rF2 Renault Megane Trophy @ Mid Ohio - Sunday 27th August 2017

rFactor 2 Racing Club event
Have changed it to the miller200 track with some extra grip. no difference really in the tracks.
looks like about 8 of us but we will still have fun:)
 
@Fred Locklear sorry for the tap mate. Can't believe you ended up so far off the track from such a soft tap. Ash ( I think) mentioned the grass was crazy slippery at this track. I was hoping we would both have some fun together and battle our way back through the pack. See you next week:thumbsup:
 
Start of the Race
Depart-course.jpg
 
@Fred Locklear sorry for the tap mate. Can't believe you ended up so far off the track from such a soft tap. Ash ( I think) mentioned the grass was crazy slippery at this track. I was hoping we would both have some fun together and battle our way back through the pack. See you next week:thumbsup:

No problem Jamie. I was quite mad at the time, but after watching the replay I put 99% of the blame on rF2. There is no way that something that amounts to a small love tap should do that to the car. These things look like freaking touring cars that should take abuse and just keep on going.

At the left hander on top of the hill I basically drifted around it and I was off line a bit and needed to slow some to get through the next corner, because I knew my tires were probably one million degrees C for having a slight slide (f'ing game). There is no way that a small tap like shat should have sent me sliding into the barrier at all.

If we were in AMS I would have had a small bobble caught it and the two of us would have been laughing all the way around the track on how much fun these cars and the race was.

Instead I was staring straight at the barrier and had to reverse out of it and then try to get back to the track and because this game has horrible low speed physics I couldn't keep the car fricking straight going back to the road and kept spinning. I got back on the track and hit the throttle and spun out again back into the grass. I would have gotten back on the track faster if I could have hit a button to call for a group of spectators to push me back to the track.

It reminded me of AC back when it first came out. If you ran off the track that you would spend the next 10 minutes doing donuts at 1kph. Fricking horrible. Is what I saw in rF2 realistic? I really doubt it.

After that I just struggled trying to find speed. I was like over 1s off that pace where I thought I should have. With 20 (30?)% damage on the server the car shouldn't have been that damaged at all. Was it the tires? Dunno, I got new tires and still was slow. It wasn't until about 5 laps till the end until I posted a 1:22 lap time, and should have been there the entire race.

Apologies to @Stephen Gibb for the taps....again those were taps that should have been no problems in these cars, but would cause uncontrollable spins. I also got @Matt after that :(.

I know I have been having bad luck in the Aussie races recently, but rF2 is the blame for just about everything that happened last night. I want to like the game, but if other races are like this with the handling and physics, I might just have to skip the rF2 races. I'll give it another shot, but if the same shiite happens, I'll pass.
 
No problem Jamie. I was quite mad at the time, but after watching the replay I put 99% of the blame on rF2. There is no way that something that amounts to a small love tap should do that to the car. These things look like freaking touring cars that should take abuse and just keep on going.

At the left hander on top of the hill I basically drifted around it and I was off line a bit and needed to slow some to get through the next corner, because I knew my tires were probably one million degrees C for having a slight slide (f'ing game). There is no way that a small tap like shat should have sent me sliding into the barrier at all.

If we were in AMS I would have had a small bobble caught it and the two of us would have been laughing all the way around the track on how much fun these cars and the race was.

Instead I was staring straight at the barrier and had to reverse out of it and then try to get back to the track and because this game has horrible low speed physics I couldn't keep the car fricking straight going back to the road and kept spinning. I got back on the track and hit the throttle and spun out again back into the grass. I would have gotten back on the track faster if I could have hit a button to call for a group of spectators to push me back to the track.

It reminded me of AC back when it first came out. If you ran off the track that you would spend the next 10 minutes doing donuts at 1kph. Fricking horrible. Is what I saw in rF2 realistic? I really doubt it.

After that I just struggled trying to find speed. I was like over 1s off that pace where I thought I should have. With 20 (30?)% damage on the server the car shouldn't have been that damaged at all. Was it the tires? Dunno, I got new tires and still was slow. It wasn't until about 5 laps till the end until I posted a 1:22 lap time, and should have been there the entire race.

Apologies to @Stephen Gibb for the taps....again those were taps that should have been no problems in these cars, but would cause uncontrollable spins. I also got @Matt after that :(.

I know I have been having bad luck in the Aussie races recently, but rF2 is the blame for just about everything that happened last night. I want to like the game, but if other races are like this with the handling and physics, I might just have to skip the rF2 races. I'll give it another shot, but if the same shiite happens, I'll pass.
bad luck on that one, It could have been the angle on the car as well. At the same time Matt hit me in the back exactly the same as Jamie hit you but i was lucky i caught it.
 

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