RaceRoom Update Notes: New Tracks, New Cars and New Features

RufGTI

250RPM
The thing that stopped me playing RaceRoom is its pricing model. I wouldn't say that cars or tracks are too expensive in general. However, buying all of the current content for a set price (Premium Pack) and then having to buy all upcoming content for the normal price is a stupid concept. It means that a customer makes a better deal the longer he waits, which would be the nightmare of any economist. I understand that distributing new content to Premium Pack owners for free or only a few cents wouldn't pay off for S3S but the current system definitely needs an overhaul.
 
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When I make a pass I stay on that line, I don't get in front of the car I just passed. So maybe that's the problem with those who think the AI rams them? I just stated that I passed 12 cars over a 40 minute race and the AI were very well behaved except the second place car blocked me (which was very realistic...Assetto Corsa AI does the same thing...I like that:)) and after I passed him he gave me a little nudge like he was miffed at me? So I personally think R3E AI is very good. But maybe the circumstances are different that you guys are experiencing?
I'm just saying that to take away AI spinning off or crashing is not the right move, that's realistic and immersive:
I can't wait for cars to catch fire and to drive thru smoke from those fires and have oil on the track cause crashes and stuff like that. That's where this SIM racing needs to go, more realistic immersive elements!
No the problem is not when passing ai cars, it is when you are already ahead and there is a faster ai car behind. Sometimes it can make the pass cleanly and that is great but a lot of the time it just takes you out even if you have the line! The fact that you passed all the ai cars suggest that maybe you had them at an easy level! What generally happens to me is I would be fighting a car in front which allows the car behind to catch up and as we are fighting each other it is always me that gets rammed off track! So frustrating because this sim could be so good if this was sorted! That is my opinion anyway and I understand that some people have no issue with the ai but for me it is unplayable if you want a good fair fight as it is not much fun lowering the level of the ai and strolling to victory.
 

F_B

1000RPM
Premium
Updating to DX11 would be the cherry on the cake and I'd return to Raceroom more often I guess since their packages feature really nice and unique cars which you don't find in many other sims. However I don't know how realistic or "soon" DX11 might be for them.
 

GTR233

500RPM
Congrats to Sector3 : this is what I call good communication :thumbsup:



...SimbinUK brother studio should take a lesson from it :D
 

BrunoB

500RPM
Premium
At the moment Raceroom is my favorite - but but but I have never understood why the S3 team consider it completely unnessesary to list the individual laptimes in Practice and LB mode.
The only thing Raceroom does list is your personal BEST laptime.
But ofcourse in real life nobody is interessted if a setup change does make the car faster or slower.
Right?:sneaky:
And yes I know that you can install some 3rd party progs that does make it possible to list the individual laptimes - but there is a funny discrepancy between announcing a certain racing game as a sim and at the same time being completely uninteressted in listing the cars individual laptimes inside this socalled "sim".
Hehe my own "solution" in as example LB mode have until now been to quickly stop the car after every finishing line and then with a pocket calculator calculate the actual laptime by adding the difference value that is shown for about 2 sec(!) when you cross the line with the PB that is all that Raceroom is able to list.:poop:

ByTheWay: Does this maybe reveal the degree of interest the S3 devs has in making this socalled sim(ulator) realistic?:whistling:

EDIT: Replaced ‎"deducting the difference" with "adding the difference"...:x3:
 
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I would love to have two clicks to race too

Post, track, car and AI; select race.

Having to then click, multiple buttons, then see the grid, then race again is just unecessary.

If I want to see the grid, then I will select timings.
 
this sim is one of my favarite but with direct drive wheel it's feels like driving on ice no road effect at all!When they will fix that?
 

OzzyNeil

100RPM
Would be great if Devs could package that AI learning software into an something that we could use within the game.
We could test and share stuff for much faster results, and personally would enjoy it as a break from racing.
30 years of sim racing and I'm still waiting for something better than what we have currently.
hopefully this is step forward.
 
That AI learning tool seems very promising. My main gripe about R3E's AI isn't the aggression, but that it's generally too slow in tight corners and too fast in sweepers to the point it's unfair. They also crash quite a bit on some tracks (going off track, oversteering or riding the kerbs too much)

This of course is track and car dependant, but I really hope the tool addresses these issues and will make imo the best AI there is :thumbsup:
 

Luke Maney

100RPM
Premium
He he, you know we love these cars aswell ! Since the beginning of R3E development and even before, 70's F1 and Can Am have always been part of our content list plans, especially Can Am and Gr6 - Gr7 prototypes, but so far some others contents always got the priority. Hopefully, they will happen one day ;)
I appreciate your reply.
 

Luke Maney

100RPM
Premium
I like the fact that the AI goes off or rides the curbs, its realistic. RE3 the AI is really good in my opinion...compared to rFactor AI its night and day. I hate the fact that the AI is super quick right off bat in P1, If they would gradually work up to a fast pace that would be better. But I'm not complaining that they are too realistic in that they spin off and slide off and ride the curbs sometimes. I guess most of you guys have not have not cut your teeth (so to say)h on rFactor like I did that's why you have no baseline to compare R3E AI with? rFactor AI was crap, they would stop on track, they would punt you and they shifted weird so the replays would be funky...
 

Sil

25RPM
I am a slow racer, I have gotten better in RR, not particularly faster, but better, so I have less of a issue with the ramming, but I did have issues, I am just not sure that "git gud" is useful, the game has AI scale, it acknowledges that there is a span of talent in the user base, I feel that should also be reflected in the AI behavior. I stuck with it despite a lot of frustration, because the benefits of the game made it seem a good reward for me to learn to adapt. How many just give up?
I agree with this, as a matter of fact since quite some years, i was thinking that AI should reflect more each driver, good or bad.
So i had in mind a way of doing this: the pilot would do a hotlap with his best lap, this lap would be then fed to a plugin that would take his lap as exemple so the AI would be competitive with the pilot.
I cant explain better due to english not being my native language, but you see what i mean. It is really frustrating when you know at every turn how the AI will be and on the turns they are slow you can pass one car every lap in THAT turn. On other turn they are too fast, so if you pass a car, he will pass you again on THAT turn. This ruins the race and also make the pilot have to adapt to AI instead of the contrary !
This idear i have since i drove on GTR2 where clearly AI were the downside if it.

So that was just my thinking about AI, and this goes to all simulators around.
If this is utopic or else, dont hesitate to tell me ;)

Regards,
Silvano
 

Cote Dazur

1000RPM
That is my opinion anyway and I understand that some people have no issue with the ai but for me it is unplayable if you want a good fair fight
Just to add to your comment, what you are saying is a bit extreme, yes there is issues but it is not unplayable!
To be fair I enjoy the AI in R3E, as I enjoy most AI. They all have their quirks, but with a little patience and adequate settings they can be made to play nice. R3E AI is particularly playful and since most series are well balanced, some good fun can be had with them.
Any improvement with AI here and everywhere are very welcome.
AI behaviour is also very dependent on cars and tack combo. The Audi TT at the first chicane at Salzburgring can be a handful. :D
 
Just to add to your comment, what you are saying is a bit extreme, yes there is issues but it is not unplayable!
To be fair I enjoy the AI in R3E, as I enjoy most AI. They all have their quirks, but with a little patience and adequate settings they can be made to play nice. R3E AI is particularly playful and since most series are well balanced, some good fun can be had with them.
Any improvement with AI here and everywhere are very welcome.
AI behaviour is also very dependent on cars and tack combo. The Audi TT at the first chicane at Salzburgring can be a handful. :D
It does sound a bit extreme I know, I am prob being a bit harsh but when you have been punted off so many times and know it will happen then I just think whats the point ya know! I do feel a bit sorry for the devs though as some people say ai is too slow, others too fast, some say too aggressive while others think not aggressive enough so what do they do? As for the guy who thinks rfactor ai is bad, this just sums up how personal ai is I suppose as I find it the best ai around by far although it lacks in other things like tracks which raceroom is great!
 
It is a good thing Studio 397 has poached Feels3 from S3S, he must have been sitting there twiddling his thumbs, as there hasn't been any new tracks for this sim for a long time. Without him I wonder what the quality of their new tracks will be like now.

Ps.
And well done Studio 397 for employing a great track creator like Feels3.
We can go back and look at the threads from before he went to S3 begging ISI to hire him (I certainly did). His mod tracks for rF2 from that time period still look better (more natural) than the latest official tracks from S397. His work at S3 has been exemplary.

I hope he will be the boss of the track-making department and can hire others like him. S397 needs the help desperately. And sorry if S3 is in some sort of financial or other trouble that they could not keep him. The natural feel of the tracks (and updates) since he joined is a very major element of the appeal of R3E.
 
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Nano10

75RPM
Every time you reach a turn you have to start praying so that they don't hit you from behind and get you off the track.

It is a very expensive game, supposedly a simulator and this aggression has nothing fun for me.
 

BrunoB

500RPM
Premium
So i had in mind a way of doing this: the pilot would do a hotlap with his best lap, this lap would be then fed to a plugin that would take his lap as exemple so the AI would be competitive with the pilot.
I cant explain better due to english not being my native language, but you see what i mean. It is really frustrating when you know at every turn how the AI will be and on the turns they are slow you can pass one car every lap in THAT turn. On other turn they are too fast, so if you pass a car, he will pass you again on THAT turn. This ruins the race and also make the pilot have to adapt to AI instead of the contrary !
This idear i have since i drove on GTR2 where clearly AI were the downside if it.
So that was just my thinking about AI, and this goes to all simulators around.
If this is utopic or else, dont hesitate to tell me ;)
Your idea is not complete utopic @Sil
Actually a sim created long before some of todays simmers did drop their pacifier :laugh: had a rather similiar tool to personalize the AIs driving.
Im talking about the legendary NR2003 and its different mods.
If you started NR2003 up in dev mode it was possible to drive a special lap that at the same time generated some socalled lp-files.
When these lp-files then afterwards was included in the track folder then the AI cars used them in situations where they were needed.
Hehe the name of the files tell something of which situations the AI used them.

limp.lp
maxpanic.lp
maxpit0.lp
maxrace.lp
minpanic.lp
minpit0.lp
minrace.lp
pace.lp
pit0.lp
race.lp
raceline.lp
 
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