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rF2 GT3 Power Pack Released Alongside New Update

Paul Jeffrey

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rF2 Callaway Corvette C7 GT3-R.jpg

Studio 397 have released the new 'GT3 Power Pack' DLC for rFactor 2, adding five new GT3 spec cars alongside a brand new build update.

Now unfortunately it looks like those of us excited to try out the new rain effects will have to wait just a little bit longer, as the new build update released today has more of a focus on some impressive new visual damage modeling and tyre model updates, as well as the new cars of course. Despite its relative compact size the improvements should immediately be noticeable for rFactor 2 fans, with some subtle but encouraging enhancements made across several areas of the simulation, and plenty more planned for the near future.

The new build and car DLC are both available now, with the update automatically installing when you next restart your Steam client.

Want to know more about the future of rFactor 2? Don't forget to check out our interview with Studio 397 head man @Marcel Offermans HERE.

Build Changelog:
  • Added: An extended visual damage model featuring a combination of dents, scratches and cracks on the bodywork of cars, which has been implemented on the GT3 pack.
  • Added: New window and headlight glass shader that produces more realistic reflections. All five GT3 cars use it.
  • Added: Controller Profiles for Thrustmaster T-GT, T-GT Ferrari F1 Addon, TS-XW, TS-XW with Ferrari F1 Addon.
  • Added: Updates to the CPM model.
  • Fixed: Various small fixes to the no rain zone code that prevents rain from entering closed cockpits.
  • Fixed: All controller profiles default inputs are now assigned to JOY1.
  • Fixed: Bumped the rFactor 2 version for multiplayer compatibility to 1109 because of the new visual dents that required changes to the multiplayer protocol.

The GT3 Power Pack DLC
Available now via the Steam store, the GT3 Power Pack can be purchased as either a full five car package or as individual items. The pack retails for £13.35 and can be purchased HERE.

Bentley Continental GT3
rF2 bentley.jpg

The Bentley Continental GT3 was first unveiled at the Goodwood Festival Of Speed in 2013; and since has been competing in many different GT3 championships across the globe. Even though the car looks big, it is actually very light; and its 600 horsepower 4.0 liter twin turbo engine makes it a force to be reckoned with.

Radical RXC Turbo GT3
rF2 Radical RXC Turbo GT3.jpg

The Radical RXC Turbo GT3 is a bit of a rare appearance in the GT3 field, but it certainly is a very strong contender. Its light and stiff body holds a 3.5 liter Ford Ecoboost V6 engine with twin turbos and intercoolers, delivering over 500 horsepower. This car competes in the GT Open and debuted in 2016 at the season opener at Estoril. Of all the cars in the pack, this one probably feels the most like an open wheeler.

Callaway Corvette C7 GT3-R
rF2 Callaway Corvette C7 GT3-R.jpg

The Callaway Corvette C7 GT3-R, designed and built by Callaway Competition in Leingarten, Germany, started life on the drawing boards in 2014 and hit the tracks in 2016 when it started competing in the ADAC GT Masters. That campaign proved to be very successful; and recently it was announced that this car is now also ready to debut in the US, with GM giving permission to run in its home country. This 600 horsepower, 6.2 liter V8 packs a serious punch and sounds great. Nick-named “Darth Vader”, as it was first shown with an all-black carbon fiber body, this car will definitely remind you to hit your braking points and apexes if it shows up in your rear mirror!

Mercedes AMG GT3
rF2 Mercedes AMG GT3.jpg

The Mercedes AMG GT3 was presented to the world in March of 2015 at the Geneva Motor Show. The 6.2 liter naturally aspirated V8 engine and carbon-fiber body ensure this car can always be found at the front of the pack. Apart from racing in GT3, this car has also been entered in both the Super GT GT300 and IMSA GTD classes.

McLaren 650S GT3
rF2 McLaren 650S GT3.jpg

The McLaren 650S GT3 is a car we already released earlier this year for the World’s Fastest Gamer competition. The car made its debut in 2015 and was designed and optimised to contest GT3 championships. Building on the MP4-12C GT3, it offered optimisations in many areas, including aerodynamics. Powered by a 3.8 liter twin turbo V8 engine that is known to spit fire like there’s no tomorrow, this car is definitely an awesome appearance on any track. We have updated this car based on community feedback and additional data we received.

rFactor 2 is a PC exclusive racing simulation available worldwide via the Steam network.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

Excited to finally get chance to try the latest rFactor 2 DLC? What are your impressions so far? Which is your favorite car of the pack? What would you like to see next from S397? Let us know in the comments section below!
 
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Marcel Offermans

Studio 397
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thank you. With the up and coming rain effects can i confirm why all of these cars do not have working wipers; is this and indication that this build not imminent?

We decided they make no sense until the rain effects, so for now their movement is disabled. We are still tweaking the rain effects a bit more after feedback we got at Sim Expo and after looking at what some of our latest competitors were doing. So that build is not imminent in the sense that you can expect it in a couple of days, no.
 
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There is a considerably large segment of rF2 players that enjoy being abused and will defend S397 regardless of how badly that developer rips them off. I've found that they can't be reasoned with.
iu

Wow, it's mean, stupid and childish... You don't like the game or how it's developped ? ... Go play AC or PCars, and please stop anoying people !!

I give you a warm "**** off", from THAT community !!
 
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Which are the files or folders I have to erase to make de damage shows properly? I'm not in front of my rig so I can't take a look inside de rF2 folder.
 

b)b

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We decided they make no sense until the rain effects, so for now their movement is disabled. We are still tweaking the rain effects a bit more after feedback we got at Sim Expo and after looking at what some of our latest competitors were doing. So that build is not imminent in the sense that you can expect it in a couple of days, no.

Driveclub on the PS4, now a 3 year old game, still has to this day probably the more convincing and better cockpit rain implementation. That would be my benchmark for rain.
 
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Dammit I can't seem to stop driving the GT3 cars. The more I drive the more I love them. You can really really push these. Even the boat which is the Bentley. The only one which feels "off" is the Mercedes. Feels broken. No matter what I do I can't seem to drive it fast without incident. Anybody got any advice? Initially I didn't quite like the Radical and then it clicked and within its constraints it's actually very enjoyable to drive. All other GT3s from other sims just feels weird to me now lol.
 
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Dammit I can't seem to stop driving the GT3 cars. The more I drive the more I love them. You can really really push these. Even the boat which is the Bentley. The only one which feels "off" is the Mercedes. Feels broken. No matter what I do I can't seem to drive it fast without incident. Anybody got any advice? Initially I didn't quite like the Radical and then it clicked and within its constraints it's actually very enjoyable to drive. All other GT3s from other sims just feels weird to me now lol.

Finally did it! Conquered the Mercedes. It is now within 1 sec of the others on the same track. Damn tough to drive fast with its tendency to spin. Strangely enough the setup is quite close to the default setup. An enjoyable drive nonetheless.
 
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GT3 PowerPack got an fps performance update today. While not as much performance boost as desired (we always want more, eh?), it should make these cars significantly more approachable. Testing on my system (triple 1080p screens, GTX 1080), the PowerPack's fps is now satisfactory. Still a little low on the grid and tight turns where the field bunches up, but very good after the first lap.
 
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Finally did it! Conquered the Mercedes. It is now within 1 sec of the others on the same track. Damn tough to drive fast with its tendency to spin. Strangely enough the setup is quite close to the default setup. An enjoyable drive nonetheless.
Wow! I was under the impression that the Merc was over powered. I'm fastest in the Mercedes, it corners too well at times but i think the best at cornering is the McLaren it just lacks a lil in top speed compared to the rest. I'm also liking the radical, its takes curbs the best of the pack. Bentley is great, very similar to R3Es version just much more sensitive to braking.
 
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Wow! I was under the impression that the Merc was over powered. I'm fastest in the Mercedes, it corners too well at times but i think the best at cornering is the McLaren it just lacks a lil in top speed compared to the rest. I'm also liking the radical, its takes curbs the best of the pack. Bentley is great, very similar to R3Es version just much more sensitive to braking.
With enough practice, the Mercedes is actually one of the faster cars. I think the BOP is done quite well in this pack as it takes into account of how each car needs to be driven. You can take corners with the Radical and McLaren at higher gears but their top speed is lacking compared to the rest so they make it up through the corners.

I'm beginning to love the boat now (Bentley in case somebody don't know which one I'm referring to lol). Just something about its smoothness. You'd think it's slow out of the bunch and then you see its lap times and you are surprised by the speed.
 
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Dirk Steffen

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@Marcel Offermans

When will the official skin pack which was delayed because of missing licenses be released? Please fix the side mirrors which are useless right now as they dont point backwards.
You can adjust the mirrors in all axis with the regular rF2 keyboard shortcuts.
Once each car is adjusted it will stay like this.

Of course it would be nice though if this is tweaked with the next update to come with proper mirror adjustments from the factory ;-)
 
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You can adjust the mirrors in all axis with the regular rF2 keyboard shortcuts.
Once each car is adjusted it will stay like this.

Of course it would be nice though if this is tweaked with the next update to come with proper mirror adjustments from the factory ;-)

Yes exactly - this is an official paid DLC so I expect the mirrors to function.
 
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I want Them usable as default instead of having to fiddle. I Think there is plenty to fiddle with already in rf2. Not very hard to understand i hope.

People have different FOV on their screens or like me use VR, they can't cater for everybody so there's a default of which can be altered, it really isn't much hardship to adjust the wing mirrors, it takes a few seconds then it's done....simple.
 
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