rF2: Group C Mod V1.1 Released

rF2 Group C Mod Update 1.jpg

The impressive Group C mod for rFactor 2 has been updated - now at version 1.1.


Developed by the MAK-Corp sim racing modding group, and available for Studio 397's rFactor 2 racing simulation, the Group C Mod is a three car collection of some of the most iconic, powerful and impressive racing endurance cars ever created - and it is available for free for us to enjoy in our virtual racing hobby!

Containing the Sauber C11, Porsche 962C and Mazda 787B of the 1991 WSC season, the cars are a truly wonderful representation of one of the finest eras of sportscar racings long and illustrious history. Featured unique and detailed physic sets for each machine alongside all the latest rFactor 2 goodies available within the increasingly impressive sim, this new build to version 1.1 is indeed a welcomed and pleasing update to what is already one of the standout pieces of content in rFactor 2.

rF2 Group C Mod Update 2.jpg


Available to download now from the Steam Workshop, you can check out the V1.1 update notes below:

  • Removed inside double skin 3d mesh for all cars bonnet glass - with new shaders since last update, is no longer needed.
  • Fixed dark side windows on 787b, now looks like other cars.
  • Animated wipers added to 962c and C11.
  • All wipers are fully operational and clean glass etc.
  • All windows for all cars re-exported with new uv for rain.
  • Rain on all car bodies/banner has been added and water direction movement configured as well.
  • Re-exported all car liveries with removed wiper shadows inside them because they now move and look wrong.
  • Edited and re-saved the Templates pack with all car changes if templates are wanted by you guys.
  • All cars have new backfire instead of old backfire - thanks s397.
  • RPM light added to 787b.
  • Lods made and added for all cars.
  • Improved mirror mapping on all cars

Rain racing - Please disable reflections in-game when racing in rain due to reflections in wet weather not working correctly on windscreen areas outside of the wiper clean area and because these windscreens have a lot of non wiper area compared to most due to windscreen shape, therefore making it more visible.

Apologies for another template change, it was un-avoidable and had to be done to accomodate rain support properly.

Physics
  • Manual Documentation updated to v1.1.
  • All Cars - Added aerodynamic upgrades to force AI run different setups on certain tracks
Mazda 787B
  • Revised slick tyre's grip loss on rain
  • Revised heating of wet tyres on dry condition
  • Revised clutch torque on shifter to avoid abuse on downshifts
  • Revised grip on AI front tyres
  • Revised FFB options on upgrades
  • Removed blip sound while using shifter (again)
Porsche 962
  • Modified WSC turbo hitch for better handling
  • Revised fuel consumption for each turbo step on both engines
  • Revised slick tyre's grip loss on rain
  • Revised heating of wet tyres on dry condition
  • Revised clutch torque on shifter to avoid abuse on downshifts
  • Revised FFB options on upgrades
  • Rob Wollek added to car #86

Sauber C11
  • Increased drag and fuel consumption
  • Reduced engine life and increased damage when revving over 7000rpm
  • Increased dry tyres grip in the wet to be balanced against the other cars
  • Improved AI drivers suspension and performance on different track conditions
  • Revised FFB options on upgrades
Sounds
  • Improved interior engine sound L/R balance
  • Updated Porsche 962 turbo sounds
  • There are 4 exterior engine sound variants for Porsche 962 (1 for WSC, 3 for IMSA)
Credits

- Mod Production Manager: Petros Mak
- Mazda 787B 3D Vehicle by: Ionut Nicolaescu
- Mazda 787B 3D Vehicle Updates by: Dmitriy Barishev
- Porsche 962C 3D Vehicle by: Dmitriy Barishev
- UV Mapping Mazda 787B by: 1st set by: Bernd Boehm. Re-Mapped by: Lukasz Kacprzykowski
- UV Mapping Porsche 962C by: Juandi Sanchez
- 2D Textures by: Doug Parker, Nigel Phelan
- New Skins from v0.95 by: Arturo Pereira, Damian Baldi, Daniel Gomez
- In-Game Specialist: Liquid4653
- rFactor 2 Physics 787B, 962C by: Damian Baldi
- rFactor 2 Physics C11 by: Alvaro Perez
- Sounds by: Alvaro Perez

rFactor 2 is a PC exclusive racing simulation available worldwide via the Steam network.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..!

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RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

Denis Betty

The older I get, the better I was.
Staff
Premium
Jun 18, 2013
7,903
3,931
^^ Well that didn't take long. :rolleyes:
 

mantasisg

2000RPM
Premium
Apr 4, 2015
2,234
2,671
29
I had first rF2 online race with them today. I love C11.

I found car weird online, but really liked it in singleplayer. How to understand that ?
 

Durge Driven

2000RPM
Jun 17, 2017
2,451
1,446
Great update :thumbsup:

This was really something in when it was F1'99-02's and later rF1 mod. I still have cd/dvd's where I burned whole installations..
F1 2001 had best looking sports car models by VLM..... imo
'01 had 2048x2048 textures, cars had smooth wheel arches
'02 and F1C were downgraded texture size
Never looked quite as good.... imo
 

2stains

1000RPM
Jan 27, 2016
1,210
892
46
I just been loving these cars in AC and now an update for rF2 versions! Thank you so much:)
 

NDG

250RPM
Aug 29, 2017
483
191
Honestly, I'd care less about the graphics at this point in my sim racing hobby when I need to put out 4 to 600 dollars just to play in 2018 graphics like ACC. While all I need is second hand R9 290 or GTX 970 to play RF2, AC1, and iRacing with 'decent' graphics. But anyways, I really appreciate the effort from S397 and third-party creators. All I am waiting for months now is for RF2 to be back at SRS.
 
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jonelsorel

250RPM
Apr 24, 2009
365
290
Imagine an excellent mod like this in a amazing physics simulator as rF2 running under a decent graphics engine and not 2004 graphics. Dream.
If that is the first thing you have to say about someone's work that you get for free, I imagine you may have lost your common sense. What would really be a dream is for some community members to grow up from the current kindergarten state they slipped in.
 

davehenrie

500RPM
Jun 4, 2017
634
404
63
Durge, I think these began as a mod for Nascar Racing(the last one prior to Kammerer buying the company back from Sierra) Then they forced the mod makers to remove the mod, only allowing it after some changes were made.(I forget what tho) These would have been the closest to what became iRacing.
 

Richard Hessels

1000RPM
Premium
Jul 23, 2008
1,695
962
Back on topic, these cars are brutal! FFB is very strong compared to other cars. Made me sweat on the big mige.
 

RowanH

100RPM
Premium
Oct 23, 2016
179
251
43
I'm loving the mod. Three cheers for the boys on this one. One of the biggest, baddest eras of motorsport..

This mod actually got my inquisitive nature running to go look at the RF2 physics calculator immediately went "damn, I already thought that was a tonne of work, now I'm *really* impressed".
 
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Slowdive

250RPM
Oct 28, 2017
433
120
The fan boys are a bit much to take. That comment about graphics is not really off the mark. As much as I love the physics and ffb of rf2, man, the graphics are just painful. I think all he was saying was, wouldn't it be nice if it looked at least as good as say AC. That would be a dream. I can't imagine who would disagree that the graphics in rf2 could be improved.