rF2: Circuit de la Sarthe (Le Mans) Released & rF2 Updated

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Paul Jeffrey

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Studio 397 have released their beautiful laser scanned Circuit de la Sarthe for rFactor 2.

One of the most iconic tracks in world motorsport, this weekend has seen the 87th running of the Le Mans 24 Hour race in France - the centrepiece event of the sportscar racing calendar and the season finale of the 2018/19 FIA World Endurance Championship season.

To mark the big event in style, Studio 397 have released their latest DLC for rFactor 2 - the laser scanned 2018 version of the famous Le Mans circuit!

Available to purchase now from the rFactor 2 Steam Store page for 10.99 eu, the new track is once again an impressive creation from Studio 397 - continuing the recent very high quality track standards achieved by the Dutch development studio.

rF2 Le Mans: Check out our test drive and Marcel Offermans interview HERE.

rF2 LM24 Released.jpg


Alongside the new track comes a brand new update for rFactor 2, one that brings a number of fixes and improvements to the simulation as Studio 397 continue work towards refining and updating this highly regarded simulation. To catch up on the latest changes, check out the new build update notes below...

rF2 Update Notes:

With the track release comes a new build too. As always we advise people to update their dedicated servers and game clients. In fact, Le Mans requires this new build.

rFactor 2 version: 1.1112
Steam Build IDs: 3921932 (client), 3921933 (dedicated server)

Changes:
  • Improved performance logging to be faster and give more information.
  • Fixed skewed driver labels on triple screen multi-view (cockpit and track-side full-screen cams).
  • Removed aggressive threading as it’s not that helpful.
  • Improved timing to help avoid stutters and real-time freezes.
  • Improvements on materials and lighting.
  • Implemented all new ‘digital flags’ – for ‘Circuit des 24 Heures du Mans’.

Here's what Studio 397 have to say about the new release:

Just a few weeks ago, in our latest roadmap, we announced that Le Mans was coming to rFactor 2. Now, on the weekend that the 2019 edition of this famous 24h race is held, as the real cars pass the checkered flag after yet another memorable race, the racing won’t stop! We are proud to announce the release of the Le Mans 24h track, available immediately!

For those of you who can’t wait, here’s the link to the store, where you can buy your copy of the track right now and start driving!

Background
The story of the creation of this iconic track goes all the way back to the days when Studio 397 was founded, almost three years ago now. I guess, when we chose the name of our company we already showed our intention.

Being new to the game obviously meant that we had to first introduce ourselves to the Automobile Club de l’Ouest (ACO) and build a relationship with them. Such things always take time. Over the first two years, we met regularly, explained our ideas and plans, and listened to their feedback. In that same time period, we also entered into discussions with various other tracks and car manufacturers and showed that we were serious about making rFactor 2 the most realistic racing simulation for everybody who enjoys the experience of driving race cars. All these things led to a licensing agreement, roughly a year ago, that all parties were happy with.

Just in time too for doing a laser scan of the 2018 track, as obviously Le Mans only exists in this configuration for a couple of weeks a year. With the license in place and the scan in our possession, production work started a little over half a year ago, with us balancing our track team resources at the time between three big tracks, the Nürburgring, already in production at that time after we announced it at SimRacing Expo last year, Monaco and Le Mans.

As with Sebring, our goal was to create the most realistic model of Le Mans possible for any consumer-oriented racing simulation available. By pairing our highly accurate physics with a very detailed road mesh, we have recreated the track in a way that makes you feel every bump and curb out there.

Graphically, we have used our latest shaders on this track. Improvements to our lighting model and materials are still in full swing. So whilst you will find this track already looks gorgeous, it is safe to say we will do an update once everything is finalized later in the year, and we will provide a more in-depth update on this process in one of our upcoming roadmaps.

rF2 Le Mans a.jpg
rF2 Le Mans b.jpg
rF2 Le Mans c.jpg
rF2 Le Mans d.jpg


For more from the world of rFactor 2, head over to the RaceDepartment rFactor 2 sub forum and connect with your fellow rF2 fans today!

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fps was slightly lower than Sebring 12hr, but the one thing that is starting to disappoint me is the skybox. (tree guys will crucify me when they see this. lol!) When DX11 was first released, a-lot of the screenshots had images of wispy clouds over-head. I believe one of the areas they cut back on to improve fps was the cloud rendering. The online session I drove at had just a blue sky.
Over-all very happy with the track. No, let me change that, VERY happy with the track.
 
No LMP1, developers said that already
I remember that statement. They were referring to the Hybrids I think. With the influx of essentially LMP2 cars built up to LMP1(oreca, dallara) standards, it would not be a huge stretch to add the Rebellion & SMP cars.(and then transfer THAT work to the Acura & Cadillac IMSA DPi cars.) The normally aspirated LMP1s could be more easily integrated than the recent group of Audi/Porsche/Toyota Hybrids.
 
Did not even hesitate....$17.95 AUD. But 1.8 GB!! :confused:

For those of you who may complain about the price...seriously....do it your self, as good, laser scanned. And after 1 or 2 years (that is about how long it would take one person to build this track from scratch to this level)...give it away. :);)

but, guy, there are games with few laser scanned tracks (AC) with a total prize that is lower than RF2 with the DLC's... if we have to pay 10 or 12€ with every track they make, what will be the final prize of the complete version of RF2?
 
what will be the final prize of the complete version of RF2?
What complete version of rF2?

Edit: BTW, just to make sure - this wasn't meant to be a jab at the perpetually "unfinished" nature of the sim. I was merely confused about the reference to some complete version of the game (something like the GOTY editions I assumed) that doesn't exist nor has ever been talked about as far as I know.
 
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Threads like this are great for the ignore list.
"Yeah great, but I want this..."
" When are you fixing this * insert non essential item* youre not getting my money yadda yadda"
"Runs poorly on my system, must be sh*t programming by you guys. Fix it now"
"Whine"
"Whinge"
Etcetera........etcetera.

Wow. If only everything was absolutely perfect and you never had anything to be upset about.....all your specific to you issues would be a distant memory.

Also dont conflate people not moaning and being positive with "fanboyism"... Bit of a straw man that one and it makes you look like you dont have an actual valid argument.

bring on the little red crosses. Gives me a little thrill
 
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but, guy, there are games with few laser scanned tracks (AC) with a total prize that is lower than RF2 with the DLC's... if we have to pay 10 or 12€ with every track they make, what will be the final prize of the complete version of RF2?

Im not entirely sure you " have" to pay\buy it. Unless of course theres a guy with a gun to your head.

You dont want to pay it....dont.

EDIT. Is the disagree a silent cry for help? Is there someone there with a gun to your head?

QUICK someone help this man out!
 
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