Reiza News!

Paul Jeffrey

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Reiza News.jpg

Reiza Studios have revealed some exciting news about the state of development for their new racing sim, plus some other goodies, all of which can be seen below...

With many folks all excited over Assetto Corsa Competizione, one of the other big players in the sim racing industry, Reiza Studios, have pushed out a very timely, and exceptionally welcome message about the state of play with regards to both their upcoming rFactor 2 DLC, and of course the very highly anticipated new racing simulation from the Brazilian team.

The Reiza statement in full:

We´re finally back to offer some fresh Reiza info for you.. I know some of you have been earning for it for a while now :)

Firstly I´d like to assure that the relative lack of news do not mean things haven´t been going on in the background, but some news are indeed overdue and this feels like a good time to offer a round-up of where we stand on various topics - here goes!

Reiza Next Title (aka Reiza 201X or the AMS Sequel)

This is understandably the biggest source of antecipation so let´s start with that - I´ll try share as much as I can :)

For those of you who may not be aware, some background info: we first announced plans to develop a fully new title after licensing the ISIMotor2 Engine back in 2015 as part of the SimRacing Bonanza crowdfunding campaign to fund further development to Stock Car Extreme (eventually turned into Automobilista), as a way to give backers some foresight of where we were going on the long term (also because this new title was offered as a perk on some investment levels). This new title was at various points refered to as Reiza2017, Reiza2018 or just simply the "AMS Sequel".

As it turns out the announcement proved quite premature, and the estimate release schedule optimistic as the 3 years that have gone on since have brought up many changes - Automobilista proved both more demanding and more succesful than we expected, earning it an extended development timeline; some people have moved on while others have joined, lessons were learned, new partners and better possibilitiies have presented themselves and all the while we have been juggling these changes and evaluating the new options in order to work out the best path forward.

While all that has inevitably pushed the schedule for the new release up further, we hope people can appreciate that this is a crucial step for the future and once development sets off on given a path it´s very difficult (and potentially lethal for a small studio such as ourselves) to try turn around. It obviously hasn´t happened in 2017 nor will it in 2018, but release is now set firmly to 2019.

The original plan was to develop our own tangent to ISIMotor 2 (and we have done that to some extent with Automobilista), it eventually became clear that tackling the bigger structural changes required to fully update the engine was too risky and time consuming prospect, so we set of looking at alternatives that could deliver and engine to our requirements at a faster pace, and preferably not forcing us to discard the work poured into AMS. The good news is that there are no shortage of good options that will allow us to deliver on those targets.

One of which is indeed rFactor 2 - after we announced the rFactor2 Bundle there was some natural speculation about us licensing the rFactor2 engine for the AMS Sequel - the opportunity to develop the Bundle has certainly been valuable for us to properly sink our teeth into that engine and learn more about it, at the same time allowing us to create something fresh and generate some welcome extra revenue with it. It was also a chance to rekindle our relationship with our friends from Studio 397, with whom we had already collaborated early on the development of Automobilista.

While licensing the rF2 engine remains a very exciting option, for now development of the Bundle is an end on itself - we´re still evaluating other options including one that has just recently been presented, while remaining adamant a decision will have to be taken soon.

In the meantime the project has been advancing in other fronts - we´ve recently secured a number of new exciting licensing deals to go along those we already had; we have also been working on developing new content and further upgrading the cars and tracks that will be ported over from AMS (most of them will).

This is what I can share now - while I appreciate this is not as detailed as some might have been hoping for, hopefully when time comes for an official announcement (in a matter of weeks rather than months) the wait will have proven worthwhile :)

Reiza rFactor2 Bundle

The next step is on the road is the release of the Reiza rFactor 2 Bundle, an exciting prospect in its own right. Here are some more details we can now share about it.

Firstly, the content - these are cars and tracks that will make up the Bundle:

Cars
Metalmoro AJR
Metalmoro MR18
MCR Sports 2000
Formula Vee

1 rF2 Reiza Bundle.jpg


Tracks
Guaporé
Ibarra

2 rF2 Reiza Bundle.jpg


Our goal when assembling content for the Bundle was to put together a pack that was at once interesting, complementary and fit in well together along with exiting rF2 content. Obviously the fact this is a 3rd party for another sim means it has to inhabit the design of that product, for that reason you won´t be seeing any of our semi-fictional cars on the Bundle, as Studio397 has been focusing on delivering officially licensed content for rFactor 2.

Since there are 50 venues and over 30 series to pick from in Automobilista it would not be surprising for some of you not to find your personal favorite in this package, moving forward though anything is possible - if the Bundle is well received it could be expanded or a new one put together, possibly even including bigger and / or brand new content.

Pricing is not 100% finalized but you may expect it to be close to standards of other rFactor 2 DLCs with items being sold individually and the full bundle at a special discount. We are pushing to release all items together before the end of September.

Last Automobilista DLC

This is another front where we have been running late over the original prediction, so firstly let me assure everyone that it´s still coming :)

Obviously much later than we´d antecipated - reason in part is that eyeballs have almost inevitably focused elsewhere lately, but the main challenge has been conciling the licensing demands of this DLC with the AMS Season Pass - as this pack wasn´t initially foreseen when we first offered the Season Pass it took some manouvering and a bit more time for us to absorb the costs and keep it free to Season Pass owners. We´ve managed to work it out and should have more details about it in the coming weeks and release not long after.

Further Automobilista news is that while core development wrapped early on the year with v1.5.1 release we´ve taken some time to put together one more hotfix to address a few issues presented to us since. It should also be rolling out towards the end of the month.

Reiza Backers - what´s next

We have an extra treat for both Reiza Campaign backers as well as Membership pack owners - thanks also to the kind support of Studio397, upon release of the rF2 Bundle those of you in either group will have the option to request the Reiza rF2 Bundle to be added free to your Steam account (naturally so long as you already own rFactor2). More details on how to proceed to request this will be offered upon release.

As further clarification specially to backers who bought into investment levels that included the AMS Sequel and its eventual DLCs as potential perks, we´d like to assure you´ll still be due to receive those perks upon the release of the new title. The "extra" perks that have been offered since in the form of free additional AMS DLCs and now the rF2 Bundle do not subtract from your original perks.

Sim Racing Expo

The Sim Racing Expo will be taking place this weekend at the Nurburgring, and I will be attending along with some other Reiza devs. While we won´t be presenting anything this year, it should be a good opportunity to meet up and chat with those of you who may also be attending :) We´ll be roaming around on saturday afternoon with our Reiza / Extreme t-shirts, so feel free to come up and say hello!


Hopefully this update covers your more immediate questions, but if not feel free to ask below and I´ll do my best to answer you :)

Automobilista is a PC exclusive racing game from Reiza Studios, and can be purchased from the Steam network.

If you enjoy Automobilista then take your experience to the next level with RaceDepartment! Join in our brilliant online Racing Club to take part in organised online race events, or head over to the Automobilista Modding Forum to have a look through our community made content, or if this isn't enough to keep you occupied, check out the general AMS sub forum and involve yourself in our wonderful sim racing community.

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Excited to hear things are progressing in Reiza land? Looking forward to the new DLC and / or new title? Let us know your thoughts below!

 
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Nice to hear from Reiza, as AMS is not only my most played sim but is also my most played game ever on Steam (371 hours so far). I'm chomping at the bit over what other possible engines they would use for Reiza 2019, since they're hinting that the rFactor 2 engine is not their first choice right now...possibly they're gonna license and tweak the Project Cars 2 engine?

Also definitely looking forward to another DLC for AMS; It may not be the most modern looking sim (although it does have day to night transitions! :D) and I've never driven a car on track IRL, but man there's just something about the FFB in that game on both my first wheel (G27) and my current wheel (CSW v2.5) that keeps me coming back for more. I know it's a long shot but I would love to see a properly done Nordschleife in Automobilista.
 
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I'm hoping that their new title has absolutely everything ported over to it from AMS.
They have 60s-2000s F1 sort of covered in AMS, I would absolutely love it if they were to make it like a GPL 2, featuring a complete season from the fifties/sixties rather than one car, and throw in some period tracks. Maybe modelling a season from each decade with different car models?
Realistically and understandably however I think they will continue to cover all bases and appeal to as wide an audience as possible.
 
"we´ve recently secured a number of new exciting licensing deals to go along those we already had"

Woo! I honestly hope it's more stuff like south american touring series, Russian trucks, and all that other crazy less known stuff AMS is built on. I love it.
 
After the terrible Sector 3 Simbin "news" and ACC ala Project Cars 3, I really hope that Reiza will come up with a pure simracing title without all console bells and whistles. Till then AMS is the way to race:thumbsup:

I half agree with you. I agree that they will deliver a sim racing title. But I disagree with the fact that ACC is a PC3. If anything ACC is an improvement on AC which is a respectable sim, not perfect, but not on PC level of unrealism.
 
Haven't even chosen the physics engine, let alone the gfx engine? Can't release a simple dlc on time but are gonna release an entire game in less than a year, despite the fact it was to be released in 2017????

Ok then.
 
I'm chomping at the bit over what other possible engines they would use for Reiza 2019, since they're hinting that the rFactor 2 engine is not their first choice right now...possibly they're gonna license and tweak the Project Cars 2 engine?
I would have to say that would be sound logic as PC2 is nearly there as a Sim...minus the inconsistent FFB and car Physics....if Reiza were to tweak the PC2 engine as you mentioned it would be the Sim of Sims in my eyes (my personal opinion only, and dreams are free...lol)
 
I would have to say that would be sound logic as PC2 is nearly there as a Sim...minus the inconsistent FFB and car Physics....if Reiza were to tweak the PC2 engine as you mentioned it would be the Sim of Sims in my eyes (my personal opinion only, and dreams are free...lol)

If only it were as simple as tweaking. AMS has awesome physics and FFB because Reiza figured out how to maximize and optimize the rFactor base engine.

They could do the same with rF2, but it would take about 10 times as much work.

Unless there is at least one car in PC2 that is superlative and on the same level of physics and FFB as the best AMS or rF2 vehicles, then it's safe to assume the problem is most likely with the engine. We'd need a Reiza pack for PC2 that worked as well as the AMS and rF2 vehicles to disprove that. Was the PC2 intention to have top-level physics and FFB? Don't think so. That was the mission of rF and rF2. We all know they don't focus on the graphics!!
 
I agreed MG as it your vision, funny I get so many disagrees for similar
out of the box thinking :)

My Vision is the same more or less , I used to say put ISI in pCars
now its years past and for what I see...

Again I will get disagrees but no reason why
Why don't they all just develop one for us, the best and let each sim rest on it's other merits, ie: gameplay, focus, content, features etc etc

It would be better for developers and users

You would have new gen engine not rehashed, on top each studio could tweak some more to better complement their content, they would all have licence to do and compare notes to better all titles

So.........
instead of 5 studios all doing GT3 that look and feel different (which
in itself is contradictory to realism) they could do 5 separate series
that all looked, drove and felt the best and do it for less money !

I know what I rather that AC3 ( whatever ) and F1-2022 looked and felt like they came from the same world...........I don't see what is so wrong with that

Today ? I would have ACC graphics engine RTX/DLSS + same universal physics engine in all sims ?
 
Don't think it said anything about receiving an engine in the news item. Frankly a 2019 release looks crazily optimistic to me based on the fact that they haven't even decided for an engine yet. S397 took a year to get DX11 to a playable state, and that was just mostly a port into DX11 with a middleware post FX library on top. A new engine not compatible with gMotor shaders will take much longer than that.
 
Anyone noticed they "received" a proposal for a new engine?
How many times you see a dev receiving a proposal to adopt a game engine instead choosing it himself?
This means someone trust them so much to give on their hands his engine... Which could be?

'Just been presented' was I think the phrase, and this could be a language thing. Wouldn't read too much into it.
 

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