RallyCross PRO (Part 1 of 2)

Cars RallyCross PRO (Part 1 of 2) 1.1

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Poopenshnapples

100RPM
Original poster
Apr 20, 2017
195
64
33
Poopenshnapples submitted a new resource:

RallyCross PRO - High-Powered RallyCross Cars

RallyCross PRO
(Converted from rF1 to AMS)
View attachment 294043

650hp/650tq
Turbocharged
4WD
1300kg +-

Comes with 6 RX cars:
- Citroen DS3 RX
- Mitsubishi EVO X RX
- Ford Focus RX
- Peugeot 208 RX
- VW Polo R RX
- Hyundai Veloster RX

**********File too large for RaceDepartment*************
https://www.dropbox.com/s/zfil79qu6sgmdb7/RallyCross PRO v1.0.7z?dl=0
**************************************************************


Install:
Merge this "Automobilista" folder...
Read more about this resource...
 
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czajson7

1RPM
Jul 10, 2017
1
0
29
Great work! I really, really like this mod. Everything is superb, except for one little thing.
When I'm trying to skid, and go beyond some angle, something is holding the car back.
It feels like Vehicle Stability Control. In my opinion it takes away the whole fun
The Lancer Evo Rallycross version from Dirt Series rotates beautifully, and don't have that.
If anyone can tell me how to turn it off, or change it I will be super thankful.
 

Poopenshnapples

100RPM
Original poster
Apr 20, 2017
195
64
33
Great work! I really, really like this mod. Everything is superb, except for one little thing.
When I'm trying to skid, and go beyond some angle, something is holding the car back.
It feels like Vehicle Stability Control. In my opinion it takes away the whole fun
The Lancer Evo Rallycross version from Dirt Series rotates beautifully, and don't have that.
If anyone can tell me how to turn it off, or change it I will be super thankful.
Hello!
This is the code in the .HDV's of all of them:
(The "//" before the line means "ignore completely" to the computer/game engine)

//TractionControlGrip=(1.00, 0.20) // average driven wheel grip multiplied by 1st number, then added to 2nd
//TractionControlLevel=(0.30, 0.90) // effect of grip on throttle for low TC and high TC
//ABS4Wheel=0 // 0 = old-style single brake pulse, 1 = more effective 4-wheel ABS
//ABSGrip=(1.00, 0.20) // grip multiplied by 1st number and added to 2nd
//ABSLevel=(0.30, 0.90) // effect of grip on brakes for low ABS and high ABS

You may have some settings enabled in the main menu, as I have a VERY difficult time keeping the rear wheels behind me!
 
Aug 7, 2019
8
7
56
Hi, the mod is really a blast but i have a minor problem that's been really annoying me. It's a problem with the ford skin in the Martini car and the Ford perrmance one, it looks like the Hoonigan skin is underneath. you even get a psd file to edit but i can't fix it myself, i get to remove the hoonigan thing but in game the car looks too shiny.
20200415174946_1 - copia.jpg 20200415175741_1.jpg 20200415174745_1.jpg
 
Aug 7, 2019
8
7
56
Hi, the mod is really a blast but i have a minor problem that's been really annoying me. It's a problem with the ford skin in the Martini car and the Ford perrmance one, it looks like the Hoonigan skin is underneath. you even get a psd file to edit but i can't fix it myself, i get to remove the hoonigan thing but in game the car looks too shiny.
View attachment 363541 View attachment 363540 View attachment 363542
Finally i fixed it, after hours in photoshop and watching videos i realized it was something with the alpha layer.
20200417100628_1.jpg 20200417100444_1.jpg
If someone is facing the same problem just dm me and i will send you the dds file.
 

Poopenshnapples

100RPM
Original poster
Apr 20, 2017
195
64
33
Finally i fixed it, after hours in photoshop and watching videos i realized it was something with the alpha layer.
View attachment 363903 View attachment 363904
If someone is facing the same problem just dm me and i will send you the dds file.
Sorry to take so long to reply but I kept these skins with that Alpha layer since it looked cooler... at least to me :p
 
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