RDHGP S4 - Race 2 - Watkins Glen, New York - 12/11/09

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Stuart Thomson

The Stoat Without Fear ™
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Welcome to Round 2 of the RDHGP S4

Welcome back to the 2009 RDHGP S4. I hope the shock of the Australian lightning in Round 1 didn’t diminish anyone’s eagerness for this League, and only left you clamouring for more of the same, or in some cases, the chance to put things right.

The Albert Park track is very idiosyncratic, with lots of right angles, joined by short, squirty straights, and little or no elevation change. We are putting that right almost immediately, as we move north, from the Terra Australis to the Empire State. We all know Watkins Glen and its various incarnations, so I’m hopeful of a nice close race right through the field again.

Last time, I wrote the following – “While by its very nature, the League environment is more competitive than the Club environment, please remember what makes the GTL Club so unique – our consideration for all other competitors at all times. Let’s try and carry this tradition of clean, fun and considerate racing over into a League environment … I would expect people to wait for someone they have taken off, even if it was accidental.”

After a few pieces of confusion in the Australian aftermath, I will be clarifying my position in the Incidents, Investigations and Penalties section. I urge you all to read and process it, please.

As predicted, the prevention of discussions about laptimes meant that no-one was particularly sure how their times stacked up until we all got on the server. I genuinely think that this is a good thing, and I hope everyone else does. I hope you will all respect the rule for the rest of the season, especially as we are changing track types fairly regularly this year, and so different cars will shine at different tracks. That in itself is a worthwhile result for keeping this rule in place.

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Circuit Notes

Watkins Glen, in upstate New York, is one of the most created tracks in Sim Racing. We are all very familiar with it in all its incarnations. From the deceptively simple 1956-70 GP Circuit, the 1970 reprofiling of the Glen (turning T1 into “The Ninety”, removal of the “Speed Trap” and “Fast Bend”), to the 1975 introduction of the Inner Loop and The Boot section, allowing multiple layouts to be achieved with ease.

RDHGP is using the “Long” layout, including the Boot and the Inner Loop sections. The Inner Loop will be discussed at some length in the Race Director Notes section below.

The Glen is the first time this season we have encountered any real gradients this season (including the test events which were chosen to acclimatise people to the demands they’d be facing in Melbourne), so I expect it to be a nice shift of experience for us and will change the emphasis of our technique sharply in contrast with the preceding round(s).

The downhill braking into T1R The Ninety, those fast uphill Esses where it is so easy to lose momentum, the diving T7R of the Outer Loop, followed by the downhill braking zone and diving entry into T8L - the Chute. A fast, uphill hairpin in T9R, followed by an uphill straight which crests and falls away into a downhill braking zone for T10R, which is then followed by a short uphill straight. With 3 corners still to go in the lap, you can see the difference between previous events and this one. Gradient often changes a good track into a great one, and I think that nowhere is this exemplified better than at the Glen.

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The Race Director has some notes for drivers. Please see the track map above for location of Race Direction note:-

· General note – the kerbs at Watkins Glen are white sections - some raised, some flat - and not the normal multicoloured saw-toothed kerbs we see at most other tracks. Irrespective of this, the normal kerb rule applies, in that the kerb is deemed to be part of the track, but that advantage gained with any part of the wheels beyond the boundary of the kerb is deemed illegal.


· The Start / Finish straight is – like Melbourne - wide, with scope for manouever, and a relatively long run down to T1R, but unlike Melbourne the braking zone is steeply downhill, causing braking efficiency to be degraded. Like Melbourne, I would hope that we are all calm enough to realise that you can only lose a race in the first corner, and not win it. Again, I will not be posing a non-overtake rule there, but also again, if you suffer from an overly aggressive piece of driving from anyone, you are urged report it. For Lap1 - and Lap1 only - there will be no penalty for people going wide and over the kerbs on the outside of T1R, as long as it is only to avoid collisions. This should not be used to deliberately try and gain a racing advantage. If anyone loses a place to someone choosing to use this outside area and there is no accident or potential collision being avoided, you are urged report it.

· T5R & T6L is the Inner Loop Chicane. There are the normal Watkins Glen white kerbs lining this section, which are to be treated as track – but anyone straight-lining the chicane by using the grass or tarmac on the outside or inside of the corners will be deemed as taking an illegal line. Unlike any collision incidents, I urge anyone who witnesses habitual illegal cutting in this section to report it. The key word in the preceding sentence is “habitual”, so if someone drifts across the grass once or twice, that is not habitual. Cutting it every lap is habitual and should be reported. Because of the importance of cutting this section, and because it is a point scoring item - I will review the pole position lap, and if it includes a cut, I will levy a 2 sec penalty and then move down qualifying until I find a clean lap, and that driver will be awarded pole. This will be done after the race, and so will not affect the grid, but it will affect the total points scored.

· T12L is a fast, heavily cambered corner leading onto a short straight, but on the outside exit of this corner is some low friction sand and a very hard wall. People should be aware of the potential consequences of getting too creative in this corner, and more importantly, the consequences to other drivers if you do not give them enough respect in this section. the second half of a set of fast Esses – two wheels within the white lines on exit at all times.

· T13R is the entry to the S/F straight, and is crucial to a good lap, but there is a wall on the outside of this corner very close to the track – so impacts here will mean that the afflicted car will almost certainly remain on track, and on the racing line.

Incidents, Investigations and Penalties

After round 1 there are currently no outstanding Incidents or Investigations, but there are a few Penalties being levied.

4 no-show penalty infractions are being levied:-

Nigel Atkins
Piotrek Blaszczak
Simon Bacon
Stuart Neal

As it was the first race, and some people are new to GPCOS, I will be suspending the punishment until Race3, so if the drivers involved all allocate themselves correctly for Race2, I will rescind the infraction. If they do not, the infraction will stand.

As for Incident reports, let me make clear what I expect so that there are no confusions arising. I expect anyone who feels they have been affected by an incident to file a report. Let me re-stress that – anyone affected by an incident. The only times that I would like people who witness an infraction of penalty when they are not involved will be clearly marked - for instance in this race I have stressed the witnessing of cutting in the Inner Loop should be reported.

As for the waiting / no-waiting rule – in a League, there is no rule that says you have to wait after an incident, so I cannot enforce that as mandatory. However, what I can say is that, in my experience, causing an accident and then not waiting will have 2 major effects on you:-

  • You are more likely to be reported in the first place.
  • The penalty is likely to be heavier than if you waited by way of an apology and / or penitence.
Please read and digest the above, and then you can choose for yourself how you wish to behave. Either show the courtesy you would like to be shown by other people, or behave like a thug and take your chances with the penalty board. The choice is entirely up to you.

I hope that the above is clear to each and every driver.

Please remember, the League staff will only review incidents if they are reported to them.

No report = no review.

Please try and remember the incident reporting guidelines: review, cool off, review again. Only after following the above process, and if you are convinced you still need to report it, should you let the League staff know. Please give as much information as possible during the report (time of incident, drivers involved etc.)

Any accusations or complaints aired in the Chat during or after a race will mean a penalty levied on the person complaining or making the accusations, even if a subsequent official complaint gets found in their favour. I simply will NOT tolerate any post race finger pointing.

Liveries

You have chosen your car and livery already, and you must only drive your chosen car at any time during an RDHGP event. Every driver has a unique livery in this season of RDHGP.

Scoring System

I have extended the points distribution method down to P20 (75% distance completion required) so people can fight for some points no matter where they are on the track, and hopefully have a season long battle with people around them in the League.
The Distribution is as follows (double for the 200km event):

P1 - 25 pts
P2 - 22
P3 - 20
P4 - 18
P5 - 16
P6 - 15
P7 - 14
P8 - 13
P9 - 12
P10 - 11
P11 - 10
P12 - 9
P13 - 8
P14 - 7
P15 - 6
P16 - 5
P17 - 4
P18 - 3
P19 - 2
P20 - 1

1 point for fastest race lap (not double on 200km event)

1 point for qualifying on Pole (not double on 200km event)
 
You're wright Stu, i almost forgotten why i choose the BMW. It was because i wanted to learn race better. So indeed, i should not let the face hang!

Porsches will be the fastest indeed, but i wasn't worried about that to be honest, it was just the handling of the car. But i now already know it was Melbourne overall not being a good track for me. This one is different though. :)
Time to put things right!

You can say that,same thing I found out so on Watglen we will see.
btw nice Avatar Bert
 
I picked the MK1 because for me there is no better car.. theres faster, bigger, newer , lighter what ever.... for me its been the love car of my life from being 9 years old and theres no better feeling (apart from sex)
than driving my :in-love:RS:in-love: down the road and all the heads turn to look at you and traffic beeps with thumbs up..amazing.... Ill dig out a pic
 
I've been trying to put up some pics/vid on the chicane but actually it's like Stuart said long before: it all depends on the traffic around you. Everybody can tell the difference between the grey & the white part... It's just a matter of mutual respect & respect for the race-policies (don't drive on the white :) ).
 
Good idea Kris.

These should clarify the matter.
 

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Well all the different cars and classes in GTL have always baffled me,all the different strengths and weaknesses and abilities of them all i just dont know....so my system tends to be see what me mate Sammy J Simpson is doing and copy :p,then i also know i can mooch a top quality setup as well :D :good:.
Im going to start preparing for The Glen today as well,no more turning up at the start of practice and trying to wing it,the pace is too fierce and all the opposition are too high a calibre to get away with that malarky.
More importantly i need to put personal demons from round one to bed,a very poor display of driving and conduct :(......

Best of luck to everyone for round 2 !! :good: :good:.
 
Hmm, it appears I may fall into 'Borderline' with the way I've been lapping.

May have to take it a bit easier, thanks for clarifying.

Just so you all know - the "Borderline" picture is the wheels right on the edge of the kerb/grass border (took me quite a few goes to get right).

The tyres are tracking half kerb / half grass, and people are likely to report laps where dust is kicked up, and the Borderline entry and exit throws up a little dust - but not as much as a full cut.

Just trying to give everyone the fullest possible picture so that we all know the score.
 
@Melbourne, there were lots of people throwing up dust in some turns cause one wheel hit the gras... me included! But back then I considered this legal due to the "at least 2 wheels on the track rule"!?
This rule and the pictures seem to contradict each other...?

How do I understand this now? Cause I got my 906 setup on the oversteerish side and quite often touch some grass in those SS's while sliding through it :D It doesn't happen every thime, but depends on how well I control that "drift" and is thus still possible!
 
The white/yellow lines bordering the white 'kerb/'runoff' is the racing track. If you keep two wheels inside those lines at all times, you will be ok :good:

The different design of Melbourne's chicanes resulted in grass touching - they were very short sharp apexes, these are longer curves if you get my meaning :D
 
If you was to go illegal through the SS's but you did so to give way or avoid door banging collisions or worse !
would that be deamed as illegal ?? I wouldnt think so but...
If you cut slightly to avoid contact then that is OK, but NOT if you gain any advantage. If you cut in order to pass somebody you must immediately concede the place back, and if you cut while defending and stay ahead the same is true.

Of course, it all comes down to common sense and your own conscience.

BTW Stuart, thankyou for this track, there's no heavy braking like Melbourne (where I struggled with it). Me likey :D
 
· General note – the kerbs at Watkins Glen are white sections - some raised, some flat - and not the normal multicoloured saw-toothed kerbs we see at most other tracks. Irrespective of this, the normal kerb rule applies, in that the kerb is deemed to be part of the track, but that advantage gained with any part of the wheels beyond the boundary of the kerb is deemed illegal.

Please don't forget, I'm talking specifically about the "bus-stop" chicane - the Inner Loop - in the pictures, as that is the most prevalent place for straight-line cutting, and the kerbs in that area are wide enough to take an entire car, without hitting grass, which causes this area to warrant special attention.

Technically, you can be completely on a white kerb, outside the white / yellow line, and still legal as the kerb is deemed part of the track. At Melbourne, none of the kerbs were wide enough for that to happen.

Beyond that, normal rules apply.

Ryan, thanks for jumping in, and please don't take this the wrong way, but please let me clarify the rules and regs in the GTL events and Leagues, as just in case there are some specific rules & regs I deem prudent and want to apply, the drivers won't get 2 possibly contradictory statements.
 
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