rF2 | Development Roadmap For January

Paul Jeffrey

Premium
Another development studio to release their next monthly 'Development Roadmap' is Studio 397 - the Dutch team showing off what's been happening in rFactor 2 in recent weeks.

Having posted to the world just a few short days ago, Studio 397 have released their January Development Roadmap for rFactor 2, giving us all a look at some of the things that have been happening in rFactor 2 of late, and a look at a few upcoming items schedule for the simulation in the near future.

Oh, and don't forget to watch the race video from Sim Formula 2020 to catch yours truly on commentary duty :)

rFactor 2 Development Roadmap - January

Hello everybody, we hope you have all had enough time to read and digest the December roadmap? Here at the studio we have all enjoyed our holidays and are back in full force for the new year. It’s time to put on your racing gloves and fasten your seatbelts to blast through the first roadmap of 2020, all lights are green!

New User Interface

A lot of people have tried out the new user interface and provided feedback. We’ve been collecting this information and are scheduling a new “public beta” update next week.

We changed the way series, track and car selection works in the main menu, returning you right back where you came from instead of always going to the dedicated race menu. Talking about that race menu, nobody liked the way we loaded the favorite servers every time you entered that menu, so that now happens only once (and allows you the option to manually refresh later). Ultimately we will make the whole loading asynchronous, so you never have to wait for it.

We made the replay slider draggable for replays so you can quickly find that scene you were looking for. A few problems that prevented the client from downloading components from a server that was hosting them were addressed and they are now correctly downloaded and installed again while showing you the progress. Brake wear and tire temperatures in the garage after you’ve been on track with your car are back, which should help you analyze your setup. An issue where you could start driving again in a session after being disqualified was fixed. The intermittent issue where the pace car did not correctly load was also addressed. Tyre flex is now again being applied correctly to the visual model.

Unrelated to the UI, we fixed the join lag which accidentally slipped in after some internal refactorings.

We also have an exciting director mode in the works. Taking our broadcast tools from rFactor 2 and allowing you to stream and control the broadcast overlay easily. That also means we’ll start shipping a configurable, customizable overlay. More news on that in our next roadmap.

Looking Back at Sim Formula 2020

Thanks to all of you who visited the event or watched the racing being streamed live. The MECC in Maastricht was the perfect venue and the collaboration with InterClassics meant plenty of eye candy, with the city providing many opportunities for a great night out in between the four days. Overall the event was a big success, with both the esports convention and the student workshop drawing a lot of attention before the big crowds hit Sim Formula and InterClassics on the weekend. The exhibition area where lots of different hardware could be tested saw rigs in constant use and I think many visitors got introduced to the depth and experience of simracing that we have all grown used to. Saturday’s hotlap competition in the main auditorium saw people pushing hard on the virtual circuit of Maastricht. The three races on Sunday crowned Risto Kappet the overall winner, beating the four other finalists for the top spot on the podium.


Assisting Aspiring Game Developers

As well as continuing to improve upon rFactor 2, making time to support young aspiring game developers is something we value here at Studio 397. Members of our UK based team have been invited to a student event at Warrington & Vale Royal College to provide support and advice to students starting their game developing journey. Before the event, students will be taking part in a week-long game jam to which they must produce and pitch the best game idea to industry clientele. The work produced will be entered into a competition, and judged by industry guests, including one of our very own artists, Joel Pattie.

The event will commence from Monday 3rd February and run through to Friday 7th February. Students will be broken into teams of 4/5 members, and must produce a solid example from their idea generation. Tasks will include the creation of a Game Design Document, Level Planning, and 3D environments representing a level in their game, with each industry guest offering support and assistance to help the learners understand how the industry operates. Studio 397 will be providing 5 copies of rFactor 2 to the team awarded best voted game idea!

GT3 BOP Update

Over the past month we have been working on updating our GT3 cars to level performance as best possible. Our hardcore test drivers have put in a lot of laps to ensure a more equal performance across the board, ranging from qualification pace to performance over a full fuel stint. That has lead to the following adjustments for the cars:

  • Radical RXC GT3: -30kg weight penalty
  • BMW M6 GT3: -30kg weight penalty
  • McLaren 650S GT3: -5kg weight penalty.
  • Audi R8 LMS GT3 2018: +5kg weight penalty.
  • Porsche 991 GT3-R: -1.5% engine torque/power output.
  • Bentley Continental GT3: +10kg weight penalty, -2% engine torque/power output.
  • Callaway C7 GT3-R: -2.5% engine torque/power output
  • Aston Martin Vantage GT3: +15kg weight penalty
Unchanged are the McLaren 720s GT3, Audi R8 LMS GT3 2019 and Mercedes AMG GT3. Expect these updates to come in later this evening.

Tracks

The environment art team has been recovering from last years work load and setting about improving our core generic assets as well as starting work on some new projects which we’ll be able to share with you in the coming months. That said we do have a few updates to share with you this month. We’ve got a full update to the latest technology for the Monaco Formula E track coming which includes many upgrades over the current release version. Additionally, we’ve made some small tweaks to Le Mans to address a few common complaints.

Competition

We are confident that 2020 will be an exciting year, both for us in the Studio but more importantly for simracers (obviously rFactor 2 drivers will have more fun, and yes you can use that as a bumper sticker). In the December roadmap we revealed a glimpse of the future by announcing 4 major endurance special events, so let’s elaborate a bit more on those now. The first three will be the Sebring 12 hour, the Nordschleife 24 hour and the rF24 Le Mans race. The fourth one will be announced later this year. These races will be partially based on invites and have qualification routes for entry for everyone else.

That’s not all. In roughly a month from now our new rF2 GT Pro Series and rF2 GT Challenge Series will kick off. Our First Pro Series season will last for three months and will be handled by invitation and a hotlap qualifier. After this season we will have people moving up from Challenge Series to compete for the prize money in the 2nd season of GT Pro Series. The Challenge Series will be fluid and can consist of multiple splits, giving everybody a chance to climb through the ranks, so don’t worry if you are not a hotlapper, you will have your chance to prove your racecraft and quickly advance to the top tier!

rF2 Roadmap Jan.jpg


The GT Pro Series will be broadcast live and the top split in the GT Challenge Series will be broadcast as well. Invites will be sent out in the upcoming week and qualifying will start in two weeks time. Based on the results there, the Pro Series Grid and the Challenge Grids will be determined. Look out for our announcement and more details shortly!


Original Source - Studio 397

rFactor 2 is available exclusively on PC.

Throw down a new thread on the rFactor 2 sub forum here at RaceDepartment if you want to ask our awesome community anything about this popular racing simulation.

rF2 Roadmap Jan 2.jpg
 
I really don't get what all the hate is about. Ever since I tried this sim, I just can't drive anything else. And I've tried them all. Yes, there are tons of bugs, the content has a questionable price tag and the graphics are outdated. Yes, AI is pretty bad compared to AMS. BUT, the driving feel is just phenomenal. Nothing comes even close to replicating real car steering feel. And this is what I'm after. The realism. Aren't we all ?
 
I supported this game during 2018 and 2019... but i have lost my patience and hope on this game, they are very busy with competition events for 4 aliens, they don't finish and polish the current material, cars, tracks are old, when they make a new track the tracks before are obsolete because they make this in one year, maybe the Beta UI version will exist during another year or two... formula E is only interesting for 4 or 5 players, basically with GT3 and 20 versions of the same car like Aston Martin we can't be happy, and the price of the little packs are so expensive, for the same price for one track you can have 4 in other games... i bought the BMW M2, but it will be the last buy, no more euros wasted in a neverending game. If they don't change the focus of the development i will uninstall it and turn back to AC and try another new like AMS2.
 
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I supported this game during 2018 and 2019... but i have lost my patience and hope on this game, they are very busy with competition events for 4 aliens, they don't finish and polish the current material, cars, tracks are old, when they make a new track the tracks before are obsolete because they make this in one year, maybe the Beta UI version will exist during another year or two... formula E is only interesting for 4 or 5 players, basically with GT3 and 20 versions of the same car like Aston Martin we can't be happy, and the price of the little packs are so expensive, for the same price for one track you can have 4 in other games... i bought the BMW M2, but it will be the last buy, no more euros wasted in a neverending game. If they don't change the focus of the development i will uninstall it and turn back to AC and try another new like AMS2.
You have echoed my thoughts. I was always an AC "fan", but after watching a number of youtube videos decided to give rF2 a try. I loved it and was quite enthusiastic on its undoubted potential. But, the same as you, frustration of continual unfulfilled issues, fixing codes, unrealistic high prices, etc. has waned my enthusiasm and now I barely play it . This is a crying shame in my view as it could be really something special.
 
rF2 is the sim with more depth and with the greatest potential. It is the sim to which I have dedicated more hours, by far. Despite all the bugs, I kept playing. Until the problem of freezing appeared. It was too much for me. Break the dive completely and ruin your entire race. Unfortunately the problem has been reported for 11 months and the developers have not fixed it. Uninstalled 6 months ago and, really, without much hope to return.
 
No clue were all hate suddenly come from but for me it is clear: there is no rF2 community left on RD. Sad...
For me rF2 still has the best ffb coupled with car physics. It has the best AI from all games i own. And Sebring...by FAR the best circuit made from every race game i own.

Ok, enjoy with Sebring and your FFB only, during years, if you are not tired to run few tracks and a handle of cars during years, this is your sim.
 
I guess it all comes down to what you expect from a software point of view. I never looked at rF2 as a game. For me, it is the definition of simulation. No fancy user interface, no cheesy music and over the top presentation. Just pure driving. And that's what it's all about. If I recall correctly, Image Space Incorporated was a company that developed simulations for military purposes. Simulation is the key word. This was never intented to be a game. It's raw, unpolished, and most people hate it. Just like it should be.
 
I got in love with rf1.
Sadly rf2 is a never-ending promise for me. I stopped playing it 3 years ago and sometimes i fire up the game and then the huge load times, ugly graphics, messy wheel rotation settings, clumsy prehistoric UI, old non updated content...I just exit and play AC with sol patch and lots of good modding
 
I would just like someone to point me to the title and say: this sim has better AI than rFactor2. Ok, AMS is high up there with rF2, but what else is out there? "It could be a lot better" is just a thing of imagination and expectation. Usualy we set both to high, thats for sure :)
Thing is, it WAS better. Some code written right before S397 took over broke a few things and has never been fixed.
 
Ok, enjoy with Sebring and your FFB only, during years, if you are not tired to run few tracks and a handle of cars during years, this is your sim.
But why you have to limit yourself to laser scanned tracks. There are a lot of free, decent tracks. 99% of simracers won't race on the real track. It's better to have everything laser scanned, but IMO it's overrated for average user and it costs a lot. And you'd have to laser scan tracks like every year or two to be good for training. S397 scanned Nords but by the time they released it, the surface was already replaced.
 
But why you have to limit yourself to laser scanned tracks. There are a lot of free, decent tracks. 99% of simracers won't race on the real track. It's better to have everything laser scanned, but IMO it's overrated for average user and it costs a lot. And you'd have to laser scan tracks like every year or two to be good for training. S397 scanned Nords but by the time they released it, the surface was already replaced.
ok, pay for 4 laser scanned tracks, for the same price i have 16 or more and more cars... and 10.000 mods in AC, enjoy with your expensive RF2.
 
ok, pay for 4 laser scanned tracks, for the same price i have 16 or more and more cars... and 10.000 mods in AC, enjoy with your expensive RF2.
I play AC sometimes too, because it has wide variety of cars and SRS, but I much prefer FFB and tire model in rF2. Yes, laser scanned tracks are expensive, but car packs not, especially if you buy on sale. And rF2 also has a lot of free decent mods . But if you must have like tons of free mods then stick to rF1 and AC.
 

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