Reiza News!

Paul Jeffrey

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Reiza News.jpg

Reiza Studios have revealed some exciting news about the state of development for their new racing sim, plus some other goodies, all of which can be seen below...

With many folks all excited over Assetto Corsa Competizione, one of the other big players in the sim racing industry, Reiza Studios, have pushed out a very timely, and exceptionally welcome message about the state of play with regards to both their upcoming rFactor 2 DLC, and of course the very highly anticipated new racing simulation from the Brazilian team.

The Reiza statement in full:

We´re finally back to offer some fresh Reiza info for you.. I know some of you have been earning for it for a while now :)

Firstly I´d like to assure that the relative lack of news do not mean things haven´t been going on in the background, but some news are indeed overdue and this feels like a good time to offer a round-up of where we stand on various topics - here goes!

Reiza Next Title (aka Reiza 201X or the AMS Sequel)

This is understandably the biggest source of antecipation so let´s start with that - I´ll try share as much as I can :)

For those of you who may not be aware, some background info: we first announced plans to develop a fully new title after licensing the ISIMotor2 Engine back in 2015 as part of the SimRacing Bonanza crowdfunding campaign to fund further development to Stock Car Extreme (eventually turned into Automobilista), as a way to give backers some foresight of where we were going on the long term (also because this new title was offered as a perk on some investment levels). This new title was at various points refered to as Reiza2017, Reiza2018 or just simply the "AMS Sequel".

As it turns out the announcement proved quite premature, and the estimate release schedule optimistic as the 3 years that have gone on since have brought up many changes - Automobilista proved both more demanding and more succesful than we expected, earning it an extended development timeline; some people have moved on while others have joined, lessons were learned, new partners and better possibilitiies have presented themselves and all the while we have been juggling these changes and evaluating the new options in order to work out the best path forward.

While all that has inevitably pushed the schedule for the new release up further, we hope people can appreciate that this is a crucial step for the future and once development sets off on given a path it´s very difficult (and potentially lethal for a small studio such as ourselves) to try turn around. It obviously hasn´t happened in 2017 nor will it in 2018, but release is now set firmly to 2019.

The original plan was to develop our own tangent to ISIMotor 2 (and we have done that to some extent with Automobilista), it eventually became clear that tackling the bigger structural changes required to fully update the engine was too risky and time consuming prospect, so we set of looking at alternatives that could deliver and engine to our requirements at a faster pace, and preferably not forcing us to discard the work poured into AMS. The good news is that there are no shortage of good options that will allow us to deliver on those targets.

One of which is indeed rFactor 2 - after we announced the rFactor2 Bundle there was some natural speculation about us licensing the rFactor2 engine for the AMS Sequel - the opportunity to develop the Bundle has certainly been valuable for us to properly sink our teeth into that engine and learn more about it, at the same time allowing us to create something fresh and generate some welcome extra revenue with it. It was also a chance to rekindle our relationship with our friends from Studio 397, with whom we had already collaborated early on the development of Automobilista.

While licensing the rF2 engine remains a very exciting option, for now development of the Bundle is an end on itself - we´re still evaluating other options including one that has just recently been presented, while remaining adamant a decision will have to be taken soon.

In the meantime the project has been advancing in other fronts - we´ve recently secured a number of new exciting licensing deals to go along those we already had; we have also been working on developing new content and further upgrading the cars and tracks that will be ported over from AMS (most of them will).

This is what I can share now - while I appreciate this is not as detailed as some might have been hoping for, hopefully when time comes for an official announcement (in a matter of weeks rather than months) the wait will have proven worthwhile :)

Reiza rFactor2 Bundle

The next step is on the road is the release of the Reiza rFactor 2 Bundle, an exciting prospect in its own right. Here are some more details we can now share about it.

Firstly, the content - these are cars and tracks that will make up the Bundle:

Cars
Metalmoro AJR
Metalmoro MR18
MCR Sports 2000
Formula Vee

1 rF2 Reiza Bundle.jpg


Tracks
Guaporé
Ibarra

2 rF2 Reiza Bundle.jpg


Our goal when assembling content for the Bundle was to put together a pack that was at once interesting, complementary and fit in well together along with exiting rF2 content. Obviously the fact this is a 3rd party for another sim means it has to inhabit the design of that product, for that reason you won´t be seeing any of our semi-fictional cars on the Bundle, as Studio397 has been focusing on delivering officially licensed content for rFactor 2.

Since there are 50 venues and over 30 series to pick from in Automobilista it would not be surprising for some of you not to find your personal favorite in this package, moving forward though anything is possible - if the Bundle is well received it could be expanded or a new one put together, possibly even including bigger and / or brand new content.

Pricing is not 100% finalized but you may expect it to be close to standards of other rFactor 2 DLCs with items being sold individually and the full bundle at a special discount. We are pushing to release all items together before the end of September.

Last Automobilista DLC

This is another front where we have been running late over the original prediction, so firstly let me assure everyone that it´s still coming :)

Obviously much later than we´d antecipated - reason in part is that eyeballs have almost inevitably focused elsewhere lately, but the main challenge has been conciling the licensing demands of this DLC with the AMS Season Pass - as this pack wasn´t initially foreseen when we first offered the Season Pass it took some manouvering and a bit more time for us to absorb the costs and keep it free to Season Pass owners. We´ve managed to work it out and should have more details about it in the coming weeks and release not long after.

Further Automobilista news is that while core development wrapped early on the year with v1.5.1 release we´ve taken some time to put together one more hotfix to address a few issues presented to us since. It should also be rolling out towards the end of the month.

Reiza Backers - what´s next

We have an extra treat for both Reiza Campaign backers as well as Membership pack owners - thanks also to the kind support of Studio397, upon release of the rF2 Bundle those of you in either group will have the option to request the Reiza rF2 Bundle to be added free to your Steam account (naturally so long as you already own rFactor2). More details on how to proceed to request this will be offered upon release.

As further clarification specially to backers who bought into investment levels that included the AMS Sequel and its eventual DLCs as potential perks, we´d like to assure you´ll still be due to receive those perks upon the release of the new title. The "extra" perks that have been offered since in the form of free additional AMS DLCs and now the rF2 Bundle do not subtract from your original perks.

Sim Racing Expo

The Sim Racing Expo will be taking place this weekend at the Nurburgring, and I will be attending along with some other Reiza devs. While we won´t be presenting anything this year, it should be a good opportunity to meet up and chat with those of you who may also be attending :) We´ll be roaming around on saturday afternoon with our Reiza / Extreme t-shirts, so feel free to come up and say hello!


Hopefully this update covers your more immediate questions, but if not feel free to ask below and I´ll do my best to answer you :)

Automobilista is a PC exclusive racing game from Reiza Studios, and can be purchased from the Steam network.

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Excited to hear things are progressing in Reiza land? Looking forward to the new DLC and / or new title? Let us know your thoughts below!

 
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if you hear requirements (mostly money and staff) and time needed to build such thing im pretty sure you would be opposed to that idea :rolleyes:

My comment was nothing more than a hope & dream as I feel they are very talented team that could develope there own engine, tho I totally understand the staff, time and funds needed to produce something like that....especially when the avg. Player base per month is only around a 100 players for the past 2 yrs.

Maybe Pauls day 1 sim expo review with the photo of Renato talking to Marco could be a glimpse of the future? Lol :)
 
please don't use the rf2 engine unless you want your new game to look and run like crap

the physics engine sure, but that's all you should use if you go that route
I must agree. Visually the game is left wanting compared to others on the market today, most other sims run absolutely fine on my rig but RF2 I get alot of FPS drops and yeah, it's not that pretty. The ffb is good, and that does count for something, but then again the ffb is good in RRRE and AMS and visually, I feel, both are superior. But that's just my opinion.
 
It’d be cool to have the Argentinean TC 2000 championship. I remember really enjoying the demo of that ISI-engine game, even though I never bought it.

I also would love to have the 2005 Stock Car Brasil season, as I think those cars looked really cool and bring back childhood memories.

I wouldn’t mind if Reiza did a fictional version of the old Rio F1 GP either (a street track)!
 
Will the old Automobilista content be ported over to their new project or only partially? One could assume it, but I didn't feel like it was a clear cut statement.

the physics engine sure, but that's all you should use if you go that route

I am not entirely convinced about the physics in Automobilista in one aspect mostly. When oversteering and braking it seems to stabilize the car. It then likes to stop or crash at exactly 90 degrees. It is clearly off and I do agree with Spin/Spinello's countless posts on this topic. And while I try to get more of an idea what is happening exactly and where the error could stem from in the first place, I am afraid this is an engine thing which is not trivially to be solved and is not some kind of typo. Perhaps the way the gmotor engine makes some of the calculations or interpolates data causes this. But this topic requres more of a seperate discussion.

Conspiracy theory alert:
They wanted to license Rfactor 2 engine, but either saw it underperforming for their needs or another company like Kunos made a very good offer which changed the plan.

But I disbelieve 2019 will be a proper release date. While physics and modelling work takes a significant amount of time, all the small issues within the game and its engine itself take really long to solve.
 
When I get oversteer in the Stock Car V8 I can lift off the gas and countersteer like expected, or I slam the brake and stop the slide which should not happen, but upset the car even more. I need to investigate this further though.
How long have you been playing the game? I find that when I play different sims that they really do have there own little feels and characteristics. AMS needing quite a delicate hand, AC has decent if quite a floating physics set, the car feeling like it's sat over the tarmac and not actually connected. RRRE is ok if a little numb. Pcars 2 physics to me feel like you really have to muscle and have a huge initial input to get the car turning into the corner with much less finesse compared to AMS. One of my friends is incredible at PCars 2 but absolutely hopeless with AMS due to being massively heavy handed and rotating the car too heavily on the way into the corner and generating MASSIVE turn in oversteer. Maybe just give it time? Or have you been playing for years??!
 
Indeed I have not played too much, that is why I said I need to take a closer look at it and the observation's I made were with gamepad. So perhaps the fact the stick does not rotate on its own creates unnatural feeling behaviour.
 

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