RaceRoom update 8th May 2018

Kenny Paton

Staff
Premium
Game:
  • Pitstop menu now automatically confirms the requested changes upon entering the pitlane.
  • Added an input meter graph showing steering and pedals axes and a keybinding to toggle it on/off from the HUD. It was made to also be working in replays and render no matter the camera. Position and scale of this new HUDelement are up to user’spreferences through hud_options.xml. Default has been aligned with FFB meter.
  • Added a “Fixed Setup” optionto dedicated servers. When enabled, players are only allowed to modify the fuel and the brake pressure.
  • Added support for upcoming “Fixed Setup” time attack competitions.
  • Cockpit steering animation setting now has an extra option to render the steering wheel in a static position. Useful for cars featuring a data display on the steering wheel (ie. BMW M235i Racing or Formula cars)
  • Added more data to Dedicated server results .json: StartPosition, StartPositionInClass were added to Session. Sector Times, PositionInClass and a boolean stating if the lap wasvalid or not were added to Lap.
  • Updated to libcef 3.3282.1742 / Chromium 64.0.3282.119. Should help with certain crash reports and users reporting black screens.
  • Game now waits a full minute for http requests and ghost uploads after some users reported failed upload of leaderboard entries.
  • Changed so laps completed, invalid laps & best lap time statistics are not sent to the backend if cut track rules are disabled.
  • Changed so driving at high speed on grass (ie: on the side of a straight light) now triggers a yellow flag event.
  • Changed so a car causing a yellow flag event is allowed to overtake other cars inside the yellow zone.
  • Fixed LED’s of the Fanatec CSL Elite that were lighting up by group of 3 instead of 1 by 1.
  • Fixed a bounce of the vehicle that could be observed with certain cars upon spawning on track.
  • Fixed a case where some users would still receive penalties upon spawning on the starting grid.
  • AI - Fixed a reported game crash related to DRS / PTP zones.
  • AI - Fixed a case where AI would sometimes be caught pitting before the pitlane opened.
  • AI - Added some variations to their tyre management to increase pitstop strategy differences.
  • VR - Added a loop for VRinitialization so it tries 3 times before returning failure. In case it's just a temporary error.
  • VR - Fixed an issue where some system chat messages could not be seen (such as “user has joined the server” messages)
  • VR - Fixed a reported game crash
  • VR - Fixed an issue where the head position would move erratically when transiting to another racing session.
  • Tweaks to the revlimiter code to get more of a dogtooth effect in the rpm.
  • Tweaks to pitlane speed limiter to reduce some bouncing over the speed limit in certain cars. Just like in a real car, it is recommended to not apply full throttle while on limiter.
  • Tweaks to the slow-down penalty messages to make it more explicit that the user has to give up a certain time advantage.

Sounds, cameras, physics & AI:
  • All Tracks - Tweaked AI pace in qualifying versus race
  • Audi RS 3 LMS - Triple screencockpit camera is now properly positioned
  • Formula RaceRoom 2 - Tweaks to AI braking ability to better match player’s
  • Formula RaceRoom U.S. - Sound adjustments to the idle and low revs
  • Mistral M530 - Improvements to cockpit sounds
  • Nordschleife - Fixed AI scraping the apex guardrail during a race start on the Nordschleife layout
  • RedBull Ring - Tweaks to cut corridors
  • Sachsenring - Tweaks to cut corridors
  • Silverstone - Fixed AI braking in an unsafe manner to enter the pitlane
 
  • Pitstop menu now automatically confirms the requested changes upon entering the pitlane.
  • Added an input meter graph showing steering and pedals axes and a keybinding to toggle it on/off from the HUD. It was made to also be working in replays and render no matter the camera. Position and scale of this new HUDelement are up to user’spreferences through hud_options.xml. Default has been aligned with FFB meter.
  • Added a “Fixed Setup” optionto dedicated servers. When enabled, players are only allowed to modify the fuel and the brake pressure.


lifting-up-glass.gif
 
BTW, if anyone's interested and wants to spare some time, here's my HUD layout including the new inputs overlay. The mirror is moved to the right as it's the only way to make it so it is not covered with in-game messages (we can't move the messages and the mirror can only be moved horizontally). And it kinda resembles a real mirror like this, so...

It's made for 16:10 resolution, but works reasonably well in 16:9, it just gets a bit out of alignment.

Rename .txt to .xml, obviously.

RRRE64_2018_05_09_00_07_13_394.png
 

Attachments

  • hud_options.txt
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Thanks Martin, I am interested in what the commands represent and how the values are managed. Would you please direct me to where I can be educated in manipulating these commands as it relates to R3E?
There really isn't much to go by except the file itself (which is located in your R3E profile). It's somewhat self-explanatory, it just takes a while to fine-tune the values, and the game might also reset some of it.

A way more user friendly option is the R3E HUD Manager app, but it seems today's update broke it so it will have to be updated. That's why I was sharing my layout.

You can find the app here (and there's also some relevant discussion about what can be done and what can't):

https://forum.sector3studios.com/index.php?threads/r3e-hud-manager.9774/
 
- Pitstop menu now automatically confirms the requested changes upon entering the pitlane.

- Added a “Fixed Setup” optionto dedicated servers. When enabled, players are only allowed to modify the fuel and the brake pressure.

These are very nice, and loooong overdue! :thumbsup:

- VR - Fixed an issue where some system chat messages could not be seen (such as “user has joined the server” messages)

This is dumb. Give us the options to turn USELESS server messages off, as they're distracting! :thumbsdown:
 
Im having visual image oddities in VR, which I wasn't having the other night. Sadly nvidia released a new driver, and raceroom also got an update recently, which makes it tricky to isolate the issue. It worked perfectly prior to these.

Anyone else managed to resolve it? Menus seem fine, but the in-car view is 'odd' and a little strange in terms of scale and movement all of a sudden.
 

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