RaceRoom Racing Experience | New Update Released

Paul Jeffrey

RaceDepartment Editor
Sector3 Studios have deployed a new build release of RaceRoom Racing Experience today, adding plenty of nice changes to the awesome simulation.
  • New build update out now.
  • Various car specific tweaks.
  • Dedicated server option updates.
Another new build for the excellent RaceRoom Racing Experience simulation has dropped to Steam recently, and with it the Sector3 Studios development team have applied a wide-ranging number of tweaks and improvements to the title, not least of which is the new addition of BOP restriction options for dedicated server hosts, handing more options to race event organizers within the sim.

Other nice improvements that form part of this latest build release include a very large collection of car specific improvements including cockpit sound updates for the new Megane TCR car, plus AI behaviour tweaks on certain track layouts.

RaceRoom Update 3.jpg

Update details:
Download size = 400MB
Client version =
Client BuildID = 6399979
Dedi version = 73.0.1283
Dedi BuildID = 6400111

  • Dedicated server: Added Power Restrictor as a BOP tool for the car model selection tree. Range is 90.0% to 100.0% and rules over the final power output of the car engine.
  • Dedicated server: Added a Spectator Whitelist to allow blocking of any undesired spectator client. Leaving the whitelist empty will result in anyone being allowed to spectate.
  • Added BOP values to the car selection screen upon joining a multiplayer session.
  • Various improvements to rolling starts for a smoother experience
  • Fixed setup no longer allows Tyre Pressure modifications
  • Audi TT cup - High speed damper tuning, AI slowed down in fast corners
  • BMW M3 E30 (Touring Classics) - Calmed down the rear as it was a bit too tail-happy
  • CUPRA e-racer - Rebalanced high speed damping, increased mechanical trail and reduced rear bump steer.
  • DTM 1992 & Touring Classics - Increased pneumatic trail
  • DTM 2014,2015,2016 - Longer default final drive ratio for Nuerburgring
  • DTM 2020 - Decreased pneumatic trail, increased mechanical trail, equalised damper zero nodes and rebalanced dampers.
  • Fabcar 935 - Resized wheels so the car is now looking correct, adjusted physics to match.
  • GT2 - All cars - High speed damper tuning
  • GTR3 - All cars - High speed damper fine tune and adjusted some mechanical trail values to reduce excessive steering forces
  • GTR4 - All cars - Updated slip angle and camber calculations to bring them into line with GT3’s.
  • Lotus GT4 - Reduced front axle dynamic camber
  • NSU TTS - Physics update: Tyres V4.1 (2 compounds available), reduced brake power, reduced fuel consumption and general handling polish.
  • Porsche 911 GT3 Cup - Rebalanced high-speed damping
  • Renault Megane TCR - New cockpit sounds
  • Tatuus F4 - Physics updates and new sounds for it too.
  • VW Golf WTCR - Fixed damage sensitivity of this car that was a bit wild
  • VW Scirocco Group 2 - Longer final drive ratio for RedBull Ring Short (Suedschleife)
  • WTCC TC1 (2014, 2015, 2016, 2017) - Increased mechanical trail, updated fuel use estimates, rebalanced high speed damping thresholds and rates, increased radiator cooling
  • WTCR - BOP adjusted, some default setup tweaks for the Honda (leaderboards were wiped)
  • Dubai - Fixed AI using way too much curb
  • Mid-Ohio - Fixed rolling starts that were starting too close to Start line.
  • Silverstone GP layout - New AI raceline, pitlane AI path and improved hotlap spawn location
  • Spa-Francorchamps - Attempt at improving on AI traffic jams noticed in the GP pitlane entrance. Tweaked AI behaviour so they use less curbs and better respect track limits.
  • Weathertec Laguna Seca - Fixed rolling starts that were starting too close to Start line.

Original Source; Sector3 Studios

RaceRoom Racing Experience is available now, exclusive to PC.

Start a thread and get the chat going! Head over to the RaceRoom Racing Experience sub forum here at RaceDepartment to immerse yourself in the world of R3E!


  • RaceRoom Update 1.jpg
    RaceRoom Update 1.jpg
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Last edited:

anthony monteil

Sector3 Studios
Loving the updated Tatuus F4. Raced it recently so a direct comparison was possible, and while I thought it was good before, it's definitely better now. Don't have any issues with the sound being too quiet either, though I don't use default audio settings so perhaps that's why.

Just a precision about the Tatuus F4: it's now using some Formula Abarth sounds (Fiat engine) instead of the previous Audi engine which was used in the ADAC F4 ;)
Another 1GB Update

Update details:
Download size = 1.0 GB
Client version =
Client BuildID = 6461686

GT3 base BOP work:

All cars - Equalised tyre degradation behaviour
Audi R8 LMS - Torque reduction
Audi R8 LMS GT3 EVO - Torque reduction
Bentley Continental GT3 EVO - Downforce increase, Drag reduction, Increased power, Stiffer damping
Callaway Corvette C7 GT3-R - Tyre pressure tweaks to reduce pace drop off during longer runs
Mercedes AMG GT3 - Increased drag, Reduced downforce
Mercedes AMG GT3 EVO - Tyre pressure tweaks to reduce pace drop off during longer runs
Porsche 911 GT3 R (2019) - Downforce reduction, Drag increase, Power & torque reduction, Softer damping

Other changes:

Formula RaceRoom X-17 - Added all liveries for the upcoming E1 series
Road America - Fixed track lacking 3D Curbs, various tweaks and art bugs fixed

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