Raceroom Racing Experience Wheel / FFB Settings thread.

Kjell Eilertsen

3000RPM
Premium
Jun 7, 2012
3,853
1,292
41
Instead of people having to wade through pages upon pages with posts to find Wheel and FFB settings that might work, or might even be out of date, I will do my best to keep this post up to date with links to settings that people find useful.

Please do help me by pointing out useful posts in a reply below or a PM to me.

Fanatec GT3 / CSR
No info yet...

Fanatec CSR Elite
No info yet...

Fanatec CSW v1/v2
Fanatec ClubSport V2 Settings - by @Sean Lander - June 2015

Logitech DFGT
No info yet...

Logitech Momo
No info yet...

Logitech G25/G27
Logitech G27 settings - by @Matej Lakota - June 2015

Simexperience Accuforce wheel
No info yet...

Thrustmaster TX/T300
Thrustmaster T300 settings - by @Jyri Kettunen - June 2015

Thrustmaster T500
Thrustmaster T500 settings - by @Giangiorm - June 2015
 
Last edited:

Giangiorm

50RPM
Nov 6, 2013
50
48
51
MY SETTING FOR T500RS
T500.jpg
T500 2.jpg


Click spoiler for conf.
Name="T500RS GIANGIO"
ReadOnly="0"
Device Count="1"
Device Weight="0" // Only used on predetermined devices to prioritize them when starting game first time
Keyboard Steering="0.2"
Keyboard Throttle="0.5"
Keyboard Brake="0.5"
Keyboard Clutch="0.2"
Analog interpolate sector1="1.2"
Analog interpolate sector2="1.2"
Analog interpolate sector3="1.2"
Analog interpolate return multiplier="3.0" // Interpolate speed multiplier when the wheels are returning towards the center
Force Feedback="1"
Mouse Steering="0" // Use mouse left/right movement to steer
Mimic Steering="0" // Mimic AI or pitlane assistance with force feedback
Gear Select Button Hold="0" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)
Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated
HMD Pitch Exponent="1.0" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
HMD Yaw Exponent="1.0" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
HMD Roll Exponent="1.0" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
Options Num Controls="124" // Number of configurable controls displayed in options
Freelook Mouse Pitch Speed="0.001" // Freelook pitch speed when using mouse.
Freelook Mouse Yaw Speed="0.001" // Freelook yaw speed when using mouse.
Freelook Keyboard Pitch Speed="1.5" // Freelook pitch speed when using keyboard.
Freelook Keyboard Pitch Accel="4.0" // Freelook pitch acceleration when using keyboard.
Freelook Keyboard Pitch Decel="4.0" // Freelook pitch deceleration when using keyboard.
Freelook Keyboard Yaw Speed="1.5" // Freelook yaw speed when using keyboard.
Freelook Keyboard Yaw Accel="4.0" // Freelook Yaw acceleration when using keyboard.
Freelook Keyboard Yaw Decel="4.0" // Freelook Yaw deceleration when using keyboard.
Freelook Up Limit="0.1" // Freelook Up Limit, between 0 and 0.25.
Freelook Down Limit="-0.15" // Freelook Down Limit, between 0 and -0.25.
G27 Led range low="0.81" // Min: 0.00, Max: 1.00, Default: 0.81
G27 Led range high="0.96" // Min: 0.00, Max: 1.00, Default: 0.96
Steer Ratio Speed="0.0" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to
Shift Delta Time="0.05" // Minimum time between shifts
Clutch Grip Curve Exponent="5" // Exponential of clutch grip curve, for clutch engage behaviour
Setup Control Set="0" // used in menus to determine if walkthrough setup should run when entering Control Options
Control - Steer Left="(1, 2, 0, 0)"
Control - Steer Right="(1, 1, 0, 0)"
Control - Accelerate="(1, 12, 0, 5)"
Control - Brake="(1, 4, 0, 1)"
Control - Clutch In="(1, 62, 0, 6)"
Control - Shift Up="(1, 14, 0, 8)"
Control - Shift Down="(1, 13, 0, 8)"
Control - Ignition="(0, 89, 0, 0)"
Control - Starter="(0, 89, 0, 0)"
Control - Pit Speed Limiter="(1, 23, 0, 8)"
Control - Driving View="(1, 25, 0, 8)"
Control - MoTeC Flip Page="(0, 89, 0, 0)"
Control - Look Left="(0, 89, 0, 8)"
Control - Look Right="(0, 89, 0, 8)"
Control - Rear Look="(1, 18, 0, 8)"
Control - Previous TC step="(0, 89, 0, 8)"
Control - Next TC step="(0, 89, 0, 8)"
Control - Reverse Gear="(0, 89, 0, 0)"
Control - First Gear="(0, 89, 0, 0)"
Control - Second Gear="(0, 89, 0, 0)"
Control - Third Gear="(0, 89, 0, 0)"
Control - Fourth Gear="(0, 89, 0, 0)"
Control - Fifth Gear="(0, 89, 0, 0)"
Control - Sixth Gear="(0, 89, 0, 0)"
Control - Seventh Gear="(0, 89, 0, 8)"
Control - Neutral="(0, 89, 0, 0)"
Control - Reset Car="(0, 18, 0, 0)"
Control - Pause="(1, 30, 0, 0)"
Control - Restart="(0, 89, 0, 0)"
Control - Instant Replay="(0, 19, 0, 0)"
Control - Headlights="(0, 89, 0, 8)"
Control - DRS="(1, 22, 0, 8)"
Control - Brake Bias Front="(1, 19, 0, 8)"
Control - Brake Bias Rear="(1, 20, 0, 8)"
Control - Toggle Driver Name Tags="(0, 89, 0, 8)"
Control - Toggle Virtual Mirror="(0, 10, 0, 0)"
Control - Toggle Position Bar="(0, 9, 0, 0)"
Control - Toggle Raceline="(0, 5, 0, 0)"
Control - Toggle Ghost car="(0, 4, 0, 0)"
Control - Toggle Position Bar Settings="(0, 89, 0, 8)"
Control - Toggle Free Look="(0, 89, 0, 0)"
Control - Toggle Track Map="(0, 12, 0, 0)"
Control - Toggle Car Status="(0, 6, 0, 8)"
Control - Toggle Apexhunt Display="(0, 13, 0, 0)"
Control - Zero Free Look="(0, 89, 0, 0)"
Control - Handbrake="(0, 89, 0, 0)"
Control - Time Acceleration="(0, 37, 0, 0)"
Control - Center TrackIR="(0, 89, 0, 0)"
Control - Adjust Seat Fore="(0, 205, 0, 8)"
Control - Adjust Seat Aft="(0, 203, 0, 8)"
Control - Adjust Seat Up="(0, 200, 0, 8)"
Control - Adjust Seat Down="(0, 208, 0, 8)"
Control - Realtime Chat="(0, 46, 0, 0)"
Control - Quick Chat #1="(0, 89, 0, 0)"
Control - Quick Chat #2="(0, 89, 0, 0)"
Control - Quick Chat #3="(0, 89, 0, 0)"
Control - Quick Chat #4="(0, 89, 0, 0)"
Control - Quick Chat #5="(0, 89, 0, 0)"
Control - Quick Chat #6="(0, 89, 0, 0)"
Control - Camera Slow Move="(0, 89, 0, 8)"
Control - Camera Move Up="(0, 89, 0, 8)"
Control - Camera Move Down="(0, 89, 0, 8)"
Control - Free Flight Camera="(0, 89, 0, 8)"
Control - Camera Move Forward="(0, 89, 0, 8)"
Control - Camera Move Backward="(0, 89, 0, 8)"
Control - Camera Move Left="(0, 89, 0, 8)"
Control - Camera Move Right="(0, 89, 0, 8)"
Control - Camera Tilt Up="(0, 89, 0, 8)"
Control - Camera Tilt Down="(0, 89, 0, 8)"
Control - Camera Tilt Left="(0, 89, 0, 8)"
Control - Camera Tilt Right="(0, 89, 0, 8)"
Control - Camera Turn Left="(0, 89, 0, 8)"
Control - Camera Turn Right="(0, 89, 0, 8)"
Control - Camera Zoom In="(0, 89, 0, 8)"
Control - Camera Zoom Out="(0, 89, 0, 8)"
Control - Camera Speed Faster="(0, 89, 0, 8)"
Control - Camera Speed Slower="(0, 89, 0, 8)"
Control - Toggle replay interface="(0, 89, 0, 8)"
Control - Toggle HUD elements="(0, 89, 0, 8)"
Control - Toggle replay overlays="(0, 89, 0, 8)"
Control - Faster replay playback="(0, 89, 0, 8)"
Control - Slower replay playback="(0, 89, 0, 8)"
Control - Lock camera position="(0, 89, 0, 8)"
Control - Swingman camera forward="(0, 89, 0, 8)"
Control - Swingman camera backward="(0, 89, 0, 8)"
Control - Swingman camera increase spring tension="(0, 89, 0, 8)"
Control - Swingman camera decrease spring tension="(0, 89, 0, 8)"
Cockpit head movement - increase="(0, 89, 0, 8)"
Cockpit head movement - decrease="(0, 89, 0, 8)"
Control - Pit Request Toggle="(1, 24, 0, 8)"
Control - Pit Menu Toggle="(1, 15, 0, 8)"
Control - Menu Up="(1, 45, 0, 8)"
Control - Menu Down="(1, 47, 0, 8)"
Control - Menu Inc="(1, 46, 0, 8)"
Control - Menu Dec="(1, 48, 0, 8)"
Control - Menu Select="(0, 28, 0, 0)"
Control - Toggle speed cluster (full, mini, off)="(0, 8, 0, 8)"
Speed Sensitive Steering="0.02"
Speed Sensitive Steering Minimum Speed, in meters/second="28.0555553"
Speed Sensitive Steering Maximum Speed, in meters/second="83.0"
FFB Device Name="none"
FFB Device Name Alternative="none"
FFB Rumble Pad="0" // Type of FFB controller: 0=wheel, joystick etc with force feedback, 1 = pad with rumble motor
FFB Gain="1.0" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="1.0" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.0" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="1.0" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.0" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="1.0" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force front grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to grip weight.
FFB steer force rear grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to rear grip loss weight.
FFB steer update thresh="0.015" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.25" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.0" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.01" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.0" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB steer force balance mode="0" // Mode for how to add the steering forces together (lateral, load and diff). Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2)
FFB steer load multiplier="3.0" // Multiplier for vertical load on front tires. Range: 0 - infinity
FFB steer lateral multiplier="1.0" // Multiplier for lateral forces. Range: 0 - infinity
FFB steer rack factor="0.1" // How much of the lateral forces comes from steering rack. Range: 0 - 1.0
FFB steer load change exponent="0.9" // Exponent for the change in load on front tires. Range: 0 - infinity
FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires. Range: 0 - infinity
FFB steer spring coefficient="0.1" // Coefficient for steering spring. Range: 0.0 - 1.0
FFB throttle vibe freq mult="1.0" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.1" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="6.0" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.0" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.46" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.25" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="2.0" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="0.2" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.08" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="2.0" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
FFB shift jolt magnitude="0.2" // How strong jolts you get from shifting. Suggested Range: -2.0 to 2.0.
Menu Control - Left Click="(0, 89, 0, 8)"
Menu Control - Right Click="(0, 89, 0, 8)"
Menu Control - Back="(0, 89, 0, 8)"
File Version="3"
DeviceName[00]="Thrustmaster T500 RS Racing wheel"
DeviceId[00]="(3059614799, -1, -1, 0)"
Axis [00, 00] Dead Zone="0.0"
Axis [00, 00] Sensitivity="0.6"
Axis [00, 00] Center="0.5"
Axis [00, 00] Range="1.0"
FFB Joy[00] Axis[00] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[00] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[00] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[00] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 01] Dead Zone="0.0"
Axis [00, 01] Sensitivity="0.5"
Axis [00, 01] Center="1.0"
Axis [00, 01] Range="1.0"
FFB Joy[00] Axis[01] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[01] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[01] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[01] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 02] Dead Zone="0.0"
Axis [00, 02] Sensitivity="0.5"
Axis [00, 02] Center="0.5"
Axis [00, 02] Range="1.0"
FFB Joy[00] Axis[02] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[02] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[02] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[02] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 03] Dead Zone="0.0"
Axis [00, 03] Sensitivity="0.5"
Axis [00, 03] Center="0.5"
Axis [00, 03] Range="1.0"
FFB Joy[00] Axis[03] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[03] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[03] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[03] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 04] Dead Zone="0.0"
Axis [00, 04] Sensitivity="0.5"
Axis [00, 04] Center="0.5"
Axis [00, 04] Range="1.0"
FFB Joy[00] Axis[04] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[04] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[04] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[04] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 05] Dead Zone="0.1"
Axis [00, 05] Sensitivity="0.5"
Axis [00, 05] Center="1.0"
Axis [00, 05] Range="1.0"
FFB Joy[00] Axis[05] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[05] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[05] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[05] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 06] Dead Zone="0.0"
Axis [00, 06] Sensitivity="0.5"
Axis [00, 06] Center="1.0"
Axis [00, 06] Range="1.0"
FFB Joy[00] Axis[06] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[06] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[06] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[06] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 07] Dead Zone="0.0"
Axis [00, 07] Sensitivity="0.5"
Axis [00, 07] Center="0.5"
Axis [00, 07] Range="1.0"
FFB Joy[00] Axis[07] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[07] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[07] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[07] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
 
Last edited by a moderator:

jimortality

4000RPM
Mar 13, 2013
4,066
1,135
57
100% on elaztione and the one underneath, that's interesting as I've always run those two at zero when I had my T500 and now a TX.
 

ZethGAF

250RPM
Jan 6, 2014
451
103
Looking for T300/TX settings to try myself. I'm new to RR.

Started with 100% constant+periodic - going to test 80% constant after seeing it suggested here.
 

Jyri Kettunen

500RPM
Aug 18, 2014
661
158
Attached is settings for T300 that cured the FFB for me. So much so that I ended up purchasing most of the content.

In the wheel profiler, overall strenght is at 75%, others are 100% (except auto-center, which is controlled by the game).
 

Attachments

Msportdan

@Simberia
Mar 17, 2014
2,962
564
42
Attached is settings for T300 that cured the FFB for me. So much so that I ended up purchasing most of the content.

In the wheel profiler, overall strenght is at 75%, others are 100% (except auto-center, which is controlled by the game).
OMG

just tried these...

well I couldn't use them because of the pedals, but I copied the FFB values over and its the best ive tried!!! wow. I had to increase traction up to 100 and reduce steer sensitivity to 35..

now its better than pcars ffb!! Cheers dude.. Ill have to test more,, but so far so good!!
 

jimortality

4000RPM
Mar 13, 2013
4,066
1,135
57
OMG

just tried these...

well I couldn't use them because of the pedals, but I copied the FFB values over and its the best ive tried!!! wow. I had to increase traction up to 100 and reduce steer sensitivity to 35..

now its better than pcars ffb!! Cheers dude.. Ill have to test more,, but so far so good!!
Dan, where does the file go? I put it in gamedata, controller set now the game won't start lol
 

Msportdan

@Simberia
Mar 17, 2014
2,962
564
42
overwrite this chunk in your profile with this chunk.

the file will be in your docs/RRE/control set/ your set here*
 

Andy_J

I hate VR. ( ͡° ͜ʖ ͡°)
Oct 2, 2010
7,797
3,635
overwrite this chunk in your profile with this chunk.

the file will be in your docs/RRE/control set/ your set here*
Hi Dan
Which parts do you copy over and where are the control sets located to do so? Mine are not in my docs.

cheers
Andy