wont change my mind however much you scream "problem" or quote me making changes to my text
 
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Sad how he said they have no plans to work on the GT3/E cars, with the exception of BoP, despite the numerous threads about things that are wrong with the cars. I guess they don't care.
 
I must say that this is the best thing after real Le Mans we could get. The quality is superb and with a companion of Endurance Pack and few cars from EnduSeries... It makes a superb piece of art.

Yesterday I tried Oreca 07 with a field of 60 cars and felt just like in onboards...

Thank you,
@Marcel Offermans
 
the new UI can't come soon enough, I admit I don't have a lot of hours in the sim but since LeMans it's the only sim I touch. I guess I'm spoiled with the other sims UI. Anyway I'm just trying to be patient getting through the menus and figuring out stuff. LeMans is fantastic!
 
the new UI can't come soon enough, I admit I don't have a lot of hours in the sim but since LeMans it's the only sim I touch. I guess I'm spoiled with the other sims UI. Anyway I'm just trying to be patient getting through the menus and figuring out stuff. LeMans is fantastic!
Don't get your hopes up to much, the first release of the new ui will be just the bare bones like we have now but in a different format
 

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