Reversed Mirrors Fix

In some mods it can be very distracting to see a car coming up to pass on the right in the real right mirror to only then pass you on the left (and visa versa) ! The mirrors are reversed horizontally in such cases. I know F11 puts one on top but it is not realistic in open wheeled cars, for example. Can someone please describe how to flip them to correct right and left behind views?
Thanks.
 
In some mods it can be very distracting to see a car coming up to pass on the right in the real right mirror to only then pass you on the left (and visa versa) ! The mirrors are reversed horizontally in such cases. I know F11 puts one on top but it is not realistic in open wheeled cars, for example. Can someone please describe how to flip them to correct right and left behind views?
Thanks.
If you where using real mirrors in the light patch you could just enter FLIP=1 and your mirror would be ok.
 
So that I understand correctly, Cote Dazur, there is a "light patch" and, if used, one can enter somewhere "FLIP=1 and the actual side mirrors in a car (say any F1 car with attached side mirrors) would flip to their correct reversed positions?
 
Did you ever find the answer?
Oculus\Documents\Assetto Corsa\cfg\extension\real_mirrors

all mirror adjustments are kept in this folder. Let's say a car has 3 mirrors, left, center, and right. Now let's say the left mirror is showing incorrectly, we insert the FLIP=1 for that mirror:

[REAL_MIRROR_0]
ROTATION=0.010000,0.000000
FLIP=1

[REAL_MIRROR_1]
ROTATION=-0.010000,0.000000

[REAL_MIRROR_2]
ROTATION=-0.010000,0.000000
 
Last edited:
Oculus\Documents\Assetto Corsa\cfg\extension\real_mirrors

all mirror adjustments are kept in this folder. Let's say a car has 3 mirrors, left, center, and right. Now let's say the left mirror is showing incorrectly, we insert the FLIP=1 for that mirror:

[REAL_MIRROR_0]
ROTATION=0.010000,0.000000
FLIP=1

[REAL_MIRROR_1]
ROTATION=-0.010000,0.000000

[REAL_MIRROR_2]
ROTATION=-0.010000,0.000000
Good grief.......Thank you Wodz30.
 

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