RaceRoom Racing Experience: Porsche 934 Turbo and Update Release

Paul Jeffrey

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RaceRoom Porsche Update.jpg

Sector3 Studios have released not only the epic Group 4 Porsche 934 Turbo RSR, but also a new update that finally adds selectable AI!


RaceRoom Racing Experience has been updated today, adding a rather pleasing new list of updates and fixes to the title, including after much, much, much discussion within the community - selectable AI cars, drivers and liveries within the offline portion of the game!

Yes, you heard it right - from now on players setting up a single player race within the simulation will be able to choose which AI drivers join them on the grid - at last!

Every patch, we have had the same question in the comments: "When will the AI Selector come?". Well this time we're glad to finally bring it to you! You have control over the selection of cars you will race against on the track, down to the livery the AI will use. We've also worked on the AI behaviour to allow them to manage the slower traffic in multiclass conditions. said Sector3 Studios of the release notes announcement earlier today.

Of course the new build isn't the only news coming from everyone's favourite (only?) Swedish sim racing development team.. oh no, far from it in fact. Also released today comes a new piece of content, the first of three planned "new" Porsche models set to be deployed to RaceRoom Racing Experience in the coming months. Today we now get hold of the Porsche 934 Turbo RSR of Group 4 fame. Looking resplendent with no less than 37 liveries as part of the release, the latest Porsche to be added to R3E retails for around £3.59, and can be purchased HERE.

Update Notes - December 19th

Download size = 313.5 MB
Client version = 0.3.0.6526
Client BuildID = 3411532
Dedi version = 48.0.779
Dedi BuildID = 3411541

Game
  • Added AI Selector to Single Player event menus. Allows to pick and choose what AI's will drive, down to the livery. You can save and load AI selections.
  • AI - Various improvements to AI behavior when navigating through slower traffic in a multiclass event.
  • Test Drive from the store now allow free choice of driving assists, and also allow access to the car setup.
  • Default driving assist preset is now Amateur instead of Novice.
  • Improved the Challenge Ghost download procedure to reduce download failure errors.
  • Fixed a mis-alignement of the text in the position bar after cycling through the position bar styles.
  • Fixed the multiplayer server list that wasn't always updating even though new server information was available.
  • Fixed a Driving Asssist issue where disabling the factory traction control in car setup had the result of enabling the artificial traction control.
  • Fixed the wear / fuel multiplier 'X4' icon in the MP server list that was showing greyed out.
  • Fixed a motion blur issue with triple screen when vehicle was moving backwards.
  • Fixed a crash on startup when the servers were in maintenance mode
  • Fixed a crash occuring while browsing through trackside cameras
  • Fixed a crash occuring upon multiple track loading sequences
Physics / Sounds / AI / Cameras
  • Porsche Cayman CS and MR : default car setup modified for better stability. Reduced the drop of downforce occuring when airflow isn't directed straight on the rearwing (ie: when going sideways, rearwings are less efficient). / Smoothed out the upshifts to closer replicate the PDK gearbox. / Improved AI behavior all around.
  • Callaway C7 R : Car was bottoming out a lot at turns like Eau Rouge, so moved the splitter feeler up a bit, increased high speed bumping, allowed another 5mm of ride height adjustment on the front.
  • Modified tyre change times for GT1, GT2, GT3 and GT4 classes
  • Added specific pitstop timers for GTO, Touring Classics, Group 4 and Group 5.
  • Formula RaceRoom X-17 : Added track specific gear ratios
  • GT2 : Improved AI behavior all around
  • Ruf RT12R GT2 : BOP adjustment (leaderboard entries were cleared for this car)
  • GT4 : added functional handbrake (because sometimes it's useful)
  • Mercedes DTM 1995, 2003 and 2005 : Improved AI behavior all around
  • BMW M235i Racing : Fixed AI sometimes struggling to leave the pitbox
  • Group 5 cars : Fixed AI sometimes struggling to leave the pitbox
  • GTO : Fixed AI sometimes struggling to leave the pitbox
RaceRoom Porsche Update 3.jpg


RaceRoom Racing Experience is a free to play racing simulation from Sector3 Studios.

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I am using Sim Dashboard and it gives overall position, so using with R3E timing bar I get what I need. But for the most part I just try and catch the car ahead.
On a similar point I would like to see a column added in the Timing Screen to include class of car.
Can't say it enough though, this update has been a fantastic leap forward.
 
Thx Sector3 I am very very very very very very..happy !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Now I can drive a real VLN Nordschleife with 90 cars on my monitor with my GTX1070

But only problem for now is...from monitor to VR... Can someone run in VR more than 50 cars or higher??
 
Multiclass is now available in single-player. Works as a car filter as well, so you can for example race only GT3 Camaros :D

I have always been dying to remove the Camaros from the Blancpain cars. :D

Been using RR3 for years and have always enjoyed it very much, but the AI filter was the only thing really bugging me, I mostly stuck to DTM. This is thrilling. Will have to consider the premium buy for sure.
 
Brilliant car! :cool: Can certainly be a handful but it's a ridiculous amount of fun to drive. I can't wait to see what other Gr4 cars we get in the future, though to be honest they've already added my favourite! :D
It seems very likely that the list of incoming GT4's is on the S3 forum. This is a direct quote from our @anthony monteil.

"Actually, the 934 had many opponents but not from the same era you mentioned :

- BMW M1 (mainly in Le Mans + multiclass in DRM)
- Ford Escort RSII 1800 & 2L (DRM Div.II )
- VW Scirocco (DRM + EGT)
- Opel Kadett GT/E (DRM + EGT)
- BMW 2002 (DRM Div.II)
- BMW 320 (DRM Div.II)

This is where you need to look for to find the potential future 934 competitors ;)

Also, the BMW CSL had switched into Group 2 (Div.I) or Group 5 in the meantime."

I'm putting my pension on the next GT4 car being the RSII, with a small change we could get the Hillclimb variant as well, with a bit of Dev Badgering that is. ;)
 
Thx Sector3 I am very very very very very very..happy !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Now I can drive a real VLN Nordschleife with 90 cars on my monitor with my GTX1070

But only problem for now is...from monitor to VR... Can someone run in VR more than 50 cars or higher??
Ha Muzikant, I promised to check the number of cars in VR. I know I responded in R3E official forums but I cannot find it so 1-2-3 fast right now. Still early in the morning...

I have my VR settings on high(est) possible graphic settings. As said my PC is an HP Omen 880 32GB RAM, 1180ti 11GB GPU.

Nordschleife VLN track and my car the classic Porsche 934RSR Turbo (not relevant for this test, but hey we just love this car don't we ;) )

Multiclass mix of 99 cars : doable but e.g. in turn 1 a bit choppy frame rate due to the AI collisions and extra smoke on track.
So decreased the number of AI to 45: huh? exact same result but still very good to drive
Finally 30 AI: exact the same

Will do some more testing later today.

Any specific testing? Let me know
 
Ha Muzikant, I promised to check the number of cars in VR. I know I responded in R3E official forums but I cannot find it so 1-2-3 fast right now. Still early in the morning...

I have my VR settings on high(est) possible graphic settings. As said my PC is an HP Omen 880 32GB RAM, 1180ti 11GB GPU.

Nordschleife VLN track and my car the classic Porsche 934RSR Turbo (not relevant for this test, but hey we just love this car don't we ;) )

Multiclass mix of 99 cars : doable but e.g. in turn 1 a bit choppy frame rate due to the AI collisions and extra smoke on track.
So decreased the number of AI to 45: huh? exact same result but still very good to drive
Finally 30 AI: exact the same

So it seems that the number of AI doesn't matter that much for graphical results? On the positive side if 99 is the same as 30 well you can select a max grid.

Will do some more testing later today and probably upload a video as seen through my VR goggles.

Any specific testing? Let me know
 
Multiclass mix of 99 cars : doable but e.g. in turn 1 a bit choppy frame rate due to the AI collisions and extra smoke on track.
So decreased the number of AI to 45: huh? exact same result but still very good to drive
Finally 30 AI: exact the same
Not that surprising, if your framerate drop is due to GPU not being able to keep up, then 99 or 30 wouldn't be much of a difference - it's unlikely you have the game set to more than 20-30 visible cars (possibly even lower), so adding AI cars above that will only add some CPU power requirements (which your PC should be more than capable to cover), but will not tax GPU more.
 
"Actually, the 934 had many opponents but not from the same era you mentioned :

- BMW M1 (mainly in Le Mans + multiclass in DRM)
- Ford Escort RSII 1800 & 2L (DRM Div.II )
- VW Scirocco (DRM + EGT)
- Opel Kadett GT/E (DRM + EGT)
- BMW 2002 (DRM Div.II)
- BMW 320 (DRM Div.II)

This is where you need to look for to find the potential future 934 competitors ;)
A quick search of the internet provides a rather long list of potential opponents too, from Ferraris to Vauxhalls. ;) From your list I'd love to see the Escort. :cool:
 

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