DiRT Rally 2.0 RDTV: DiRT 2.0 Gameplay - Argentina - 22nd Feb 19:00 UTC

Paul Jeffrey

Premium
DiRT 2.0 Rally Argentina Gameplay.jpg

We've had some time in DiRT Rally 2.0 recently, and on Friday evening we will be showing some unedited gameplay from the challenging Argentinian stages..

The car? Has to be the Ford Escort Cosworth. The rally? Argentina. The stages? Difficult... !

Make a date in the diary for 19:00 UTC on Friday 22nd February as we hit five stages of rally action from the Argentinian rally within DiRT 2.0 - the much anticipated new rally game from gaming giant Codemasters.

The video on Friday will simply be unedited gameplay, but if you want to check out our review of the upcoming title, and of course enjoy some 'Talk n Drive' fun (that should be a challenge), then stay tuned to RDTV on Twitch in the coming days and laugh at my woefully inadequate rallying skills, helped no end by a lack of handbrake.. because rally cars don't want to go sideways do they...

DiRT Rally 2.0 will release February 26th 2019.

If you want to discussion the game with our passionate community, and read about the latest news, check out the RaceDepartment DiRT Rally 2.0 Sub Forum for a great place to pick up mods, catch the latest news and chat about the game with our community. Give it a go, just keep it DiRTy!

Like what you see here at RaceDepartment? Don't forget to like, subscribe and follow us on social media!



 
 
Last edited:
OMG, the Porsche is laughable BTW, I had to stop because I thought it was me. Imagine 6 inch wheels in 7 inches of mud and the FFB that would give you. Honestly, that's what I thought!

The Porsche would have 7 inch wheels for gravel, as would most other cars in game too except the historics and R2. I don't think the Porsche feels better or worse than the other cars.
 
Good point, you feel big effect over these spots. It feels almost "canned" because you get strong feedback, but only in these spots. Kinda like the rest would be missing so it sticks out

Someone in Reddit also said, that he has SibVibe working and gets ton of great road feedback from his transducers, but not from his wheel. So looks like the telemetry is there, it's just not sent to FFB
Someone with SimCommander-FFB (AccuForce) should be able to solve the lack of details and confirm that the details are there in telemetry-based FFB. If so, it may point to a bug in the game-FFB. I don't have DR2 yet and will wait for more feedback before I try it.

Update: I checked the SimXperience Owners Club and the AccuForce users there are reporting very good FFB in DR2 although, they have to use a work-around (Dirt2 Plug-in) until the official DR2 plug-in is ready.

It's also worth considering the need for Direct-Input Effects needing to be enabled in the wheel-driver settings; those may depend on having Spring / Dampening / or other effects set to 100%.
 
Last edited:
Reading around the web it looks like some of us, me included are getting a good wheel feel and feedback but others aren't happy with it.

No question the effects are stronger over the cattle grids in NZ. I'm also getting plenty of FFB effect on the various surfaces and both the wheel and car are reacting and being pulled around by the ruts. Even getting one rear wheel on the grass is noticeable in terms of loss of grip where there are useful cut sections.

The only real issue I'm now having is with RaceNet being down - it seems an odd design decision to make the main career unplayable unless online. It's early days and I'm sure they'll get that sorted.

Overall though DiRT 2.0 remains a fabulous experience - the Impreza in the wet is impressive, the Stratos by contrast is a true challenge!
 
Guess CM has messed it up. My opinion is based on several statements from here and Steam.
Saw meanwhile several videos also on YT and not sure about the phsics. Especiall when the car is doing a barrel roll.....

I loved DR1 since first minutes and i was short before to buy 2.0 but i have changed my mind.
I will not support unfinished products anymore.
And the deluxe version stupidity to cut imo existing content and put it later on in form of DLC is no longer viable!

Have also the Ts-Pc so i will stay on DR1.
 
Last edited by a moderator:
It's also worth considering the need for Direct-Input Effects needing to be enabled in the wheel-driver settings; those may depend on having Spring / Dampening / or other effects set to 100%.

Ah, this reminds me that I am frustrating that the Logitech app decides to be in Norwegian when everything else on my PC is in English.
Time to do some translations and figure out what works!

I totally forgot about possible changes there.
 
Guess CM has messed it up. My opinion is based on several statements from here and Steam.
Saw meanwhile several videos also on YT and not sure about the phsics. Especiall when the car is doing a barrel roll.....

I loved DR1 since first minutes and i was short before to buy 2.0 but i have changed my mind.
I will not support unfinished products anymore.
And the deluxe version stupidity to cut imo existing content and put it later on in form of DLC is no longer viable!

Have also the Ts-Pc so i wil stay on DR1.

OK.
 
Last edited by a moderator:
Most people seem to dislike the FFB though. I can't imagine how one would see this as good FFB, like @Furious Panda said truck sims have better road feedback. Either the bug doesn't occur to everyone or some people have strange idea of how a good FFB feels (no offence)

It's purely down to what you expect and think is 'good' FFB. Myself want zero gravel rattling through my wheel rim, I want pure self aligning forces and they are working as intended.

DR had very weak self aligning. A big part of the poor tarmac feeling in DR was due to the FFB being dead in the water. If you turned the wheel 90 degrees to the left from 0km/h the wheel wouldn't move when you started driving. It only started feeling alive when you started to hit cambers in the road. If the road was flat there was nothing.
 
Reading around the web it looks like some of us, me included are getting a good wheel feel and feedback but others aren't happy with it.

No question the effects are stronger over the cattle grids in NZ. I'm also getting plenty of FFB effect on the various surfaces and both the wheel and car are reacting and being pulled around by the ruts. Even getting one rear wheel on the grass is noticeable in terms of loss of grip where there are useful cut sections.

The only real issue I'm now having is with RaceNet being down - it seems an odd design decision to make the main career unplayable unless online. It's early days and I'm sure they'll get that sorted.

Overall though DiRT 2.0 remains a fabulous experience - the Impreza in the wet is impressive, the Stratos by contrast is a true challenge!
What your wheel/FFB settings? just not getting any of what you described...apart from the cattle grids, wheel wakes up goin over them then just goes back to sleep
 
Had problemy with FF, but increasing the self-aligning torque helped (t300 rs). Generally, it’s very good, degredation works really well, and when i started one stage, at the back in the rabin, it was very challenging to keep out of th ruts. Im very pleased so far (aparat from Race Net not working)
 
It's purely down to what you expect and think is 'good' FFB. Myself want zero gravel rattling through my wheel rim, I want pure self aligning forces and they are working as intended.
I don't want excessive gravel rattle either, but bump and slip feedback. Such as Assetto Corsa, rF2 or Automobilista has. There's no gravel rattle due to tarmac, but they have road feel. Dirt Rally 2.0 doesn't
 
Racenet is working again.

Ffb works like intended, except theirs no road feel like DR1 and the overal ffb is weaker than DR1.
Because the ffb is weaker, you have to crank it up. These are my settings :
Self Aligning Torque 100 (overall ffb strength in TM control panel at 100, if you have it at 75, SAT up)
Wheel Friction 0 (if you have this at 100, you only feel heavy steering without info)
Tyre Friction 150
Suspension 150

With these settings i have decent ffb, but i agree we should have more road feel and the overal ffb should be higher.

The physics are way better than DR1 and D4. If they can make the ffb better, this could be 9/10 game.
 
Great game even better than DR1 as I was a bit skeptical after Dirt 4.
Love the Graphics and love the FFB gives me a workout with my Thrustmaster TS-PC Racer, 599XX EVO 30 Alcantara Edition and CSL Elite LC Pedals.
 
What your wheel/FFB settings? just not getting any of what you described...apart from the cattle grids, wheel wakes up goin over them then just goes back to sleep

All default, nothing changed at all with the TX458and I'm getting nothing like the flat experience some are describing. I'm not suggesting they aren't experiencing that I would have no way of knowing. The wheel is behaving as I would expect and in line with all the other current sims - strange one for sure.
 
I don't want excessive gravel rattle either, but bump and slip feedback. Such as Assetto Corsa, rF2 or Automobilista has. There's no gravel rattle due to tarmac, but they have road feel. Dirt Rally 2.0 doesn't

The suspension setting should give you more bump feedback? For me tire slip is greyed out at the moment.

I'm not saying things can't be improved, but some are portraying it as undriveable, which is a huge overstatement in my opinion. I can def feel what the car is doing, my driving isn't compromised.
Just my 2 cents.
 
The suspension setting should give you more bump feedback? For me tire slip is greyed out at the moment.
I cranked suspension to 150% but doesn't imo do enough. I hope they could improve it, physics itself seems great (aside tarmac, but it's not as bad as I feared)

Although one other major complaint, no option to use authentic gear method per car (manual vs. seq), have to change it from menu every time, if I want to use the correct shifting method.

Also FOV is kinda borked in triple screen, when trying to use the dashcam (inside the car, but no wheel). The dials are cropped out, because triples zooms the image in closer. Changing FOV won't affect this view
 
Either the bug doesn't occur to everyone or some people have strange idea of how a good FFB feels (no offence)

I think this may well be an issue only some are experiencing, there are similar reports of good and poor FFB on several sites, including Codies own. I'm still wary of the 'it doesn't feel like my favourite sim' effect in the way people report FFB feedback though.

None taken ;), you'd have to be pretty crazy to think you could 'know' someone else's experience from across the internet. I think most of us play the same sims and have an idea of the range of FFB available across the various titles and platforms. I'm certain a number of us racing gamers also drive cars regularly on track or stage and can also judge that to some degree against reality. Usually it takes me a little time to adjust between games but DiRT 2.0 feels intuitive out of the box for me - a pleasant surprise for once.
 
Racenet is working again.

Ffb works like intended, except theirs no road feel like DR1 and the overal ffb is weaker than DR1.
Because the ffb is weaker, you have to crank it up. These are my settings :
Self Aligning Torque 100 (overall ffb strength in TM control panel at 100, if you have it at 75, SAT up)
Wheel Friction 0 (if you have this at 100, you only feel heavy steering without info)
Tyre Friction 150
Suspension 150

With these settings i have decent ffb, but i agree we should have more road feel and the overal ffb should be higher.

The physics are way better than DR1 and D4. If they can make the ffb better, this could be 9/10 game.
thanks i shall try these settings, would be nice if codies put some descriptions next to the FFB settings
 

Latest News

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top