• Welcome to the largest (sim) racing website in the world!
    Blurring the line between real and virtual motorsports.

Featured RDTV: DiRT 2.0 Gameplay - Argentina - 22nd Feb 19:00 UTC

Discussion in 'DiRT Rally 2.0' started by Paul Jeffrey, Feb 21, 2019.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

    Messages:
    9,322
    Ratings:
    +20,046
    DiRT 2.0 Rally Argentina Gameplay.jpg
    We've had some time in DiRT Rally 2.0 recently, and on Friday evening we will be showing some unedited gameplay from the challenging Argentinian stages..

    The car? Has to be the Ford Escort Cosworth. The rally? Argentina. The stages? Difficult... !

    Make a date in the diary for 19:00 UTC on Friday 22nd February as we hit five stages of rally action from the Argentinian rally within DiRT 2.0 - the much anticipated new rally game from gaming giant Codemasters.

    The video on Friday will simply be unedited gameplay, but if you want to check out our review of the upcoming title, and of course enjoy some 'Talk n Drive' fun (that should be a challenge), then stay tuned to RDTV on Twitch in the coming days and laugh at my woefully inadequate rallying skills, helped no end by a lack of handbrake.. because rally cars don't want to go sideways do they...

    DiRT Rally 2.0 will release February 26th 2019.

    If you want to discussion the game with our passionate community, and read about the latest news, check out the RaceDepartment DiRT Rally 2.0 Sub Forum for a great place to pick up mods, catch the latest news and chat about the game with our community. Give it a go, just keep it DiRTy!

    Like what you see here at RaceDepartment? Don't forget to like, subscribe and follow us on social media!



    Instagram
    Youtube
    Twitch
     
    Last edited: Feb 21, 2019
    • Like Like x 4
    • Love Love x 3
  2. Filip Carlén

    Filip Carlén
    Premium

    Messages:
    416
    Ratings:
    +332
    Hope the RaceDepartment Rally League makes a comeback, that was superfun
     
    • Agree Agree x 4
  3. Ole Marius Myrvold

    Ole Marius Myrvold
    JWB 96-13 Premium

    Messages:
    7,471
    Ratings:
    +3,459
    To put it this way. The ideas, will, new logo, new graphics and motivation are all in place.
    It's all down to DR 2.0 now! :)
     
    • Like Like x 5
    • Love Love x 5
    • Beer Beer x 2
  4. Kurupt CDN

    Kurupt CDN
    DirtT Tuned Motorsports

    Messages:
    2,335
    Ratings:
    +1,539
    Didn't watch the video yet.....I have one question.
    Does the game support automatic steering rotation?

    Edit: yes it does and is called softlock which automatically detects the steering rotation per car.
     
    Last edited: Feb 22, 2019
    • Haha Haha x 2
  5. clemencaman

    clemencaman

    Messages:
    95
    Ratings:
    +63
    Wait for summer VR release
     
    • Agree Agree x 4
  6. Aki Korhonen

    Aki Korhonen

    Messages:
    91
    Ratings:
    +17
    sixs countrys and no finland. good luck codies
     
    • Disagree Disagree x 2
    • Like Like x 1
    • Beer Beer x 1
  7. Davebrave

    Davebrave

    Messages:
    50
    Ratings:
    +22
    There's so much hype about the game... that you are going to make me pay the full price on the release date! :laugh:
     
    • Agree Agree x 1
  8. MarkR

    MarkR

    Messages:
    465
    Ratings:
    +476
    DiRT Rally 2.0 is truly amazing, if you love rallying games as I do it is a must buy. It unlocked for me at 8am here in the UK, I should have been in the gym getting ready for a real race but it was just too tempting to give it a go.

    I was able to jump in and play the game almost instantly - none of the trial and error with settings many games require - and it runs perfectly. I reassigned the handbrake button for ease but other than the the default settings for the TX458 wheel work perfectly. A 30 second in game wheel calibration and I was good to go. All assists are set to off by default, sticking with the hardcore nature of DiRT Rally.

    Here's my first attempt at one of the short Argentina stages, the game looks glorious in 4K.:



    I started with a car I've driven on gravel and yes I can say that does indeed feel close to the real thing, as close as just feedback through a wheel and not a full car is able to in any case.

    The in game effects that are most and instantly noticeable are:

    - The way I can feel the soft gravel moving under the tyres, especially braking into hairpins and on the exit of corners. This really does feel like driving on gravel not just a lower grip generic surface.

    - This is a true throttle, brake and handbrake control game. The car is so lovely on the handbrake, keen to pitch the nose in and easy to catch as it slides with some power on the way out of the corner. Any concerns about DiRT 4 style handling (which was still ok imo) can be forgotten.

    - The co-driver calls are once again superbly timed and detailed (if anything as usual they are a bit too clear in games but I understand why they do that).

    I'd ignore a lot of the hand-wringing and anxiety I've seen expressed in other DiRT Rally 2.0 threads about minor inconsequential details, this is a truly superb rallying game.
     
    • Like Like x 5
    • Agree Agree x 4
    • Disagree Disagree x 2
    • Haha Haha x 1
  9. ShredatorFIN

    ShredatorFIN

    Messages:
    576
    Ratings:
    +446
    I don't like the FFB, no matter what settings I used. Feels like a downgrade even from Dirt Rally (actually, even Dirt 4). Mainly just SAT forces and generic, linear resistance. Very little anything else.

    Unless it's a bug, doubt I'll be driving this very much. Physics are improved, FFB is a massive step back
     
    Last edited: Feb 22, 2019
    • Agree Agree x 3
    • Disagree Disagree x 2
  10. Pepper606

    Pepper606

    Messages:
    97
    Ratings:
    +29
    I'm very unimpressed. The FFB is not good at all on my Fanatec, I spent from 00;00 when it released to get something half decent.
    I spent the last hour just simply driving the tarmac in the Aston trying to get a bog standard road working.
    It's for the want of a better word 'mushy'.
    When I tried muddy, wet conditions there was little point me being there doing anything.
    I hope they patch this as I'm way past refunding.
    Wait before you buy this is my advice, potential for another flop IMHO.
    OMG, the Porsche is laughable BTW, I had to stop because I thought it was me. Imagine 6 inch wheels in 7 inches of mud and the FFB that would give you. Honestly, that's what I thought!
    I'm sure a patch will fix this.
     
    • Agree Agree x 2
    • Disagree Disagree x 2
  11. MarkR

    MarkR

    Messages:
    465
    Ratings:
    +476
    I'm surprised you say that but we all have our own perceptions on FFB and the wheels also vary widely so I accept that's your experience. Mine is the reverse.

    The AWD and older FWD cars have unique character and feedback to me and the feedback changes significantly depending on the surface. Gravel gives good detailed feedback, tarmac - with the car set low and suspension stiffened up - feels more like a track car on a smooth surface, plenty of detail to let me know what is going on. On wet stages the surface feels slippy, it's clear when the when the grip is low and the front wheels are sliding and struggling to find purchase, equally the rear of the car give enough cues to grip on throttle. It feels like there is more difference between the cars than in DiRT Rally to me.

    A couple of hours in and the FFB feels all good to me, no messing about I'm just able to jump in, get on and enjoy the game.
     
    • Disagree Disagree x 2
    • Like Like x 1
    • Agree Agree x 1
  12. ShredatorFIN

    ShredatorFIN

    Messages:
    576
    Ratings:
    +446
    Subjective of course. But seen dozens of posts about the same thing, from people with various wheels. On Steam forums, Reddit too. Someone on Assetto forums got a refund due to the same thing.

    https://steamcommunity.com/app/690790/discussions/0/1798529872642490005/
    https://steamcommunity.com/app/690790/discussions/0/1798529872643319472/
    https://steamcommunity.com/app/690790/discussions/0/1798529872642538568/
    https://steamcommunity.com/app/690790/discussions/0/1798529872643832218/
    https://steamcommunity.com/app/690790/discussions/0/1798529872642832017/

    Personally I'd suggest to buy from official Steam and not keysites if good FFB is important to you. So you can get a refund if you don't like it
     
    Last edited: Feb 22, 2019
  13. MarkR

    MarkR

    Messages:
    465
    Ratings:
    +476
    I took a look at the links, seems most are complaining of little or no feedback. So strange because the TX458 is giving me a decent workout as well as plenty of feedback - for certain a good bit more detailed and intuitive than DiRT 4. It’s more detailed than Codies F1 2018, way better than WRC7 & Dakar 18 and I’d say it is similar to the wheel effects in the latest build of ACC.

    I see some suggestions that RaceNet being down might be having an influence, it’s down for me at the moment so we’ll see.
     
    • Disagree Disagree x 2
  14. ShredatorFIN

    ShredatorFIN

    Messages:
    576
    Ratings:
    +446
    There's good resistance in the general steering forces, and they are in logical places. So the "big picture" is right. It's not too light for me either. Problem is, road detail isn't there, or like one guy said, feels like driving on a pool table.

    That's actually what J. Broadbent said in his 1st video (although he mentioned it very briefly, at 7:26 time):


    Saying he doesn't feel much other than weight. I'm surprised he didn't focus on it more, FFB is pretty important part of simracing.

    But we'll see what happens. Currently I'd prefer Dirt Rally 1 even with it's inferior physics
     
    Last edited: Feb 22, 2019
    • Like Like x 1
  15. Raikku

    Raikku

    Messages:
    284
    Ratings:
    +67
    Here in Finland many ppl too are complaining about ffb, pc and ps4 users. I have this now on Xbox(X), but only briefly I tested this with pad last night. Have to check steering wheel -driving feel this evening, with my Fanatec CSW v2/ CSL LC pedals. I can use either rims with un.hub, Xb-compatible whole wheel or any of my wheelrims with drive hub-adapter.
     
    • Like Like x 1
  16. AadHofman

    AadHofman

    Messages:
    331
    Ratings:
    +168
    Yup, FFB is surprisingly poor (T300 here), unfortunately.
     
    • Agree Agree x 3
    • Haha Haha x 1
  17. Ole Marius Myrvold

    Ole Marius Myrvold
    JWB 96-13 Premium

    Messages:
    7,471
    Ratings:
    +3,459
    Granted, it might've been improved a lot through numerous patches. I tried it at a buddy and ended up using an xbox controller on Dakar!

    RaceNet was up when the game was opened last night, I had the exact same issue then. I can feel the rear of the car slipping (as the wheel turns like it should), I can feel the effects on jumps. I really feel it over the cattle guards in NZ, there it shakes my wheel like it should. So it feels like the effects is somewhere.

    However, on normal driving on a normal stage, it's just not there. With FWD, no difference with wheelspin or not. With all cars, absolutely no feel for bumps etc. I can see the stage being full of ruts. I can see the whole car shaking and getting punished. However, there is absolutely no signs of that in my wheel.
    It gets even worse with soft lock on (which in itself doesn't work properly on all cars either).

    It's actually quite sad, as the rest of the game feels really good. With fixed FFB this would be one epic game!

    (G27)
     
    • Agree Agree x 2
  18. ShredatorFIN

    ShredatorFIN

    Messages:
    576
    Ratings:
    +446
    Good point, you feel big effect over these spots. It feels almost "canned" because you get strong feedback, but only in these spots. Kinda like the rest would be missing so it sticks out

    Someone in Reddit also said, that he has SibVibe working and gets ton of great road feedback from his transducers, but not from his wheel. So looks like the telemetry is there, it's just not sent to FFB
     
    Last edited: Feb 22, 2019
  19. Paradox47

    Paradox47

    Messages:
    10
    Ratings:
    +1
    RaceNet is the main reason for me to refund actually good game. Codemasters decision to implement online in OFFLINE career mode is stupidest thing that can kill that game for most people. Waiting for response from RaceNet for minutes for almost every gamer action in the game it's an absurd. And i fear that some server error in the future can easily wipe out all my career progress which is already happened with some players.
    Plus that annoying "sound disappearing bug", when all you can hear is sound of gravel and despair.
    Codemasters. Codemasters never change. Made really good game and destroy it with some stupid decision.
     
    • Agree Agree x 2
  20. Ole Marius Myrvold

    Ole Marius Myrvold
    JWB 96-13 Premium

    Messages:
    7,471
    Ratings:
    +3,459
    I only get that one in S1600 RX Time Trial. Oddly specific, but not encountered at all anywhere else in the game!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.