RaceRoom Racing Experience Updated and FRR3 Released!

Paul Jeffrey

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R3E - Formula RaceRoom 3 - 4.jpg

In somewhat of a red letter day for sim racing fans Sector3 Studios have deployed a new update to their RaceRoom Racing Experience title, alongside releasing the Formula RaceRoom 3 single seater car - complimenting a growing number of updates and content releases across various sims today.

In the December 20th RaceRoom update, Sector3 have addressed a number of outstanding issues with the game such as rolling start formation issues as well as adding several multiplayer enhancements to the title.

The Formula RaceRoom 3 is an entry level Formula Three style open wheel racecar designed as a mid range step up the RaceRoom Open Wheel career ladder. With low power and reasonable downforce levels, the FR3 pays back a driver capable of smooth driving and keeping momentum through the corners. To read more about the FRR3 release, check out our preview article here.

The Formula RaceRoom 3 car pack is available to purchase from the in game store now and retails at 349 vRP for the car and 26 detailed liveries.

Formula RaceRoom 3 Release Trailer
"The FR3 is an open-wheel racing machine with highly efficient aerodynamics and incredibly performant brakes resulting in very quick laptimes. It sits in the middle of the Formula RaceRoom ladder and gives you the best of both sides.

You'll need the precision and racecraft of the slower formula cars, and you get the adrenaline and excitement of the faster formula cars. It is the logical step up from the Tatuus F4 and it will prepare you to take on the F2 class.

All in all the FR3 is a pivotal car to master and a lot of fun to drive at the same time!"

R3E - Formula RaceRoom 3 - 6.jpg


You can read the full December 20th changelog below:

Game:

  • Fixed an issue where the game would get stuck after skipping a session in a custom championship.
  • Fixed an issue where the car setup file was being saved in wrong directory after loading championship.
  • Fixed an issue with cars being too spread out in rolling start and almost going off the road.
  • Fixed an issue where tyres were changing regardless of player choice during pitstop.
  • Fixed so brake bias etc. can only be changed as long as the player's car hasn't finished the race.
  • Reduced ffb slip effects for default xbox gamepad control sets.
Multiplayer:
  • Removed RaceSeriesFormat from multiplayer (now it always use custom/RRE format).
  • Disabled full lap time syncing upon joining a dedicated server. It now only requests the best lap time of each opponent instead of all of them. This should help with people experiencing problems when joining a server at the end of a long practice or qualifying session.
  • Fixed an issue where opponents driving certain cars such as Audi TT Cup would appear to have a bad stance, appearing taller.
  • Fixed an issue with garage countdown timer still being visible in menus after leaving a MP session during garage phase.
  • Fixed an issue with dedis not reporting results to backend.
  • Fixed issue with dedis not using correct race length for race 2 & 3.
Sounds, Physics & AI:
  • Reduced engine sensitivity to side contacts in mid and rear engine cars
  • Sachsenring: Fixed AI hitting the tire wall at pit exit
  • Red Bull Ring Spielberg: Added alternative layout Südschleife National Circuit
  • Finalized Formula RaceRoom 3 physics and AI for release
Portal & Backend:
  • Added option to hide password protected servers to MP browser.
  • Added quick search field to MP browser.
  • Fixed an issue with competition end countdown being inaccurate for players in different timezones.
  • Fixed an issue with an essential pack already owned appearing as purchasable when looking at a car in car selection menus.

RaceRoom Racing Experience is available for PC via the Steam Network. You can download the game with limited content for free - additional car and track packs can be purchased in the game store.

Take a look at the RaceDepartment RaceRoom Racing Experience forum for news, discussions, setups and of course our superb Racing Club events! If you want to prove you are one of the best sim racing drivers here at RaceDepartment

Do you like the new R3E update? How does the FRR3 car feel in game? Let us know in the comments section below!
 
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I run nvidia surround as well and R3E looks great as stated above.. I do however run my screens at about 20° so there is very little warping.. For the guys that are running their triples at 45°+ this game would look horrible on triples in surround.. So i get the complaining.. But i'm sure it will come.. And it's a great game..
 
Sorry guys, I don't follow RaceRoom forums for a while, but I see this much great content coming to the game I want to try it again.
I have most of the tracks (all European and American, I think I just don't have China and some other) and some experience (first ones like the first two Adac, first WTCC and DTM).

My main problem with it was that I could never make my DFGT work in this game. I disable the arms and steering wheel but I still think the smallest movement from the wheel make my car turn too much. Tried all settings from this forum (at the time, like a year and a half ago) but I couldn't make it work.

Does this new car are easier to configure with DFGT? They have a new tire model or something that changed how to set the steering wheel?

Sorry it it's a repeated question.
 
In none of these games the mouse cursor can be controlled with game controllers, while this is possible in R3E. The game picks up an input from your button box and moves the cursor accordingly.

thx for your answers.
by gamecontroller you mean gamepad ?
but 1 more thing the cursor is moving just when i plug the usb from buttonbox into computer without me pushing or turning any knob.
 
To make it clear and easy to understand for those, who haven t seen how three screens setup option looks like. I would like to see this in RRRE:

rFactor 2



or this:

Assetto Corsa:

Ok, yes, this is what I was looking for - thanks!

I have much more empathy now... :)

My monitors are more or less fixed at 30 degrees and I got lucky in the sense that R3E looks (to my eyes, at least) perfect on that particular setup. I could imagine a good deal of frustration if you were running more (or less) angle than that, though.

In Sector3's defense, they may be thinking that it's unlikely that a high % of the same user base that regularly goes into sticker shock over 349 VRP has run out and spent $100's (if not $1000's) on triple and/or VR setups! :p
 
BTW, tried out the F3 last night - initial impression was that it felt great.

Can't comment on the sound, though - I did not have my headphones handy, so was using speakers that make everything sound kind of meh.
 
I've recently purchased an Oculus Rift and iracing and assetto are magnificent.
I'm faster and more consistent than ever and the immersion is incredible.
It's so good that I just can't see myself going back to racing on my monitor, so until they introduce vr support this game is finished for me!

I couldn't agree more with this gentleman, this was my go to sim racing game but after buying the oculus I could never go back.
 
What does that mean? Honestly, not trolling - I'm genuinely flummoxed. I got my triples, figured out how to configure surround in Nvidia control panel, then fired up R3E and everything (to my perception, at least) worked perfectly.

To hear others tell it, R3E doesn't even support triples. I'm simply trying to close the gap between my perception (triple support is fine) and others perception (triple support is bad enough so as to render the sim unplayable). I'm clearly missing something.
it lacks of multiview support, that means fish-eye effect with 3 16:9 monitors, it goes better with 16:10 but it is really streched with 16:9s
 
My main problem with it was that I could never make my DFGT work in this game. I disable the arms and steering wheel but I still think the smallest movement from the wheel make my car turn too much. Tried all settings from this forum (at the time, like a year and a half ago) but I couldn't make it work.

Does this new car are easier to configure with DFGT? They have a new tire model or something that changed how to set the steering wheel?

Sorry it it's a repeated question.
Hi

I use the same wheel and to make it work as I wanted it too I had to use the logitech profiler to set it up. After that it worked fine.
 
I'm wondering that myself. Triples seem fine to me, I can't understand the upset over it.

Yes, they function fine, but they render as a flat image and can't be adjusted. If you had all three monitors in a straight line (meaning the outer monitors not angled toward you) it would all look correct. Once you angle the side monitors toward you the angle of the image in those monitors is no longer correct because they're now at an angle and that creates a bit of a warped look, if that makes sense. In other sims like Assetto Corsa you can adjust the image of those side monitors and "push the image out" so it no longer has that warped effect and instead looks like what you would see in a normal car (with the dash going away from you instead of angling toward you). If this is the only sim you ever use with triple monitors then it's easy to overlook it and get used to, but when you're used to a sim that can correct the side monitor angles then going to R3E looks very odd and is difficult to adapt to because it kinda screws with your brain.
 
A bit of a necro-bump here, but I got bored tonight and did a bit of testing to see how stretched the side monitors really are - wow, they really are stretched! I'm not sure if it's the way I have my monitors arranged or if it's just my eyeballs giving out, but I am really surprised (and I guess lucky) I had never noticed that on my own.

Hopefully for the sake of those that this is causing a problem for this issue gets remedied because the overwhelming majority of car/track combos in this game drive marvellously and it would be a shame to miss out.
 
tripple is important and i think no VR isnt killing this sim neither its the reason to stop racing any sim for the most SIM racers i guess , imo VR isnt the way to drive fast even makes you slower, i have heard and you dont see anything else anymore , no wheell no buttons nothing , makes you a zombie ;) , and looking high up in the sky isnt important while driving even turning your head 180 degrees isnt realistic in a racecar . but thats how i think if you like it go for it.

it is clear that you speak from hearsay, I with the oculus I lowered my times by half a second, and everything is more natural (no problem FOV), you see very well (you just need a fairly powerful PC) it is like being on track the VR seems created for simracing, and I do not run more on simulators that do not support it and those who use it say the same things.
 
it is clear that you speak from hearsay, I with the oculus I lowered my times by half a second, and everything is more natural (no problem FOV), you see very well (you just need a fairly powerful PC) it is like being on track the VR seems created for simracing, and I do not run more on simulators that do not support it and those who use it say the same things.

Maybe you right but what was your time before alien or tourist ? so that half a second faster doesnt tell so much to me or someone else . I never said that the view would not be clear , i've said that turning your head around 180 degr. or more you will never do in a race car so i have no need for that.
And iam not saying that its totally bull i can imagine some pro's but as i said you dont see anything around you (RL things buttonbox wheel etc) and thats for me more value. I'am not saying i never want to try it .
And as said if you like it ok. i go more for 21:9 screens 3
 
Maybe you right but what was your time before alien or tourist ? so that half a second faster doesnt tell so much to me or someone else . I never said that the view would not be clear , i've said that turning your head around 180 degr. or more you will never do in a race car so i have no need for that.
And iam not saying that its totally bull i can imagine some pro's but as i said you dont see anything around you (RL things buttonbox wheel etc) and thats for me more value. I'am not saying i never want to try it .
And as said if you like it ok. i go more for 21:9 screens 3
Peter i have cv1 have NEVER turned my head 180 all you have to do is watch your mirrors and listen to the sound of other cars .and the most i turn my head to look at other cars is 40 deg and for apexs from 5 to 20 deg max as you do in real life as i have 20years racing experience....i think you should try VR first then you can say trips are better ..

PS i see in your avitar you race supercarts i have 10 years karting exp..and am faster in VR
 

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