Indy, we're home!
Date: Saturday, July 2nd 2016
Server Name: RACEDEPARTMENT.COM IWS R2
Start time: 17:30 GMT (18:30 BST)
Broadcast Start: 18:30 GMT (19:30 BST)
Skin Pack: DOWNLOAD VIA LOGIN ON SERVER
Virtual Time of Day: 14:00
Track Grip: Heavily rubbered track
Conditions: According to forecast
- 17:30 GMT (18:30 BST) | Free Practice | 60 minutes
- 18:30 GMT (19:30 BST) | Qualification | 20 minutes - Max of 5 laps completed (1x Outlap + 3x Hotlaps + 1x Inlap
- 18:50 GMT (19:50 BST) | Warmup / Driver Briefing | 5 minutes (Track closed)
- 18:55 GMT (19:55 BST) Recon Laps | 5 Minutes (Pits closed 2min30sec after session start)
- 19:00 GMT (20:00 BST) | Race | 66 Laps - Rolling Start
Track Length: 3.925 km (2.439 mi)
Top speed: 300 km/h (186 mp/h)
Turns: 14 in total. (8 right, 6 left)
Track Map & Red Zone:
The red zone for Round 3 applies from the Start/Finish line to the exit of Turn 6 during the first lap of the race. Incidents that occur in this zone will be automatically looked at and scrutinized more heavily, and may be punished more severely. The objective of the red zone is to promote a clean start to the race so that everyone can get through the first lap unscathed. Erratic changes of direction, contact and crashes will be penalized more harshly if found guilty.
Article 6.1 of the 2016 RaceDepartment League Regulations states that all drivers must maintain at least two wheels within the white lines of the track at all times when under normal control of their car. Whilst article 6.1 applies to the entire race track, the stewards will pay particularly strong attention to the following areas of the track. The cutting penalties outlined in the Stewards Notice Board thread will be applied to drivers who take liberties with these areas too often.
Turns 5 & 6
Drivers must keep two wheels on the white line at all times. Going over the exit curb kerb of turn 6 with more than three wheels is considered as cutting. Cutting through the inside part of the kerb at Turn 6 will be not considered a cut unless there is a crash involved in the curve and the only exit is through cutting the corner.
Drivers must pay attention that the curve starts at the very end of the back straight and not before the end of the straight just as it was on the previous here. The blue guided line is the current line and the red line is the old line, where if followed will carry as a cut and possible a time penalty if a position battle is underway.
Turns 12, 13 & Pit Entry
Drivers must follow the blue line marked below as it is the current racing line. The runoff area (the Moto hairpin) can be used as a runoff area if an accident happens in the curve. Drivers also needs to keep their car in the white line and inside the kerbs at all times. Pit Entry is marked with green lines, where if drivers join the pit, they must remain in the outside line and be careful to leave room to other incoming drivers to ensure accidents don't happen.
Turn 1 & Pit Exit
Turn 1 is the most dangerous curve in the track. A 90º right hand curve leading to the back stretch of the track. Drivers must try to avoid the very best to prevent a big incident in Turn 1. In case an accident happens the pit exit area and the two red marked runoff areas can be used to rejoin the track.
During a pit stop, drivers leaving the pits must leave using the green marked area, staying in the outside side of the curves 1 and 2 in order to leave room to any incoming drivers. If the coast is clear, drivers just need to safely exit the pitlane and rejoin the track.
Teamspeak will be Mandatory for the league, as the race director will use whisper messages to communicate everything needed. Make sure to properly set up TS for whispers, using the same settings as the screenshot below. Speakers must be activated at all times during qualifying and race.
When joining the server you can create your team's subchannel following the steps listed below.