Reiza News!

Paul Jeffrey

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Reiza News.jpg

Reiza Studios have revealed some exciting news about the state of development for their new racing sim, plus some other goodies, all of which can be seen below...

With many folks all excited over Assetto Corsa Competizione, one of the other big players in the sim racing industry, Reiza Studios, have pushed out a very timely, and exceptionally welcome message about the state of play with regards to both their upcoming rFactor 2 DLC, and of course the very highly anticipated new racing simulation from the Brazilian team.

The Reiza statement in full:

We´re finally back to offer some fresh Reiza info for you.. I know some of you have been earning for it for a while now :)

Firstly I´d like to assure that the relative lack of news do not mean things haven´t been going on in the background, but some news are indeed overdue and this feels like a good time to offer a round-up of where we stand on various topics - here goes!

Reiza Next Title (aka Reiza 201X or the AMS Sequel)

This is understandably the biggest source of antecipation so let´s start with that - I´ll try share as much as I can :)

For those of you who may not be aware, some background info: we first announced plans to develop a fully new title after licensing the ISIMotor2 Engine back in 2015 as part of the SimRacing Bonanza crowdfunding campaign to fund further development to Stock Car Extreme (eventually turned into Automobilista), as a way to give backers some foresight of where we were going on the long term (also because this new title was offered as a perk on some investment levels). This new title was at various points refered to as Reiza2017, Reiza2018 or just simply the "AMS Sequel".

As it turns out the announcement proved quite premature, and the estimate release schedule optimistic as the 3 years that have gone on since have brought up many changes - Automobilista proved both more demanding and more succesful than we expected, earning it an extended development timeline; some people have moved on while others have joined, lessons were learned, new partners and better possibilitiies have presented themselves and all the while we have been juggling these changes and evaluating the new options in order to work out the best path forward.

While all that has inevitably pushed the schedule for the new release up further, we hope people can appreciate that this is a crucial step for the future and once development sets off on given a path it´s very difficult (and potentially lethal for a small studio such as ourselves) to try turn around. It obviously hasn´t happened in 2017 nor will it in 2018, but release is now set firmly to 2019.

The original plan was to develop our own tangent to ISIMotor 2 (and we have done that to some extent with Automobilista), it eventually became clear that tackling the bigger structural changes required to fully update the engine was too risky and time consuming prospect, so we set of looking at alternatives that could deliver and engine to our requirements at a faster pace, and preferably not forcing us to discard the work poured into AMS. The good news is that there are no shortage of good options that will allow us to deliver on those targets.

One of which is indeed rFactor 2 - after we announced the rFactor2 Bundle there was some natural speculation about us licensing the rFactor2 engine for the AMS Sequel - the opportunity to develop the Bundle has certainly been valuable for us to properly sink our teeth into that engine and learn more about it, at the same time allowing us to create something fresh and generate some welcome extra revenue with it. It was also a chance to rekindle our relationship with our friends from Studio 397, with whom we had already collaborated early on the development of Automobilista.

While licensing the rF2 engine remains a very exciting option, for now development of the Bundle is an end on itself - we´re still evaluating other options including one that has just recently been presented, while remaining adamant a decision will have to be taken soon.

In the meantime the project has been advancing in other fronts - we´ve recently secured a number of new exciting licensing deals to go along those we already had; we have also been working on developing new content and further upgrading the cars and tracks that will be ported over from AMS (most of them will).

This is what I can share now - while I appreciate this is not as detailed as some might have been hoping for, hopefully when time comes for an official announcement (in a matter of weeks rather than months) the wait will have proven worthwhile :)

Reiza rFactor2 Bundle

The next step is on the road is the release of the Reiza rFactor 2 Bundle, an exciting prospect in its own right. Here are some more details we can now share about it.

Firstly, the content - these are cars and tracks that will make up the Bundle:

Cars
Metalmoro AJR
Metalmoro MR18
MCR Sports 2000
Formula Vee

1 rF2 Reiza Bundle.jpg


Tracks
Guaporé
Ibarra

2 rF2 Reiza Bundle.jpg


Our goal when assembling content for the Bundle was to put together a pack that was at once interesting, complementary and fit in well together along with exiting rF2 content. Obviously the fact this is a 3rd party for another sim means it has to inhabit the design of that product, for that reason you won´t be seeing any of our semi-fictional cars on the Bundle, as Studio397 has been focusing on delivering officially licensed content for rFactor 2.

Since there are 50 venues and over 30 series to pick from in Automobilista it would not be surprising for some of you not to find your personal favorite in this package, moving forward though anything is possible - if the Bundle is well received it could be expanded or a new one put together, possibly even including bigger and / or brand new content.

Pricing is not 100% finalized but you may expect it to be close to standards of other rFactor 2 DLCs with items being sold individually and the full bundle at a special discount. We are pushing to release all items together before the end of September.

Last Automobilista DLC

This is another front where we have been running late over the original prediction, so firstly let me assure everyone that it´s still coming :)

Obviously much later than we´d antecipated - reason in part is that eyeballs have almost inevitably focused elsewhere lately, but the main challenge has been conciling the licensing demands of this DLC with the AMS Season Pass - as this pack wasn´t initially foreseen when we first offered the Season Pass it took some manouvering and a bit more time for us to absorb the costs and keep it free to Season Pass owners. We´ve managed to work it out and should have more details about it in the coming weeks and release not long after.

Further Automobilista news is that while core development wrapped early on the year with v1.5.1 release we´ve taken some time to put together one more hotfix to address a few issues presented to us since. It should also be rolling out towards the end of the month.

Reiza Backers - what´s next

We have an extra treat for both Reiza Campaign backers as well as Membership pack owners - thanks also to the kind support of Studio397, upon release of the rF2 Bundle those of you in either group will have the option to request the Reiza rF2 Bundle to be added free to your Steam account (naturally so long as you already own rFactor2). More details on how to proceed to request this will be offered upon release.

As further clarification specially to backers who bought into investment levels that included the AMS Sequel and its eventual DLCs as potential perks, we´d like to assure you´ll still be due to receive those perks upon the release of the new title. The "extra" perks that have been offered since in the form of free additional AMS DLCs and now the rF2 Bundle do not subtract from your original perks.

Sim Racing Expo

The Sim Racing Expo will be taking place this weekend at the Nurburgring, and I will be attending along with some other Reiza devs. While we won´t be presenting anything this year, it should be a good opportunity to meet up and chat with those of you who may also be attending :) We´ll be roaming around on saturday afternoon with our Reiza / Extreme t-shirts, so feel free to come up and say hello!


Hopefully this update covers your more immediate questions, but if not feel free to ask below and I´ll do my best to answer you :)

Automobilista is a PC exclusive racing game from Reiza Studios, and can be purchased from the Steam network.

If you enjoy Automobilista then take your experience to the next level with RaceDepartment! Join in our brilliant online Racing Club to take part in organised online race events, or head over to the Automobilista Modding Forum to have a look through our community made content, or if this isn't enough to keep you occupied, check out the general AMS sub forum and involve yourself in our wonderful sim racing community.

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Excited to hear things are progressing in Reiza land? Looking forward to the new DLC and / or new title? Let us know your thoughts below!

 
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IMO you are wrong. The PC tyre model for example is technically very impressive

http://www.wmdportal.com/projectnews/inside-project-cars-seta-tire-model/

This has the stuff Kunos are only now adding to ACC. Of course, just because you have a very complex tyre model doesn't mean it gives you perfect results, and the SMS SETA tyre model is the least mature tyre model and we know how long iRacing, ISI and Kunos have spent trying to perfect their tyre models. But there are lots of other examples of how PC2 is intending to have top level physics. Engine power, drag and downforce are all affected by track altitude. Active aerodynamics are modelled. Brake temperatures are simulated at the disc surface and the disc core. For the dampers you can set the transition force where the dampers move from slow to fast dampers.

And while you may not consider it physics - the Livetrack 3 system is really ambitious.


Does it need more refinement? IMO yes but to me it shows how SMS are pushing the simulation side and not just the graphics.

But having said all this I'd be surprised if SMS would license their engine.

I will accept public spanking for that. I really meant PC1 as I don't own PC2 and haven't tried it due mostly to bad reviews stating that it was a continuation of PC1, which underwhelmed me in several ways. But the mere fact that there is a detailed insider's guide with 30+ sections suggests I should look again to make sure I am not prejudiced.
 
I will accept public spanking for that. I really meant PC1 as I don't own PC2 and haven't tried it due mostly to bad reviews stating that it was a continuation of PC1, which underwhelmed me in several ways. But the mere fact that there is a detailed insider's guide with 30+ sections suggests I should look again to make sure I am not prejudiced.
It's actually a fairly decent effort. No AMS or RRRE, but I've had one of the best races of my life on it. GT3, Laguna Seca, day to evening to night back to day, going from dry daytime into a thunder storm at night into a misty morning. It was epic. Let down by slightly shoddy AI. But apparently that's mostly been ironed out.
 
AMS with VR support?! HERES MY MONEY!
Can i ask in the nicest way possible, how at the back end of 2018 are you hyped for a game codenamed Reiza 2017 that have admittedly not got a physics and graphics engine ready? Ps i have a game coming out too its gonna be mazin gonna have 1:1 physx reality get you more sex and eliminate body odor and make all things longer and stronger and make you more attractive pretty much qualify you as a Pro classs driver and its only £20 special pwice for looo.
 
Haven't even chosen the physics engine, let alone the gfx engine? Can't release a simple dlc on time but are gonna release an entire game in less than a year, despite the fact it was to be released in 2017????

Ok then.
That is really not fair. You must be completely oblivious to Reiza's work and how hard and fast they work, and how they add patches that put everyone else to shame. Slamming them on these two things while they also explain to you what their issues are - right here in the thread... Whats the dealio, dude? :O_o:
 
Can i ask in the nicest way possible, how at the back end of 2018 are you hyped for a game codenamed Reiza 2017 that have admittedly not got a physics and graphics engine ready? Ps i have a game coming out too its gonna be mazin gonna have 1:1 physx reality get you more sex and eliminate body odor and make all things longer and stronger and make you more attractive pretty much qualify you as a Pro classs driver and its only £20 special pwice for looo.

Because even an AMS 1.6 (it's at 1.5 now) would be worth getting excited about, because AMS is that good. The next step in the title will be a bigger one. It's exciting, but also scary because a misstep is possible.
 
I just can't get excited for it, there is nothing tangible about it, its an Idea, when i see some gameplay/content/features ill change my mind but what have we learned other than it's even further away than the most pessimistic of us imagined, it feels like Anti-News if thats possible.
Understand the way you feel. But Reiza gave me AMS and for that they are allowed to take their time. The problem is the title and introduction. The title should have been: " Reiza needs more time" or something like that.
 
Btw, reading between lines they said they still didn't choose the engine but at the same time they are working on already existing car models (improving them) and new licensed content (which seems to be a lot of content). Basically 3D models and physics sheets are near to be ready and once the game engine will be chosen part of the work will be already done.
 
Can i ask in the nicest way possible, how at the back end of 2018 are you hyped for a game codenamed Reiza 2017 that have admittedly not got a physics and graphics engine ready? Ps i have a game coming out too its gonna be mazin gonna have 1:1 physx reality get you more sex and eliminate body odor and make all things longer and stronger and make you more attractive pretty much qualify you as a Pro classs driver and its only £20 special pwice for looo.
Because it is possible to get excited about something that isn't in the immediate future perhaps? If like me, that other guy finds AMS a breath of fresh air in a hobby filled with samey content then even news that something will happen at some point in the future is good news. If anything it is prenews news as they said they will announce more in the near future. I for one am excited (and slightly apprehensive) about the upcoming news about their next project and it is good to know they are working on it at least :thumbsup:
 
I just can't get excited for it, there is nothing tangible about it, its an Idea, when i see some gameplay/content/features ill change my mind but what have we learned other than it's even further away than the most pessimistic of us imagined, it feels like Anti-News if thats possible.

I get excited when one of my favorite bands announces that they are working on a new album. It's the same situation here. Reiza announces they are working on something so I get a little happy. Doesn't matter if it comes out this year, next year, or five years from now. Sure the game could be a disappointment, but I can be excited until then.
 
GTR3 burned my patience, RF2 burned my patience, and Reiza17 burned my patience. There have also been some rally sims and kart sims during these "major burnings". I like and appreciate the fact these developers are still working on their projects, but I hope that these devs are aware, and people in this post can understand that there are many other people who can be frustrated and worn out by waiting, and it is hard to get excited for announcements like this one.

Personally I am not excited by the new RF2 bundle - the RF2 contents can already get me occupied, and as the indiegogo backer I really have lost track of which project is the actual one that I helped and what "perks" will I actually get in the future.
 
Who cares - was AMS owner, backed the campaign but no second copy delivered, don't care about them since then. Little studio like them should treat their fans better, I'm no fan of them any more nor people like them - arrogant.
 
Who cares - was AMS owner, backed the campaign but no second copy delivered, don't care about them since then. Little studio like them should treat their fans better, I'm no fan of them any more nor people like them - arrogant.
I understand a bad experience can bring some anger but that's the first time I see they called arrogant, I rather found them very friendly and helpful so far! I would suggest to contact them, either on their official forum or email at sales@reizastudios.com and I'd be surprised if they don't sort things out.

Just keep in mind there are away this weekend for the Sim Racing Expo at the Nurburgring! :)
 
It's actually a fairly decent effort. No AMS or RRRE

RRRE? :O_o:
Great sounds, content with decent ai and ffb, but when it comes to tech and engine features it's the weakest sim on the market and a big step backward from race 07. They should have done what Reiza did and remastered there old engine

No, psi settings or flat spotting in the tire model,,,day to night transition, weather, live track, track rubbering etc.

Very surprised with this announcement that reiza has yet to select an engine for there next title, I thought for sure it was gonna be the rf2 engine with all the past collaborations and comments from Renalto.

Very interested in what they decide to go with......I actually wouldn't be opposed to them building there own engine from scratch to see what they got rather than porting and tweaking :)
 

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