Paul Jeffrey

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Studio 397 have dropped a surprise new circuit configuration into rFactor 2 - adding the yet to be raced brand new 2020 Zandvoort Grand Prix layout to the simulation.

Included as an additional configuration to the already available original Zandvoort venue, the new release today bring with it the brand new Formula One layout of the track - a first appearance as official content within a racing title. The new layout includes multiple changes over the much loved traditional circuit, including the now famous final banked corner designed and built especially for the aborted return to Grand Prix racing - a race that should have taken place this very weekend.

The new configuration is available as a free DLC for rFactor 2, and can be found at the rFactor 2 Steam workshop if it hasn't already downloaded automatically.

In a rather cool move from Studio 397, the version available today will closely match the current build state of the real world location. In the real world, the race track itself is very much ready for action, but the infrastructure and buildings around the track are still very much in a state of development - something Studio 397 have replicated in the simulation with an intention to update and develop the content in the months to come as it evolves towards hosting the upcoming Dutch GP.

The new circuit is available to download now from the Steam Workshop.

The release notes post in full can be read below:

The weather along the Dutch coastline this weekend was rather typical for May. The sun and clouds both fight for attention. Trying to make their presence felt to the people on the beaches below. But this was not supposed to be a normal weekend. An enormous amount of people would have flooded the area, cheering for their favorite driver, enjoying the fast cars that would have graced the beautiful track of Zandvoort. Then everything changed.

What could not continue in the real world, most certainly can in the virtual world. We therefore decided to release on this day the brand new 2020 layout of Zandvoort, for everybody to enjoy in rFactor 2. For free!

rf2 2020 Zandvoort.jpg


If you look at the real track today, it is certainly ready to race, but all the surrounding buildings, grandstands and other infrastructure are very much still under construction. Our pre-production release today reflects that. We’re trying to remain close to the current state of the track and will keep updating it in the months to come as it evolves towards the upcoming Dutch GP.

Much has been said and written already about the changes to the track, all aimed at improving the racing, but let’s highlight some of the most important ones as we take you around a virtual tour of the track.


The lap starts on the longest straight, that takes you to the Tarzanbocht, a banked 180 degree turn that is traditionally a good overtaking spot. One apparent change here is the location of the pit exit, which used to be on the inside of the corner entry, but has now been moved to the corner exit, with a wall making sure there is no way to merge too early.

rf2 2020 Zandvoort 2.jpg


The corner exit takes you onto a straight that bends towards the left and sets you up for the next right-hander called Gerlachbocht. Exiting that is where the next big change is. The Hugenholtzbocht, named after the famous dutch designer of race cars and tracks, John Hugenholtz, is made wider with more banking to offer a faster exit and possibly multiple lines through the corner.

rf2 2020 Zandvoort 3.jpg


More speed means an even faster passage over Hunzerug and the Rob Slotemakerbocht towards Scheivlak, the only corner on the track that has its own TV channel, a clear indication that that’s a good spot to watch a lot of action. The jury is still out on how high downforce open wheelers can go side by side over this straight and through this blind corner, but if they do it will certainly be a memorable moment.

rf2 2020 Zandvoort 4.jpg


We’re now basically at the back of the circuit where much of the existing layout remains untouched. The next straight brings us to the Mastersbocht, another high speed turn with a curbstone on the apex that you can hit hard, but not too hard. The anonymous Bocht 9 and Bocht 10 follow, two long, slow and wide corners that seem to never end and where you can drive many different lines, making sure at all times your exit onto the next straight is good as that one leads to another popular overtaking spot.

rf2 2020 Zandvoort 5.jpg


The Hans Ernst Bocht is another place to out-brake your opponent and while this corner had been modified fairly recently for DTM, placing less forgiving curbstones on the inside of the second part off this right-left turn, it was changed again, removing those curbs again in favor of more friendly ones.

rf2 2020 Zandvoort 6.jpg


This exit takes us to the penultimate corner, Kumho, which generally takes some lifting and light braking. Exiting this corner is where DRS will be enabled as the last corner on the track is again one that is completely modified. The Arie Luyendijk Bocht is now wide and very much banked like on an oval and you can therefore take it flat out, launching you onto the final straight at high speed and potentially setting you up for a pass through the first turn again.

rf2 2020 Zandvoort 7.jpg


This completes our lap around the track. Needless to say we’re excited to be the very first to bring you this track in a racing simulation. We hope you’ll enjoy driving it. You can subscribe to the track in the workshop here if it has not already automatically installed for you.


Original Source: Studio 397.


rFactor 2 is available exclusively on PC.


Want to know how to get the best from the sim? Start a thread in the rFactor 2 sub forum and let our community offer you the benefit of their massive combined experience.
 
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Well, I guess it's nice to have an updated track in such a short time, and for free no less, but...the track certainly needs a lot of work.

But, related to that...I'm not sure if the work is worth it (well obviously it is to them, otherwise they wouldn't have done it), because...RIP Zandvoort :( It's fascinating how even relatively small changes to a track can completely change its character...
 
Fair points indeed.
You for shure know the drop to Breitscheid on Nords?
just as horrible, and NO fix in sight...

There is something about official rF2 stuff - treewalls are usually pretty bad and tasteless. Classic spa and Lime Rock from ISI ? Botniaring and mentioned Breitscheid mountain ? Yeah....

As for those Zandvoort screens, hurts a bit to watch 3D grass, shrubs and trees casting a shadows. Only trees should cast shadows from those objects, but shouldn't cast on itself. There are also some other textuuring stuff, but track is unfinished as it is know. However, few rF2 tracks hits the mark. It probably should be expected by now, that not every one of them will be top of the quality. I have tons of criticism for Nords, but on the bright side it is very enjoyable to drive with right car as I stopthinking that it could be better, and enjoy what there is.
 
Absolut great to have Zandvoort updated. Just drove an F1 Mod Car from 2019 on it and its really awsome to drive. After that I took the F3 European Mod Car on it and its a blast:) thank you Studio 397. And to all the others here who critize everything get a life guys. RD Community is as salty as it gets. Really horrible this constant whining. I dont mean the RF2 Haters in general....I mean all the haters here. They really think that such bashing helps a sim to improve. Crazy world:)
 
Well, I guess it's nice to have an updated track in such a short time, and for free no less, but...the track certainly needs a lot of work.

But, related to that...I'm not sure if the work is worth it (well obviously it is to them, otherwise they wouldn't have done it), because...RIP Zandvoort :( It's fascinating how even relatively small changes to a track can completely change its character...
I drove it tonight for oneandahalfhour.....
the flow is the same, just much more usable for RACING.
So please stop talking nonsens!
 
Absolut great to have Zandvoort updated. Just drove an F1 Mod Car from 2019 on it and its really awsome to drive. After that I took the F3 European Mod Car on it and its a blast:) thank you Studio 397. And to all the others here who critize everything get a life guys. RD Community is as salty as it gets. Really horrible this constant whining. I dont mean the RF2 Haters in general....I mean all the haters here. They really think that such bashing helps a sim to improve. Crazy world:)
Stop using Orwellian New Speak!
Criticism doesn’t equal hate.
Hate is an emotion that blocks your ability to judge consciously.
Stop it, here and now!
Wwg1wga
 

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