rF2: Circuit de la Sarthe (Le Mans) Released & rF2 Updated

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Paul Jeffrey

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Studio 397 have released their beautiful laser scanned Circuit de la Sarthe for rFactor 2.

One of the most iconic tracks in world motorsport, this weekend has seen the 87th running of the Le Mans 24 Hour race in France - the centrepiece event of the sportscar racing calendar and the season finale of the 2018/19 FIA World Endurance Championship season.

To mark the big event in style, Studio 397 have released their latest DLC for rFactor 2 - the laser scanned 2018 version of the famous Le Mans circuit!

Available to purchase now from the rFactor 2 Steam Store page for 10.99 eu, the new track is once again an impressive creation from Studio 397 - continuing the recent very high quality track standards achieved by the Dutch development studio.

rF2 Le Mans: Check out our test drive and Marcel Offermans interview HERE.

rF2 LM24 Released.jpg


Alongside the new track comes a brand new update for rFactor 2, one that brings a number of fixes and improvements to the simulation as Studio 397 continue work towards refining and updating this highly regarded simulation. To catch up on the latest changes, check out the new build update notes below...

rF2 Update Notes:

With the track release comes a new build too. As always we advise people to update their dedicated servers and game clients. In fact, Le Mans requires this new build.

rFactor 2 version: 1.1112
Steam Build IDs: 3921932 (client), 3921933 (dedicated server)

Changes:
  • Improved performance logging to be faster and give more information.
  • Fixed skewed driver labels on triple screen multi-view (cockpit and track-side full-screen cams).
  • Removed aggressive threading as it’s not that helpful.
  • Improved timing to help avoid stutters and real-time freezes.
  • Improvements on materials and lighting.
  • Implemented all new ‘digital flags’ – for ‘Circuit des 24 Heures du Mans’.

Here's what Studio 397 have to say about the new release:

Just a few weeks ago, in our latest roadmap, we announced that Le Mans was coming to rFactor 2. Now, on the weekend that the 2019 edition of this famous 24h race is held, as the real cars pass the checkered flag after yet another memorable race, the racing won’t stop! We are proud to announce the release of the Le Mans 24h track, available immediately!

For those of you who can’t wait, here’s the link to the store, where you can buy your copy of the track right now and start driving!

Background
The story of the creation of this iconic track goes all the way back to the days when Studio 397 was founded, almost three years ago now. I guess, when we chose the name of our company we already showed our intention.

Being new to the game obviously meant that we had to first introduce ourselves to the Automobile Club de l’Ouest (ACO) and build a relationship with them. Such things always take time. Over the first two years, we met regularly, explained our ideas and plans, and listened to their feedback. In that same time period, we also entered into discussions with various other tracks and car manufacturers and showed that we were serious about making rFactor 2 the most realistic racing simulation for everybody who enjoys the experience of driving race cars. All these things led to a licensing agreement, roughly a year ago, that all parties were happy with.

Just in time too for doing a laser scan of the 2018 track, as obviously Le Mans only exists in this configuration for a couple of weeks a year. With the license in place and the scan in our possession, production work started a little over half a year ago, with us balancing our track team resources at the time between three big tracks, the Nürburgring, already in production at that time after we announced it at SimRacing Expo last year, Monaco and Le Mans.

As with Sebring, our goal was to create the most realistic model of Le Mans possible for any consumer-oriented racing simulation available. By pairing our highly accurate physics with a very detailed road mesh, we have recreated the track in a way that makes you feel every bump and curb out there.

Graphically, we have used our latest shaders on this track. Improvements to our lighting model and materials are still in full swing. So whilst you will find this track already looks gorgeous, it is safe to say we will do an update once everything is finalized later in the year, and we will provide a more in-depth update on this process in one of our upcoming roadmaps.

rF2 Le Mans a.jpg
rF2 Le Mans b.jpg
rF2 Le Mans c.jpg
rF2 Le Mans d.jpg


For more from the world of rFactor 2, head over to the RaceDepartment rFactor 2 sub forum and connect with your fellow rF2 fans today!

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[QUOTE = "T04STY, Post: 2991229, Member: 181954"] Track is great, have fun!
But I have two problems with it. The exits at the Dunlop exits and the second ford bayane seem to be too slippery. It also sounds like you're riding on sand when you hit on it. I do not know if that's how it should be, but in the last corner, all cars use the roll-off option and it does not look nearly as slippery.
Secondly, I tried 59 Ai cars and I had massive slowdowns, zipping around cars. I only had a small test session, so I have to try it a few more times, but I hope that will not always be the case. Never had that on a track. [/ QUOTE]
I have the same problem, even if I charge the track, it takes a perceived eternity before I sit in the car.
I even have that on the Mulsanne straight. It's very extreme in playback because it's so extreme that the car then stops for a mere millisecond.
Mod Edit:as per our ToS, this is an English speaking forum please use it in future, or use Google translate.
 
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I have the same problem, even when loading the track it takes a perceived eternity until I'm sitting in the car.
I have that even on the Mulsanne straights. It is very extreme in the replay, because it is so extreme that the car then stops for a mere millisecond.
 
[QUOTE = "T04STY, Beitrag: 2991229, Mitglied: 181954"] Track ist großartig, viel Spaß!
Aber ich habe zwei Probleme damit. Die Abfahrten an den Ausgängen am Dunlop und die zweite Furtschikane scheinen viel zu rutschig zu sein. Es hört sich auch so an, als würden Sie auf Sand fahren, wenn Sie darauf treffen. Ich weiß nicht, ob es so sein soll, aber in der letzten Kurve nutzen alle Autos die Abrollmöglichkeit und es sieht nicht annähernd so rutschig aus.
Zweitens habe ich es mit 59 Ai-Autos versucht und ich hatte massive Verlangsamungen und zappte um Autos herum. Ich hatte nur eine kleine Testsitzung, also muss ich es noch ein paar Mal versuchen, aber ich hoffe, das wird nicht immer so sein. Hatte das noch nie auf einer Strecke. [/ QUOTE]
Ich habe das gleiche Problem, selbst wenn ich die Strecke lade, dauert es eine wahrgenommene Ewigkeit, bis ich im Auto sitze.
Ich habe das sogar auf der Mulsanne-Geraden. Es ist sehr extrem in der Wiedergabe, weil es so extrem ist, dass das Auto dann für eine bloße Millisekunde anhält.
Eh? What language is that?:cool:
 
I agree with what you said about the cars; although they drive great they should definitely do better with the aesthetics...but S397 have a great track record :roflmao: so I'm sure Circuit de la Sarthe be worth it.

I also wouldn't compare it with ACC...for example I'm guessing Kunos probably reused some laser-scans from AC; remember they scanned the entire Nurburgring a few years back and I heard every official Kunos track as well (except the fictional ones obviously)...did they really scan them all again for ACC? That's around 7 of the tracks in ACC....but if I'm mistaken then I take it back.
Zolder, Misano, Hungaroring and Paul Ricard are completely new tracks and Zandvoort is coming in the free 2019 update. (Zandvoort in AC was not scanned and was made by a third party, but released officially. I suspect it will be scanned for ACC.)

About the cars, I believe they drive great, but if the aesthetics take me out of immersion, there is no point, unfortunately.
 
Ok I surrender lol...drove a race there a month or so back in the US club race...that track IS amazing! Had no clue it was laser scanned but yea it quickly became one of my favourites overnight; I highly recommend it. :thumbsup:

However I still think it might be rare to see a very famous track laserscanned by a modder and given away for next to nothing. We probably wouldn't have a laser scanned Nordscheleife today if the studios like Kunos, iRacing and now S397 didn't do it...I'd imagine it's quite an expensive undertaking.
Don't talk around, buy the track.
 
The track is well made, I will buy Nurb / Nord as well but it will be the last thing I buy in rFactor 2, since from the penultimate build, constant freezes/stuttering have been occurring, I thought they would have fixed this build today but not
 
Purchased, but I do think it's quite expensive for a single track.

I've bought most of the S397 DLC, but unless they sort out the UI and bring this game up to the professional level of the prices they are asking, it will be my last. There really is little excuse now to be using such an awful dated front end.

With that said, this looks hot and I hope rf2 has many good years ahead!
 
Don't even have to think twice...instant purchase! Gonna test this out shortly :)



Name one mod track that was created using a laser scan performed by the modder him/herself and given out for free or sold for 3 euros max...very curious.

Really...which modder is laser scanning tracks, I'd love to know ;)

Ok I surrender lol...drove a race there a month or so back in the US club race...that track IS amazing! Had no clue it was laser scanned but yea it quickly became one of my favourites overnight; I highly recommend it. :thumbsup:

However I still think it might be rare to see a very famous track laserscanned by a modder and given away for next to nothing. We probably wouldn't have a laser scanned Nordscheleife today if the studios like Kunos, iRacing and now S397 didn't do it...I'd imagine it's quite an expensive undertaking.
Eastern Creek (Sydney Motorsport Park) and Oran Park in Australia are the first 2 that come to mind. Released for free for rF1 a decade or so ago. Granted both versions are outdated by now due to restructuring of both facilities (does Oran Park still even exists?), the point still stands. Both were/are on the Supercars calendar and are famous enough to be recognizable by most racing enthusiasts.
 
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