São Paulo, como vai? We're here!
Date: Saturday, July 30th 2016
Server Name: RACEDEPARTMENT.COM IWS R5
Start time: 17:30 GMT (18:30 BST)
Broadcast Start: 18:30 GMT (19:30 BST)
Skin Pack: DOWNLOAD VIA LOGIN ON SERVER
Virtual Time of Day: 14:00
Track Grip: Heavily rubbered track
Conditions: According to forecast
- 17:30 GMT (18:30 BST) | Free Practice | 60 minutes
- 18:30 GMT (19:30 BST) | Qualification | 20 minutes - Max of 5 laps completed (1x Outlap + 3x Hotlaps + 1x Inlap
- 18:50 GMT (19:50 BST) | Warmup / Driver Briefing | 5 minutes (Track closed)
- 18:55 GMT (19:55 BST) Recon Laps | 5 Minutes (Pits closed 2min30sec after session start)
- 19:00 GMT (20:00 BST) | Race | 50 Laps - Rolling Start
Track Length: 4.309 km (2.677 mi)
Top speed: 300 km/h (186 mp/h)
Turns: 15 in total. (5 right, 10 left)
Track Map & Red Zone:
The red zone for Round 5 applies from the Start/Finish line to the exit of Turn 4 during the first lap of the race. Incidents that occur in this zone will be automatically looked at and scrutinized more heavily, and may be punished more severely. The objective of the red zone is to promote a clean start to the race so that everyone can get through the first lap unscathed. Erratic changes of direction, contact and crashes will be penalized more harshly if found guilty.
Article 6.1 of the 2016 RaceDepartment League Regulations states that all drivers must maintain at least two wheels within the white lines of the track at all times when under normal control of their car. Whilst article 6.1 applies to the entire race track, the stewards will pay particularly strong attention to the following areas of the track. The cutting penalties outlined in the Stewards Notice Board thread will be applied to drivers who take liberties with these areas too often.
Turns 4 & 5
Drivers must keep two wheels on the white line at all times. Going over kerb of turn 4 & 5 into the green tarp area will be considered cutting. The green tarp area will be used only for getaway areas from possible accidents.
Turn 6 & 7
Drivers must avoid at all costs the white tarp area from the exit of curve 6 to the beginning of turn 7. The area is allowed only if a cornering mistake happened and will be used as a runoff area or under heavy dispute and need use it for safety getaway. Anything other than that will be a cut under the driver's belt.
Turns 11 & 12
Drivers must once again avoid the green and blue artificial turf area. That area will be used only for runoff/getaway areas in case of an ongoing accident or driver mistake (if driver lifts off the gas). The "grass cobblestone curb" area is an extended curb and can be used freely by drivers as long the 2 tires in track limit is respected.
The Interlagos Pit Entry is widely known to be one of the most dangerous pit entries in the whole world as drivers go nearly 290 kph into a left hand maneuver to get into the pit area. That could be dangerous with cars in your rear drafting you. So the green line is the ideal safe line for pit entry not putting drivers in danger, the yellow line is the dangerous entry movement with not much room to brake and be in the pit limit while the blue line is the race line. The white arrow indicates the start of the pit limiter so be sure to hit the pit speed before that.
The Interlagos pit exit is one of the safest yet the one of the most dangerous exits in racing. The reason is after the wall section that splits track and pit exit ends only the white line "protects" them and usually drivers in battle for position usually cross the line to make a passing move. Drivers in this situation can only make the move whenever someone leaving the pits is already way past you. Drivers leaving the pits, remain in the inside part of the straight all the way and safely rejoin the track when so.
Teamspeak will be Mandatory for the league, as the race director will use whisper messages to communicate everything needed. Make sure to properly set up TS for whispers, using the same settings as the screenshot below. Speakers must be activated at all times during qualifying and race.
When joining the server you can create your team's subchannel following the steps listed below.