rF2 | Ferrari 488 GTE DLC Released!

Paul Jeffrey

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Studio 397 have dropped their second piece of new content within 48 hours, as the very first Ferrari to officially join the simulation has been introduced as a new DLC offering.

rFactor 2 has always been a racing simulation with a focus on GT and endurance racing, and despite the many impressive GT3 and GTE style machines already available within the title, the lack of content from the Prancing Horse has always been a bit of a hole within the roster of cars - but not anymore!

As of this morning, Studio 397 have released the excellent Ferrari 488 GTE - available from the Steam Store for around £4.48.


From the release notes:

The first Ferrari in rFactor 2 is no doubt a real milestone, it underscores our dedication to the evolution of ‘simracing’ for those that want the best and most accurate experience. We know you share that same excitement and anticipation, so with that we very proudly welcome the Ferrari 488 GTE to join the grid.

With the official 24 Hour of Le Mans right around the corner, it is time for us to welcome the newest addition to the grid. With its 4,0-l-V8, the Ferrari 488 GTE will be a true contender for the win in the GTE class.

The Ferrari 488 GTE is Maranello’s choice for the world of endurance racing. Scoring 490 HP on the dyno, the 4 litre V8 engine features a bi-turbo setup to create even power across the entire band of revs. Plenty of power to compete for the top position at the legendary 24 Hours of Le Mans. But power isn’t everything when it comes to the Ferrari, a fully tricked out aero package makes sure that the airflow is helping the 488 GTE to build as much down-force as possible, sending the air across the only 1.160 mm high bodywork right onto the rear wing and below through the diffusor, balanced out with a prominent front splitter, spanning across the entire width of 2.045

rF2 Ferrari 1.jpg


The Italian race car produces 650 nm in the GTE configuration while weighting in at 1.260 kg, making it a nimble and high revving option for endurance drivers around the world.

The Ferrari 488 GTE program began in 2016, when the car was entered in the 2016 FIA World Endurance Championship, as well as in the GTLM class in the 2016 IMSA WeatherTech Sportscar Championship. At the 24 hours of Daytona where the 488 made its competitive debut, it made a promising start, taking home a 4th and a 6th in a strong field of GTLM machinery. A further 4th position in Sebring and a first podium with a 3rd place in Long Beach marked a good opening phase to the American program.

Meanwhile in Europe the factory outfit was about to start it’s first World Endurance Championship season with the new 488 platform. In incredible fashion the Ferrari 488 GTE took home a 1-2 finish at the opening round of the season at Silverstone. An incredible start to the season, that was followed with 2 more wins, 4 more second places and 4 third places across the two cars entered by Ferrari! This took Ferrari and the 488 GTE to the top of the World Endurance Cup for GT Manufacturers by the end of the season. In 2017 Ferrari once again scored most points of any manufacturer. Taking home 5 race victories, two of them being a 1-2 finish, and scoring a further 6 podiums marked a very successful season in WEC. Furthermore, Ferrari also took the GT World Endurance Drivers’ Championship in 2017, with James Calado and Alessandro Pier Guidi taking the 488 GTE to 3 wins and 4 podium finishes!

Since the switch to a summer to summer calendar in 2018, the Ferrari 488 GTE added 3 more wins and 4 more podium finishes to it’s resume. Coming out of the 2017/2018 season, the defending champion went slightly changed into it´s first shakedown in Fiorano for the 18/19 season, the 488 GTE evo was born. With just minor details that had been touched, the endurance version of the 488 remains one of the high prospects no matter which grid it enters.

We will be making further physics and Balance-of-Performance updates for the car over the next couple of weeks.


Original Source: Studio 397

rFactor 2 is available exclusively on PC.

Want to know how to get the best from the sim? Start a thread in the rFactor 2 sub forum and let our community offer you the benefit of their massive combined experience.

rF2 Ferrari 3.jpg
rF2 Ferrari 2.jpg
 
I don't remember which cars/tracks DLC that I've already bought. rFactor 2 Shop is confusing for me...
As others have said in Steam click on your name in the top left (beside COMMUNITY) and choose Inventory > rFactor 2.

Steam has been updated and now when browsing the rFactor 2 Store if you already own an item it will state on the right This item is in your Steam Inventory it didn't do this earlier so you have to manually check your inventory to make sure you didn't buy the same item twice
 
Finally the red car marque arrives officially to rFactor, to the best racing simulator. Great news.

It looks very good from the clips I've seen, and people say it has great FFB. Also, the new lighting effects
are already implemented. This is fantastic for rFactor 2. I'm sure more graphics updates will come very
soon, what the Sim lacks to attrack more users/customers.

I'll probably buy it in a couple of days when I have time to check everything out carefully.

Oh, and they've added some nice Ferrari gloves with the car... Cool.
 
Didn’t I see this exact same post not earlier somewhere else?;)

ha! We're getting a torrent of content and minimal fixes to the "beta UI" issues so may as respond in kind;)

It's like the devs don't seem to realize that people spend a lot of time in the UI setting up sessions etc, and IS an important element of the overall game UX. Any glitches in the UX become annoying AF very quickly as a result, as much as glitches in the driving experience do.
 
I think you want to make your point. you had already said that. or are you trolling? then you don't play it. easy.

I am happy with the Ferrari. go test it tonight. and respect that this sim is getting better when you see where they came from

No.

We're getting a torrent of content and minimal fixes to the "beta UI" issues so may as respond in kind;)

It's like the devs don't seem to realize that people spend a lot of time in the UI setting up sessions etc, and IS an important element of the overall game UX. Any glitches in the UX become annoying AF very quickly as a result, as much as glitches in the driving experience do.

And yeah, I just repeated myself again.

I've got an assload of paid for DLC tracks and cars in rF2 already, so I'm in no rush to play a couple more - especially for $30 and the UI is still broken. That is a valid customer complaint.

I'd rather have the ability to access and manipulate the existing content to be a pleasant fast experience thanks!
 
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WOW, rf2 blows my mind every time a good dlc comes along, the FFB in this game is unbeatable, no other sim comes close. I don't mind the 90's looking graphics when the gameplay and FFB is this good. Well done Studio 397! NHS clapping may have ended in the UK, however I will clap for Studio 397 come next Thursday!!!!!
Seriously, the two do not compare mate.
Perspective please :)
 

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