Real challenge physics mod

MGP15 Real challenge physics mod 3.2

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Yesterday I made a race in misano, had a lot of fun!!
I had teh same, SAME pace as Petrucci, just a little bit faster than Hernandez.

I made a mistake while I was trying to push to overtake him, but finished 13th (just after Danilo).

This game is really entertaining and with even more powers in modders' hands it would be really really good
 
Dyego JhOu updated Real challenge physics mod with a new update entry:

Reworked physics

!UPDATE 2.0
Totally reworked physics!

* Corner entry:
- Much instability during a strong braking comming from high speeds;
- Lowside if you pull the brake too much on high lean angles;

* Corner exit:
- More torque power;
- TCS refined to helps you better with this new torque power;
- More difficult to have highsides if using high TCS (according to the electronics of that year)

* Tyre wear:
- Accordingly to yours brake/throttle use - more power, more wear - be...

Read the rest of this update entry...
 
Tested version 1.7 just before you upadted it Lol
Will try it soon- Also, get ready to make mods on MotoGP Valentino Rossi the game
 
Just out of curiosity, you will merge my mod with which mod?

I think are these ones:
DATA\DB\DB_IDEALTRACKSTIMES.BML
DATA\PHYSICS\VEHICLES\PLAYERDATA\DEFAULTBIKE.BML

DATA\PHYSICS\VEHICLES\PLAYERDATA\MOTOGP_2015\* // all files under this folder
DATA\PHYSICS\VEHICLES\STANDARD\DEFAULTBIKE.BML
DATA\PHYSICS\VEHICLES\STANDARD\MOTOGP_2015\* // all files under this folder
DATA\PHYSICS\TYRES\TYRESCATALOG.BML
DATA\PHYSICS\TYRES\DATA\TYRESCATALOG.BML
DATA\VEHICLES\AI\AI_DIFFICULTIES.BML
DATA\VEHICLES\AI\AIDEFAULT.BML
DATA\VEHICLES\AI\SKILLSCATALOG.BML

DATA\RUMBLEEFFECT.TML // to decrease the feedbacks of the lowsides
 
Just out of curiosity, you will merge my mod with which mod?

I think are these ones:
DATA\DB\DB_IDEALTRACKSTIMES.BML
DATA\PHYSICS\VEHICLES\PLAYERDATA\DEFAULTBIKE.BML

DATA\PHYSICS\VEHICLES\PLAYERDATA\MOTOGP_2015\* // all files under this folder
DATA\PHYSICS\VEHICLES\STANDARD\DEFAULTBIKE.BML
DATA\PHYSICS\VEHICLES\STANDARD\MOTOGP_2015\* // all files under this folder
DATA\PHYSICS\TYRES\TYRESCATALOG.BML
DATA\PHYSICS\TYRES\DATA\TYRESCATALOG.BML
DATA\VEHICLES\AI\AI_DIFFICULTIES.BML
DATA\VEHICLES\AI\AIDEFAULT.BML
DATA\VEHICLES\AI\SKILLSCATALOG.BML

DATA\RUMBLEEFFECT.TML // to decrease the feedbacks of the lowsides
And these are the files for bike physics only ?? I don´t want to overwrite files from 2016 mod ..
 
These files are for physics and AI times.

For physics only:

DATA\PHYSICS\VEHICLES\PLAYERDATA\DEFAULTBIKE.BML
DATA\PHYSICS\VEHICLES\PLAYERDATA\MOTOGP_2015\* // all files under this folder
DATA\PHYSICS\TYRES\TYRESCATALOG.BML

DATA\PHYSICS\TYRES\DATA\TYRESCATALOG.BML

These two are for the AI keep up the pace against the new player physics:

DATA\PHYSICS\VEHICLES\STANDARD\DEFAULTBIKE.BML
DATA\PHYSICS\VEHICLES\STANDARD\MOTOGP_2015\* // all files under this folder
 
Dyego JhOu updated Real challenge physics mod with a new update entry:

UPDATES

UPDATE 2.1!

- Improvements on physics (Braking)
- Improvements on tyre wear
- Improvements on wet conditions

- Improvements on near camera (more sense of speed - to me at least :D)

- Enhanced diferences between the bikes
a. Yamaha / Suzuki are the best for beginners, but do not have much top speed / power, needing to be more bold in braking to be competitive;
b. Honda have a good power but is a little unbalanced in cornering. I've tried a lot replicate the...

Read the rest of this update entry...
 
I think I tested the pre-Correction mod. A lot of work has been done since 1.4
THe new camera is cinematic, though I don't like it too much (while riding) because it makes it difficult to be precise with breaking points
Game is fun, looks like MotoGP 07
But it's like the mod has entered a less simulative path than the previous versions
 
Guys... i need more details...

What's exactly the problem between the 1.7 and the 2.0+? Is the inertia (bikes "want" to go straight while braking), the instability while braking?

I need more specific details about the mod, because it is now like a "beta" of what i should replicate in VR46 The game...

@Jonix,

The changes in the camera is to do exactly that: make difficult to be precise in the braking points... I mean, you're at more than 200KMH, it's not so easy to hit the braking points...

Thanks all for your feedback!

@dariel,

Link is working fine for me...
 
Guys... i need more details...

What's exactly the problem between the 1.7 and the 2.0+? Is the inertia (bikes "want" to go straight while braking), the instability while braking?

I need more specific details about the mod, because it is now like a "beta" of what i should replicate in VR46 The game...

@Jonix,

The changes in the camera is to do exactly that: make difficult to be precise in the braking points... I mean, you're at more than 200KMH, it's not so easy to hit the braking points...

Thanks all for your feedback!

@dariel,

Link is working fine for me...
Dyego when you are at 200 Km/h you don't see that much blur speed, it's different than watching riders from the grandstand. Riders can be very precise, Rossi and Lorenzo almost brake at the same point every lap
 
Dyego when you are at 200 Km/h you don't see that much blur speed, it's different than watching riders from the grandstand. Riders can be very precise, Rossi and Lorenzo almost brake at the same point every lap

So what you thinking? It's less blur (See the 2.0 version for example, it's less blurring in speed)? How much less blur do you think?

And about the physics? What points do you think that the mod looses the simulation behaviors?

Thanks for the reply!
 

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