RD GP Championship 2017 II

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General Information.jpg

Introduction
The sixth installment of RaceDepartment's largely successful open-wheeler championship; The RaceDepartment Grand Prix Championship is back. Four months of close open-wheeler action at a selection of some of the World's best motor-sporting venues!

The Series Features
The new series of Grand Prix racing will see us head back into the slower Formula 3 cars that we saw in the first seasons of the championship; however, on Reiza's most updated Simulator, Automobilista. We will go out on track in the much approved and much loved Formula 3 F309 which are run weekly in our beloved club events.

This season will play host to seven different circuits, five of which will be fought for points towards the championship standings. A full grid of drivers will be heading out this season in the F309's in the pursuit for glory. The teams will also be hoping to push forward and get the title of RDGPC Season 6 Teams Champion.

Who Can Enter?
Absolutely anyone can sign up for the league, as long as you are a Premium Member at RaceDepartment. There will be a Season Qualifier of which you will have one hour to place in as fast a lap time as possible around the historic circuit of Spielberg, which all drivers will be attending.

Quick Links
 
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The Car
Empty 1.jpg

The F309

The Formula Three F309's are the faster of the two Formula 3 cars featured on Automobilista. The cars feature a monocouque chassis, using slick racing tyres and wings. The engines on these machines are built from a production model block, so that no tuning is allowed, leaving everyone racing with an equal engine. Simple regulations surround the Formula 3 cars, and for more information, continue reading below.

Formula 3 (F309 Car Regulations)
  • Width: 1,850 mm (72.8 in) maximum
  • Wheelbase: 2,000 mm (79 in) minimum
  • Track: 1,200 mm (47 in) minimum
  • Weight: 550 kg (1,210 lb) minimum including driver
  • Active suspension, telemetry, and traction control are forbidden
  • Two-wheel streering only
  • Two-wheel drive only
  • Semi-automatic gearbox, six forward gears (maximum), and one reverse
  • Undrilled ferrous brakes
  • Wheels, width 9.5 in (240 mm), diameter 13 in (330 mm) maximum
  • Fuel capacity: 45 litres (12 US gallons)
  • Controlled fuel from a single supplier, but of a comparative standard to pump/street gasoline (petrol)
  • Stock derived 2000 cc engine with 28 mm (1.1 in) width restrictor, hence about 200 hp (150 kW) between 5,000 and 7,400 rpm
 
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Schedule.jpg

Want to know a bit more of the tracks that we will be running for the league? Check it out below!

Weekend Schedule

  • Practice - 19:00GMT (60 Minutes)
  • Qualifying - 20:00GMT (20 Minutes)
  • Warm Up - 20:20GMT (10 Minutes)
  • Race - 20:30GMT (90 Minutes Approx)
All races will have a formation lap which will run into a standing start, unlike the majority of our RDLMS events and the previous running of the GPC.

Season Qualifier - Spielberg:
Spielberg will host our Season Qualifier, so drivers will be running as fast as they can around a very quick, flowing circuit. The historic Formula 1 venue, located in Austria will be a tough 4.318 km (2.683 mi) for all of the drivers as they push to their limits (and beyond) in a private qualifying session.

Pre-Season - Interlagos:

Interlagos will be playing host to our Pre-Season test. The first time the drivers will be running next to each other during a race. This historic circuit has played host to the Formula 1 Grand Prix for the past three decades, alongside the World Endurance championship in recent years. Each one of our drivers will be pushing on around the 4.309km (2.677mi) circuit comparing their times with each other ready for the start of the season in a few weeks time.
We will be running the Grand Prix layout without the final chicane, meaning our main overtaking locations are into the 'S' do Senna (turns 1 and 2), before flying down into the brakes for turn 4. The middle sector shall prove close racing, but overtaking being difficult for our drivers. Jancao (turn 13) will be the final braking point before slipstream will play a massive effect for the Formula 3 cars.
Heading into this weekend, we shall see how the drivers stack up against each other in a racing situation.

Round 1 - Hockenheim:
Drivers will be heading out at Hockenheim ring, one of the latest tracks for Automobilista. Drivers will be pushing for their best position possible at a circuit that has hosted Formula 1, DTM and the World Rallycross Championship. The 4.574km (2.842mi) circuit will test the skills of the drivers as they have long straights and tight bends to hold their positions on track and in the championship.
The 17 turned circuit has a number of overtaking locations of which we will see the Formula 3's push hard and look for every position possible during the 90 minutes of running. NordKurve (turn 1) will cause some controversy on the opening laps, but turns 2, 3 and 4 will be vital for an overtake through Hairpin (turn 6) which is the biggest braking point on the circuit. Mercedes (turn 8), and Mobil 1 (turn 11) will also prove important, but will be harder to make a move stick. Sachs (turn 12) will be one of the final overtaking locations. The two long straights, specifically Parabolika (turn 5) will be the locations of most slipstream being exploited by the drivers.

Round 2 - Goinia:
"Goinia", also know as the Autódromo Internacional Ayrton Senna is located in Goiania, Brazil. Its most famous use was during the late 80's where the Brazilian MotoGP round raced across the circuit through years 1987 to 1989. The circuit currently runs the Brazilian Formula Three - so a fitting location for our F3 league.
Our drivers will have to show their skill with swooping corners, and no run off area through the faster turns. Curva Um will be a drivers favourite overtaking location coming off of the main straight, just as they pull out of the slipstream. The long right hander will give both drivers a chance to hold onto the position. As long as drivers keep it together, the entire circuit will be a slipstream fest, with overtaking at every possible turn.

Round 3 - Adelaide:
Adelaide will show which of our drivers are the most agile, and can keep their concentration focused when just inches away from concrete barriers. The temporary street circuit located adjacent to the central business district of Adelaide in the East Parklands, proves one of Australia's most famous racing circuits - alongside Melbourne and Bathurst, of course (funny how none of them are permanent circuits, eh?). This particular layout hosted the Formula Grand Prix event for eleven years from 1985 through to 1995.
Our drivers will be looking for overtakes all over the circuit, with drivers showing who has the biggest set of mahoonas into the Senna Chicane, with a major overtaking location at Wakefield (Turn 4). Of course, after Brabham straight, drivers would have had about 15 - 20 seconds of slipstream into Dequetteville Hairpin (turn 11), where drivers will be trying their hardest to complete moves set up through turn 9. The Race Course (Turn 12 through 15) will prove vital when setting up an overtake through Mistral Hairpin (turn 16) before starting the lap again.

Round 4 - Brasilia:
Brasilia, also known as Autódromo Internacional Nelson Piquet is located in the capital of Brazil. This circuit, like Goinia, also host the Formula 3 Brasil series, so again, a fitting location for us to run the cars. It has hosted non-championship rounds for Formula 1 and the Global GT Series, as well as MotoGP and Indycar rumored to have races there.
We will be running the reverse of what is displayed on the map, so drivers will be able to keep their speed up from the exit of turn 3, all the way through until turn 9, which the middle sector being the slowest location. Really, overtakes can happen anywhere, which will leave the drivers, the commentators and the spectators on the edge of their seats, all race long.

Round 5 - Oulton Park:
Oulton Park is the first track our drivers will be heading to this season. It hosts a number of British Motorsporting events, such as the British Touring Car Championship and the British Super Bikes.
The circuit, located in Cheshire, England, will show the true limits of our potentional GPC drivers, as all of our sign-ups will be pushing to the limits (and beyond) through the fast and flowing British circuit in order to push for the final points in their championship running. The drivers will be pushing hard through 17 turns, clocking in 3.307km (2.692mi) per lap in order to achieve their best results possible. We will be running the International layout for the final round, so not only will we have the fast flowing corners such as Druids Corner (turn 15), but we will also be getting the slower chicanes of Britten's (turns 7,8 and 9) and Hislop's (turn 10 and 11) into Knickerbrook (turn 12).
Heading out of the hour and a half long season finale, we will see our Championship Results for Season 6 of the RDGPC.
 
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The Regulations

Core Regulations

Season 6 of the RDGPC will operate in accordance with the 2017 RD League Regulations unless specifically outlined otherwise below.

Additional Regulations for RDGPC Season 6
The rules stated in this section act as a championship season specific appendix to the 2017 RD League Regulation as linked above. In case the rules in this section conflict with the 2017 RD League Regulations, the rules stated here override those linked above.
  1. Race start procedure. At the beginning of each race, drivers will have a short time to get onto the grid, in which a single formation lap will be run. The race leader will decide the pace - no more than 120kph (75mph). At the end of the formation lap, drivers will take their places on the grid and wait until the race start procedure begins. (If a driver does not get to the grid in time, they will start from the pit lane, where they have to wait until the red light turns off before joining the circuit).
  2. Racing red zone infringements. Any red zone infrigements caught by stewards during race start will be reviewed and if a penalty is applicable, it will be done so.
  3. Other infringements. Any other infringements (such as software cheating or illegal drivers) can be reported to the stewards up to 48 hours after a the race. More details on sending an incident report you can look here.
  4. Full-course yellow. For this league, the full-course yellow will not be run through game, but instead will be a Virtual Safety Car (VSC). You will be warned by Race Control that a full course yellow is in effect. You will hear "Virtual Safety Car Starting. Slow down in 5, 4, 3, 2, 1, Virtual Safety Car Is Active" at which point you will need to activate your pit limiter. Any disputes about drivers slowing down in time should be reported to a race steward. Under the VSC period, no overtaking shall be permitted, except when a car has spun or is moving slowly due to potential damage. During this time pits shall remain open. In game, the race will remain green, due to technical reasons. The Stewards will announce that the VSC is ending at least 30 seconds before the countdown will start. You will then hear over the radio "5, 4, 3, 2, 1, Green Flag". Only when you hear green flag will you be allowed to turn off your pit limiter. Again, if there are any disputes about drivers speeding up before the green is called, should be reported to the race steward.
  5. Re-entering the circuit under a full-course yellow. A driver exiting the pits or returning to the track after an incident must always surrender their position to a car already on track. If a car not "on track" rejoins the circuit alongside a car already on track then the latter (on track) car has the right of way.
  6. Real names on TeamSpeak & RDGPC server. All drivers are required to use their real name on TeamSpeak and the Automobilista server for the RDGPC, so that staff members are able to easily identify participants. An abbreviated first name is permitted, but you may be asked to change this if it clashes with the name of another person. (Please note that this is a general requirement as per the rules when racing at RaceDepartment, in any club event or league.)
  7. Team Sign-up procedure: All drivers can register as a single independent driver, but teams that sign up can have a maximum of 4 drivers per team. Mid season team changes are not allowed starting from Pre-Season.
  8. Reporting an Incident Mid-Race: In order to contact race stewards mid-race please type a "t" into the in-game chat box. Any other use of the in game chat is forbidden during qualifying and the race.
Grand Prix Championship Scoring System
The RDGPC will be sporting a new scoring system on RaceDepartment. The scoring system is as it follows:
RDFTSS Scoring System.png

Additional Points:

Pole Position:
2 Points
Fastest Lap: 2 Points
Led a Lap: 1 Point
Led most Laps: 1 Point (addition to the leading a lap point)

Drivers not completing 75% of the race distance will score no points - except bonus points.

Championship standings are determined by:
  1. Highest amount of championship points
  2. If 1. does not suffice: Highest amount of first places, then second places, etc.
  3. If 1. and 2. do not suffice: Best result in the longest race (by time)
 
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The Liveries

This section of the post shall outline the process for creating & submitting skins for the RDGPC Season 6.

NOTE: this shall only contain relevant details regarding how to create and submit skins for the RDGPC and the Support Series, and is NOT a tutorial for creating skins. Information for designing, producing and testing skins may be found here.

Every driver confirmed as an entry for Season 6 of the RDGPC is required to submit a vehicle skin; failure to do so may lead to a penalty. Each driver must supply a skin before the submission deadline (OCT 14), so that the livery may be added to the custom skin pack for the league.

Once a skin pack has been created drivers have to use their skin. If you do not supply a skin, you will be given a default skin under your name.
 
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Custom Skins.jpg

As always, RD Leagues will lure out those creative skinners and for the sixth running of the RDGPC and its all new Official Support Series there is no exception to be had.

The Formula 3 F309 can both be skinned with almost no limits, as long as it's within the RD Rules of no profanity, racism, and other breaching rules.

The cars accepted must be in the .dds format, otherwise we won't upload them into the skin repository.

Also, your vehicle must follow some standard skinning features, to allow for the most realistic and best looking skins. See the screens below for the required.

The Body
car.png

With the file "F309_Body.psd" you will find the main body of the car. As you can see on the right hand side there are many layers. One of the layers is the League Logos, which you must not remove, otherwise your skin will be rejected. Default logos must not be covered.
The numbers have to remain in their position, the same size and font, however, you can choose to have either a white or black number, depending the colour of the car. Any unauthorised changes to the number, and your skin will be rejected.

The Driver, The Gloves and The Helmet
The rest of the car is pretty simple, with no default logos apart from on the helmet, so you are not restricted to what you can put on them, as long as there is no profanity, nudism or any other image/text breaching our rules.

File Naming and DDS Types
File naming and the types of DDS files you need to save each file as, is saved in a Text Document within the download. To avoid people asking in the future, it is also noted down below.

<YourName>.dds (Body skin)
<YourName>.veh (vehicle definition file - Open with Notepad)
<YourName>Driver.dds (driver suit)
<YourName>Helmet.dds (driver helmet)

Body, Helmet - DXT5 ARGB 8bbp | interpolated alpha
Driver suit, Gloves - DXT1 RGB 4bbp | no alpha

Driver suit and Gloves are not mandotary!
The PSDs have appropriate generic alpha layers built in, just save to dds when you've finished painting.

If your skin breaches any of these rules, they will be sent back to you. All new custom paints must be sent to @Joseph Wright as a zip file.

You can download the custom default template HERE.

That's being said, make sure you have fun creating your skins, and be sure to have them too me by the deadline of OCT 14 and will be added to the race server at least 2 days before the first event.
 
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Team Matchmaking.jpg

Use this thread to find a seat or a driver.

If you are a driver, please announce when you are available.

If you are a team driver already and is representing the team, please announce what team you represent, and that you are looking for an additional driver. Only 4 drivers per team, don't forget.

Do not use this thread to make arrangement. Please use private messages for those.
 
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Incident Report.jpg

All racing incidents will will be reviewed by an independent group of staff who hold no affiliation to this league in any way, shape or form. All incidents will be viewed on their merits, and the decisions made by the stewards will be respected even if you disagree with the outcome.

Submitting a Report:
Reports are submitted to @Joseph Wright or @Ole Marius Myrvold via Personal Message, who will then forward them to the stewards. Reports must be submitted within 48 hours of the conclusion of the race. If you would like a racing incident to be looked at, then please make sure you follow the procedure and uphold the standards that are expected of an incident report. This means:
  • Your name, who else is involved, the round number, and the lap of the race on which it occurred.
  • Clear video evidence of the events leading up to, during and proceeding the incident (total length should be ~1 minute or more if necessary).
  • A variety of camera angles from both your opponents, and your own perspective.
  • A copy of the replay file may be requested, so please have this at hand or send it alongside the original report.
  • A text description of the events.

In race penalties (live-stewarding):
There will be a Steward during the races. The steward will watch the race and apply penalties to rule infractions as needed. The penalties can range from a drive-through to a total disqualification from the race.
All the penalties applied will be announced on Teamspeak, therefore making TS mandatory for every driver.
Crashes will also be penalized as follows:
  • Racing Incident = No warning, Race Control will announce it as a racing incident
  • Minor incident = Warning
  • Moderate incident = Drive through
  • Major incident = 30s Stop and Go
  • Double incident = 60s Stop and Go
  • Intentional wreck or third consecutive = Disqualification
All warnings and penalties will be announced by Race Control via TS. You will be referred to by your racing number, followed by your surname.

Post race penalties:
The race stewards will have many different penalties at their disposal. For racing incidents there are time penalties and point penalties that can be issued depending on the severity of the incident(s). If the incident has already been penalized during the race, the post-race penalty won't be considered unless specified by the stewards.

If a time penalty is not deemed fitting, Point penalties will be applied as follows:
  • Minor = 1 point
  • Moderate = 5 points
  • Major = 10 points
You may also be removed from qualifying for the following event depending on the severity of the incident, or suffer a grid penalty in the following race. Any rule breaches in qualifying may also lead to a grid penalty.

As a means of achieving consistent officiating, track cutting during the race (more than two wheels leaving the white/yellow lines and gaining an advantage) will be systematically judged. Drivers who breach Rule 6.1 without 100% throttle lift off for at least 1 second, will be penalised.

Track cuts will be handled by Automobilista anti cut system they have. But if you witness excessive cutting that benefit an opponent, please report to the organizers as an incident report.

Once a report is handled we'll verify with the other driver(s) for their side(s) of the story and upon that, come with a conclusion ASAP.

Important note: Remember that not all incidents are ill intended, some of them might be accidental and the driver eventually will apologize either on the forums or through a PM or on Teamspeak. Just send a report if sure that neither happened and you felt prejiduced by it.
 
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Sign Up.jpg

Do you think you have what it takes to be the sixth RDGPC or the first ever RDGPSS Champion here at RaceDepartment? Sign up to the league then!

The Sign-Up Procedure

Signing up

Please note that signing up requires you to know:
  • the contents of the General Information thread
  • You'll partake every event
  • Signing out of the league prematurely will carry in a long league ban
  • You need to compete in 5 club events WITHIN THE PAST 3 MONTHS
  • You need to be a PREMIUM member to sign up for this league.
  • You do NOT need to have a team before the Season Qualifier. Teams MUST be announced 1 week before Pre-Season.
You can now sign up by replying to this thread using the following template:
Code:
Driver name*:
Car Number*:
Team:
Country*:
Do you agree with RD Leagues Rule Set and will follow it accordingly? Yes/No
*Mandatory
The car number can be from #2 to #99. All 98 numbers will be spread between both series.
The #1 can be used by our Season 5 Champion: Ryan Seltzer

Rules For Entry:

In this new season of RDGPC, we will see a new "Qualification System" to ensure that drivers are placed in the categories respective to their skills. The rules for the Qualification Race are down below:
  1. Drivers must attend the Qualification event - failure to do so will eliminate you from the league.
  2. The Qualification event will consist of 1 single hour long session with each driver being given 12 laps to complete (private qualifying).
  3. The top 6 of Season 5 of RDGPC will automatically qualify RDGPC. They will not have to partake in the Qualifier.
  4. The fastest 24 drivers in the Qualifier will be placed into the RDGPC.
  5. The remaining 5 drivers will be placed into the reserve list
  6. Drivers then must attend the Pre-Season Race - failure to do so will eliminate you from the league and be replaced by the fastest reserve driver.
Sign Up List:
35/54 - Max: 85

Confirmed:
  1. #1 Ryan Seltzer - United States - The Mighty Forth Automatically Qualified
  2. #3 Johnny Stathoros - Greece - Hellenic Racing Association
  3. #6 David Jundt - Switzerland - The Mighty Forth
  4. #7 Matt Cook - United Kingdom - CMGARAGE
  5. #10 Ferdinand Lechner - Germany - The Mighty Forth
  6. #11 Aitor Sintes - Spain - Push Rod Racing Automatically Qualified
  7. #12 Manos Papangleou - Greece - Hellenic Racing Association
  8. #16 Tobias Marquardt - Germany - Banzaaaiii TCC
  9. #19 Matt Le Gallez - Guernsey - LG Racing Automatically Qualified
  10. #21 Bart Zweerink - Netherlands - White Knockels Simracing
  11. #22 Tom Watts - United Kingdom - MK Simsport Automatically Qualified
  12. #24 Dan Long - United Kingdom - MK Simsport Automatically Qualified
  13. #25 Olivier Louis - France - Kinka Racing
  14. #26 Tamas Pazsy - Hungary - Banzaaaiii TCC
  15. #27 Carlos Alba - Spain - TBA
  16. #28 Jean-Pierre Perre - France - Kinka Racing
  17. #31 Ken Verhagen - United States - TBA
  18. #33 Jeremy Mook - Netherlands - Tech 3 Racing
  19. #37 Christian Zoerner - Germany - STAX Racing
  20. #40 Craig Patteson - Guernsey - Racers In Pyjamas
  21. #44 Mark Breslin - United Kingdom - The Mighty Forth
  22. #51 Theo van den Brink - Netherlands - Tech 3 Racing
  23. #60 Pavel Koshkin - Russia - TBA
  24. #65 Frans van der Linden - Netherlands - White Knockels Simracing
  25. #66 Ronny van Rooij - Netherlands - White Knockels Simracing
  26. #72 Fabrice Bourguignon - France - Gorace.fr
  27. #73 Tero Dahlberg - Finland - Ajira Racing
  28. #76 Dan Oniell - United Kingdom - Racers In Pyjamas
  29. #77 Rodrigo Cascaes - Brazil - w3race
  30. #80 Allan Roloff Groth - Denmark - Copenhagen APEX
  31. #88 Tom Lombearts - Belgium - White Knockels Simracing
  32. #90 Matt Beavis - United Kingdom - MK Simsport
  33. #91 Steve Le Gallez - Guernsey - LG Racing Automatically Qualified
  34. #96 Andre Felisberto - Brazil - w3race
  35. #99 Antonio Navarro - Spain - TBA
 
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Season Qualifier.jpg

What is the "Qualifier"?
The Season Qualifier will allow drivers to be placed on a grid where they will be most competitive and the racing will be the closest. All drivers wanting to compete in the league (excluding the top 6 from RDGPC S5 who have confirmed their place) will have to place in at least 1 valid lap during the course of the session. Information, rules and timings below.

Circuit_Red_Bull_Ring.svg.png

Track Description
Spielberg will host our Season Qualifier, so drivers will be running as fast as they can around a very quick, flowing circuit. The historic Formula 1 venue, located in Austria will be a tough 4.318 km (2.683 mi) for all of the drivers as they push to their limits (and beyond) in a private qualifying session.

Event Schedule - September 30th
  • Open Practice - 17:00GMT (120 Minutes)
  • Official Qualifying - 19:00GMT (60 Minutes)
Stewards Notes
  • Please review the latest additions to the regulations before joining.
  • Please read and familiarize yourself with the Rules and Information beneath.
  • Please make sure your line-up is up to date. Communicate any changes to @Joseph Wright via a private conversation. The current state of your line-up can be found in the Sign-Up thread.
Rules and Information
  • All drivers must attend the Qualifying session.
  • Drivers may enter the server at any point during the Qualifying session.
  • Drivers will only have 12 laps (including in laps and out laps) available to them.
  • Once you have completed all your laps, you need to leave the server.
  • No in-game chat is allowed apart from admins from the start of Qualifying (19:00GMT).
  • The official qualifying results will be posted no more than 3 days after the conclusion of the session.
  • After qualifying, drivers have two weeks to confirm their teams. If you do not confirm a team, you may be removed from the qualifying list.
 
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Pre-Season.jpg

Why are we running a Pre-Season?
We need to ensure that we have got everything working perfectly, including formation laps, safety car periods, admin commands and also it gives you a chance to learn a few things about your competitors. So get on in there and push your hardest!

1200px-Circuit_Interlagos.svg.png

Track Description
Interlagos will be playing host to our Pre-Season test. The first time the drivers will be running next to each other during a race. This historic circuit has played host to the Formula 1 Grand Prix for the past three decades, alongside the World Endurance championship in recent years. Each one of our drivers will be pushing on around the 4.309km (2.677mi) circuit comparing their times with each other ready for the start of the season in a few weeks time.
We will be running the Grand Prix layout without the final chicane, meaning our main overtaking locations are into the 'S' do Senna (turns 1 and 2), before flying down into the brakes for turn 4. The middle sector shall prove close racing, but overtaking being difficult for our drivers. Jancao (turn 13) will be the final braking point before slipstream will play a massive effect for the Formula 3 cars.
Heading into this weekend, we shall see how the drivers stack up against each other in a racing situation.

Weekend Schedule
  • Practice - 18:00GMT (60 Minutes)
  • Qualifying - 19:00GMT (20 Minutes)
  • Warm Up - 19:20GMT (10 Minutes)
  • Race - 19:30GMT (45 Minutes Approx / 25 Laps)
Stewards Notes
  • Please review the latest additions to the regulations before joining.
  • Please read and familiarize yourself with the Rules and Information beneath.
  • Please make sure your line-up is up to date. Communicate any changes in the Sign-Up thread. The current state of your line-up can be found there too.
Important Rules and Information
  • No in-game chat is allowed apart from admins from the start of Practice.
  • You need to be in TS at all times from the start of Practice to the conclusion of your race.
  • No exiting pit lane before the green light is shown at the Start of Qualifying - any driver doing so will suffer a penalty.
  • Blocking is not allowed during Qualifying - if someone is overtaking you, do not alter your line to defend.
 
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Absense Report.jpg

In case you're not available to drive at one of the rounds, please let us know down below using the following layout:
Code:
Round Number:
Reason:
Name of Substitute Driver: @DriverName

Please note:
  • You may only sign out of a maximum of one event. If you sign out of 2 events, you will be removed from the league with a league ban.
  • You must sign out at least 24 hours before the start of the event (17:00GMT on the Friday).
  • You MUST have a reserve driver to sign out of the race weekend.
 
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Round 1.jpg

Circuit_Hokenheimring.png

Track Description
Drivers will be heading out at Hockenheim ring, one of the latest tracks for Automobilista. Drivers will be pushing for their best position possible at a circuit that has hosted Formula 1, DTM and the World Rallycross Championship. The 4.574km (2.842mi) circuit will test the skills of the drivers as they have long straights and tight bends to hold their positions on track and in the championship.
The 17 turned circuit has a number of overtaking locations of which we will see the Formula 3's push hard and look for every position possible during the 90 minutes of running. NordKurve (turn 1) will cause some controversy on the opening laps, but turns 2, 3 and 4 will be vital for an overtake through Hairpin (turn 6) which is the biggest braking point on the circuit. Mercedes (turn 8), and Mobil 1 (turn 11) will also prove important, but will be harder to make a move stick. Sachs (turn 12) will be one of the final overtaking locations. The two long straights, specifically Parabolika (turn 5) will be the locations of most slipstream being exploited by the drivers.

Weekend Schedule

  • Practice - 19:00GMT (60 Minutes)
  • Qualifying - 20:00GMT (20 Minutes)
  • Warm Up - 20:20GMT (10 Minutes)
  • Race - 20:30GMT (90 Minutes Approx / 60 Laps)
Stewards Notes
  • Please review the latest additions to the regulations before joining.
  • Please read and familiarize yourself with the Rules and Information beneath.
  • Please make sure your line-up is up to date. Communicate any changes in the Sign-Up thread. The current state of your line-up can be found there too.
Important Rules and Information
  • No in-game chat is allowed apart from admins from the start of Practice.
  • You need to be in TS at all times from the start of Practice to the conclusion of your race.
  • No exiting pit lane before the green light is shown at the Start of Qualifying - any driver doing so will suffer a penalty.
 
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Round 2.jpg

1200px-Autódromo_Internacional_Ayrton_Senna_(Goiânia)_track_map_(Brazil)--Mixed_circuit.svg.png


Track Description
"Goinia", also know as the Autódromo Internacional Ayrton Senna is located in Goiania, Brazil. Its most famous use was during the late 80's where the Brazilian MotoGP round raced across the circuit through years 1987 to 1989. The circuit currently runs the Brazilian Formula Three - so a fitting location for our F3 league.
Our drivers will have to show their skill with swooping corners, and no run off area through the faster turns. Curva Um will be a drivers favourite overtaking location coming off of the main straight, just as they pull out of the slipstream. The long right hander will give both drivers a chance to hold onto the position. As long as drivers keep it together, the entire circuit will be a slipstream fest, with overtaking at every possible turn.

Weekend Schedule
  • Practice - 19:00GMT (60 Minutes)
  • Qualifying - 20:00GMT (20 Minutes)
  • Warm Up - 20:20GMT (10 Minutes)
  • Race - 20:30GMT (90 Minutes Approx / 68 Laps)

Stewards Notes
  • Please review the latest additions to the regulations before joining.
  • Please read and familiarize yourself with the Rules and Information beneath.
Important Rules and Information
  • No in-game chat is allowed apart from admins from the start of Practice.
  • You need to be in TS at all times from the start of Practice to the conclusion of your race.
  • No exiting pit lane before the green light is shown at the Start of Qualifying - any driver doing so will suffer a penalty.
 
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Round 3.jpg

1200px-Adelaide_(long_route).svg.png

Track Description
Adelaide will show which of our drivers are the most agile, and can keep their concentration focused when just inches away from concrete barriers. The temporary street circuit located adjacent to the central business district of Adelaide in the East Parklands, proves one of Australia's most famous racing circuits - alongside Melbourne and Bathurst, of course (funny how none of them are permanent circuits, eh?). This particular layout hosted the Formula Grand Prix event for eleven years from 1985 through to 1995.
Our drivers will be looking for overtakes all over the circuit, with drivers showing who has the biggest set of mahoonas into the Senna Chicane, with a major overtaking location at Wakefield (Turn 4). Of course, after Brabham straight, drivers would have had about 15 - 20 seconds of slipstream into Dequetteville Hairpin (turn 11), where drivers will be trying their hardest to complete moves set up through turn 9. The Race Course (Turn 12 through 15) will prove vital when setting up an overtake through Mistral Hairpin (turn 16) before starting the lap again.

Weekend Schedule
  • Practice - 19:00GMT (60 Minutes)
  • Qualifying - 20:00GMT (20 Minutes)
  • Warm Up - 20:20GMT (10 Minutes - Will be adjusted so the race starts at 20:30GMT sharp)
  • Race - 20:30GMT (90 Minutes Approx / 68 Laps)

Stewards Notes
  • Please review the latest additions to the regulations before joining.
  • Please read and familiarize yourself with the Rules and Information beneath.
Important Rules and Information
  • No in-game chat is allowed apart from admins from the start of Practice.
  • You need to be in TS at all times from the start of Practice to the conclusion of your race.
  • No exiting pit lane before the green light is shown at the Start of Qualifying - any driver doing so will suffer a penalty.
 
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Round 4.jpg

610px-Autódromo_Internacional_Nelson_Piquet_in_Brasília.svg.png

Track Description
Brasilia, also known as Autódromo Internacional Nelson Piquet is located in the capital of Brazil. This circuit, like Goinia, also host the Formula 3 Brasil series, so again, a fitting location for us to run the cars. It has hosted non-championship rounds for Formula 1 and the Global GT Series, as well as MotoGP and Indycar rumored to have races there.
Drivers will be able to keep their speed up from the exit of turn 10, all the way through until turn 4, which the middle sector being the slowest location. Really, overtakes can happen anywhere, which will leave the drivers, the commentators and the spectators on the edge of their seats, all race long.

Weekend Schedule
  • Practice - 19:00GMT (60 Minutes)
  • Qualifying - 20:00GMT (20 Minutes)
  • Warm Up - 20:20GMT (10 Minutes - Will be adjusted so the race starts at 20:30GMT sharp)
  • Race - 20:30GMT (90 Minutes Approx / 51 Laps)

Stewards Notes
  • Please review the latest additions to the regulations before joining.
  • Please read and familiarize yourself with the Rules and Information beneath.
Important Rules and Information
  • No in-game chat is allowed apart from admins from the start of Practice.
  • You need to be in TS at all times from the start of Practice to the conclusion of your race.
  • No exiting pit lane before the green light is shown at the Start of Qualifying - any driver doing so will suffer a penalty.
 
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Round 5.jpg

800px-Oulton_Park_Circuit_Map_2013.svg.png

Track Description
Oulton Park is the first track our drivers will be heading to this season. It hosts a number of British Motorsporting events, such as the British Touring Car Championship and the British Super Bikes.
The circuit, located in Cheshire, England, will show the true limits of our potentional GPC drivers, as all of our sign-ups will be pushing to the limits (and beyond) through the fast and flowing British circuit in order to push for the final points in their championship running. The drivers will be pushing hard through 17 turns, clocking in 3.307km (2.692mi) per lap in order to achieve their best results possible. We will be running the International layout for the final round, so not only will we have the fast flowing corners such as Druids Corner (turn 15), but we will also be getting the slower chicanes of Britten's (turns 7,8 and 9) and Hislop's (turn 10 and 11) into Knickerbrook (turn 12).
Heading out of the hour and a half long season finale, we will see our Championship Results for Season 6 of the RDGPC and it's Official Support Series.

Weekend Schedule
  • Practice - 19:00GMT (60 Minutes)
  • Qualifying - 20:00GMT (20 Minutes)
  • Warm Up - 20:20GMT (10 Minutes - Will be adjusted so the race starts at 20:30GMT sharp)
  • Race - 20:30GMT (90 Minutes Approx / 63 Laps)

Stewards Notes
  • Please review the latest additions to the regulations before joining.
  • Please read and familiarize yourself with the Rules and Information beneath.
Important Rules and Information
  • No in-game chat is allowed apart from admins from the start of Practice.
  • You need to be in TS at all times from the start of Practice to the conclusion of your race.
  • No exiting pit lane before the green light is shown at the Start of Qualifying - any driver doing so will suffer a penalty.
 
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Empty 2.jpg

The RaceDepartment Grand Prix Championship continues on with Season number six taking center stage in the Open Wheel World here. With the Top 10 drivers from RDGPC S5 already confirmed as the Top Split drivers for this season, we have 44 other spots open in our two splits.

With all the information coming out very shortly, lets start a wonderful discussion down below!
 
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Hm... well this came quicker than I was expecting. So I still havent found my two wonderful drivers to join Tech 3 Racing for this season. Message me if you wish to join the team :thumbsup:

EDIT: 2 drivers have now been found. :)
 
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