RaceRoom Update Notes: New Tracks, New Cars and New Features

Durge Driven

1000RPM
rfactor2 for 7 years you can pick grid, all ISI work

You can swap cars in garage............ no other sim I know does this ......they so dated


I support and buy all RR so disagrees fall on deaf ears :barefoot:
 
Strongly agree AI is the worst, and physical ones too.

But Curb your entushiasm already promised 100 times that they were going to improve and here we are, being pushed off the track
Have to agree with this! I have lost count of the amount of times I have rage quitted against the ai because of getting rammed up the backside! Have tried adaptive ai and fixed but it makes no difference, they are just too aggressive under the brakes and don't react at all even if you brake just a tiny bit earlier than normal and so that leaves you with no confidence at all when a car is close behind! Its a pity because vr is great, sound is brilliant, great selection of tracks and cars but I am sorry this ai is rubbish and so the game is pretty useless to me until addressed but I am hopeful! Until then I will continue with Rfactor
 

Martin Fiala

5000RPM
Premium
Friendly reminder that if you have issues with the AI, it's most often your own driving that's responsible. Not always, but way too often. Some of the long-time complainers about bad AI in Raceroom have in past demonstrated this quite well with their clips of the supposed "bad AI". Most notably - early braking compared to what the AI expects, divebombing the AI and so on.

Edit: LOL, the disagrees.
 
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Yes I have seen some of these clips and I am sure sometimes I am at fault but 90% of the time it is just wreckless ai who are programmed to brake at a certain spot taking no particular interest as to what is already on that spot! I don't have this issue with Rfactor or even Pcars for that matter! I have bought a lot of tracks and cars for this sim and I know it has great potential but I feel everything is geared towards online racing these days and ai is becoming increasingly overlooked! I am also not a novice sim racer so I am pretty good with my lines and braking but it seems to me at least that the ai lack awareness of whats immediately around them!
 

melanieuk

250RPM
Yet more content and physics, physics, physics, physics updates or tweaks, for the past how much 6 Years, 2013 this game was released on steam, and it has the least people playing it at any given time, German sim racers are the ones that are keeping it alive, Free to Play games doesn't do it on Steam, they receive the least advertisement and least exposure.

It is a good thing Studio 397 has poached Feels3 from S3S, he must have been sitting there twiddling his thumbs, as there hasn't been any new tracks for this sim for a long time. Without him I wonder what the quality of their new tracks will be like now.

Ps.
And well done Studio 397 for employing a great track creator like Feels3.
 

Martin Fiala

5000RPM
Premium
It is a good thing Studio 397 has poached Feels3 from S3S, he must have been sitting there twiddling his thumbs, as there hasn't been any new tracks for this sim for a long time.
Just for the sake of objectivity - while I do not think releasing tracks is some kind of contest, if I'm counting correctly, Sector 3 have released 3 tracks for Raceroom in 2018 and 1 so far in 2019, with 2 more now confirmed to be coming soon and four more licensed in the meantime.

Meanwhile, S397 have released two tracks in that same time period, with a third one nearing release, and one semi-released (as it was an update for a track that was available for quite some time already).

Personally, I wouldn't say either of the developers have been particularly slacking (or noticeably more productive) in this aspect or "twiddling their thumbs", with similar amount of work being done and released by both, but that's just me I guess.
 

Jonathan Young

100RPM
Premium
This is good to hear. Intrigued to know what the new content is going to be. I like Raceroom, it’s my second favorite sim. It ha great content and it’s really nicely packaged together unlike RF2. But they can’t go out for too much longer with that geriatric engine. If RR was upgraded to a more modern engine it would be a front-runner in the sim market.
 

Luke Maney

100RPM
Premium
When I make a pass I stay on that line, I don't get in front of the car I just passed. So maybe that's the problem with those who think the AI rams them? I just stated that I passed 12 cars over a 40 minute race and the AI were very well behaved except the second place car blocked me (which was very realistic...Assetto Corsa AI does the same thing...I like that:)) and after I passed him he gave me a little nudge like he was miffed at me? So I personally think R3E AI is very good. But maybe the circumstances are different that you guys are experiencing?
I'm just saying that to take away AI spinning off or crashing is not the right move, that's realistic and immersive:
I can't wait for cars to catch fire and to drive thru smoke from those fires and have oil on the track cause crashes and stuff like that. That's where this SIM racing needs to go, more realistic immersive elements!
 

anthony monteil

Sector3 Studios
Did new cars get mentioned, I missed that part?

R3E if your reading this, I would like the damage to be more realistic and I would like to see more old school race cars like Can Am and seventies F1?
He he, you know we love these cars aswell ! Since the beginning of R3E development and even before, 70's F1 and Can Am have always been part of our content list plans, especially Can Am and Gr6 - Gr7 prototypes, but so far some others contents always got the priority. Hopefully, they will happen one day ;)
 

CDwyer

100RPM
Friendly reminder that if you have issues with the AI, it's most often your own driving that's responsible. Not always, but way too often. Some of the long-time complainers about bad AI in Raceroom have in past demonstrated this quite well with their clips of the supposed "bad AI". Most notably - early braking compared to what the AI expects, divebombing the AI and so on.
I am a slow racer, I have gotten better in RR, not particularly faster, but better, so I have less of a issue with the ramming, but I did have issues, I am just not sure that "git gud" is useful, the game has AI scale, it acknowledges that there is a span of talent in the user base, I feel that should also be reflected in the AI behavior. I stuck with it despite a lot of frustration, because the benefits of the game made it seem a good reward for me to learn to adapt. How many just give up?
 

Martin Fiala

5000RPM
Premium
I am just not sure that "git gud" is useful, the game has AI scale, it acknowledges that there is a span of talent in the user base, I feel that should also be reflected in the AI behavior
My point wasn't really "git gud", though (well, in a way, maybe, but not really). More like "think about what you're doing, the problem might not be the AI, it might be your bad habits" and "analyze what happened and why objectively", and also "set your AI accordingly" (or, preferably, train the adaptive AI appropriately).

I am also quite slow. Most of the time, when I have some issue with the Raceroom AI, it's absolutely my fault because *I* did something wrong, and I can't blame the AI for not being able to anticipate that or respond to it. Even humans will have trouble responding fast enough or predict your actions on track if you do something they did not anticipate, let alone a relatively simple game AI. For example, if you brake noticeably earlier than you should, people *will* rear-end you too, because they simply didn't expect that.

And we have plenty of slow(er) drivers having no real issues with the AI, so it's really not about pace.

There are some issues with the AI, clearly. But, as suggested, people are also generally pretty quick to just blame everything on the AI.
 
Shame eSport, delays releasing updates; why not deploy on a beta branch?

I've got into RRE again recently, given mostly complete classes.
 
Thank you RaceDepartment for reporting these important news! Glad to hear Sector3 is working hard to deliver R3E's customers a great simracing experience. I often play Single-Player on a lot of sims and I'm so happy they're working on AI's flaws. I have every track and let's say 70% of cars, so I can't wait to feel every improvement. ;)
 

Richard Hessels

1000RPM
Premium
I don't play RaceRoom or any other online only game/sim because I don't play online. If RR had offline availability for single player than I will get it, but until then I'm not playing it.
RR shines in the single player department. AI might not be perfect. But you can have great offline races. So fact check before you shout.
 
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RaceRoom is one of my favorite sims, along side with Assetto Corsa.
Obviously it would be great having a DirectX upgrade, as well as night and day cycles and dynamic weather (for example), but I believe that would only be possible if the game would migrate to a new game engine.
My fear is that the game would become unplayable on my laptop, as it happens with other recent UE4 game release ...

P.S. Looking forward to GTR3 news, though.
 
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