RaceRoom Racing Experience | New Update Now Available

Paul Jeffrey

Premium
A new update for RaceRoom Racing Experience has been deployed to the simulation.

Following the large December update released back on December 11th last year, Sector3 Studios have continued to work on some of the issues that have cropped up within the title since then, putting together this reasonably sizeable new build that addresses many of the outstanding problems, whilst also offering new physics passes and a few key changes for a number of cars and series within the simulation.

RaceRoom Update 1.jpg


RaceRoom Racing Experience Update Notes
  • Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified.
  • Dedicated server manager page now shows the points accumulated by each player in real time, rather than the amount of incident events involving that player.
  • Reputation - Improved detection of Non Starter participants on long tracks such as the Nordschleife.
  • Reputation - Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points.
  • Flat Spots - Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear.
  • Flat Spots - Fixed some bad performance when locking a tyre on a flat spot while in gravel or grass.
  • Suspension damage - Fixed some cases where a car with suspension damage could sometimes be seen shot into the air.
  • Car Setup - Fixed Setup rules are now properly affecting the car setup menu.
  • Car Setup - Changed so 4WD cars differential changes affect the rear differential instead of the front.
  • Fixed shift sounds playing twice in replays.
  • Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://**
  • Fixed some sorting / timing issues in client's position bar
  • Fixed a case where entering the pitlane could sometimes result in the lap being invalidated
  • Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they're invisible.
  • Fixed wrong values fed to Spectator overlays for live gaps between cars.
  • Fixed smoke not rendering from Aerial TV cameras.
  • Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It's now changed to point to the Sector3 Studios forums.
Content updates:
  • Bosh DDU4 - (data display seen in cars such as the Tatuus F4) - Fixed the Oil and Water temperatures that were swapped.
  • Aquila - Physics updates
  • Audi RS TT VLN - Physics updates
  • All Manual Gearbox cars - Reduced dogbox RPM to encourage more lifting when changing gears.
  • BMW M1 - Updated cockpit art
  • DTM (all years) - Reduced default FFB multipliers
  • Formula RaceRoom 90 - Tweaks to AI behaviour
  • Group 4 and Procar classes - Increased tyre heating and reduced default tyre pressures accordingly
  • GTR3 Car Class - Tweaks to AI behaviour
  • GTR3 Class BOP - Improved BOP of the older generation of GT3's. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg
  • GTR4 Class BOP - Adjustments
  • Hyundai I30 TCR - Reduced rear ride height and its adjustment range
  • Lotus Evora GT4 - Tweaks to pit limiter timings as well as engine orientation
  • Nissan GTR R32 - New sounds, updates to cockpit art.
  • Porsche Cayman (all types) - Adjustments to car physics
  • Porsche 911 GT3 Cup - The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in upcoming Porsche Carrera Cup classes.
  • RUF CTR3 + RT12R GT2 and GT3 - Fixed a bad collision box
  • Silhouette Class - Physics updates
  • WTCC 2015/2016 - Fixed Chevrolet Cruze not having adjustable Tyre Pressure
  • Mount Panorama (Bathurst) - Tweaks to pitlane ambient sounds
  • Ningbo - Flipped the starting grid so the pole position starts on the right side, on the trajectory.
  • Nuerburgring GP Fast Chicane - Fixed rolling starts that could sometimes be bad for AI.
  • Portimao (all layouts) - Moved the spawn location used in Time Attack and rolling start qualifying.
  • Silverstone - Fixed AI running wide in turn 1 after a rolling start on GP and International layouts.
  • Zhuhai - Improved performance
  • Zolder - AI control in pitlane should no longer result in hitting a guardrail


Announcement:

In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica's of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP's to your in-game wallets in the coming days.

The liveries affected are:
- Formula Raceroom 2 #1
- Formula Raceroom 2 #2
- Formula Raceroom 3 #2
- Formula RaceRoom Junior #18
- Pagani Zonda R #73
- Porsche 911 GT3 Cup #11
- RaceRoom Canhard R51 #15



RaceRoom Racing Experience is available now, exclusively for PC.

Anything and everything you need to know about the sim can be found at the RaceRoom Racing Experience sub forum, right here at RaceDepartment. Head over, have a browse and start a thread today to ask our knowledgeable community the questions you most want to be answered.

RaceRoom Update 2.jpg
 
I have a fear that they are going to do just the same as happening right now with rf2... creating a new/fancy UI 2.0...

Please No! Put a new graphical engine under the hood first, then fixes and the rating system, and then finally you can mess with the UI. We can live with it at the moment.

But for VR... the world movement and g-forces are way the best right now in this sim!
 
I have a fear that they are going to do just the same as happening right now with rf2... creating a new/fancy UI 2.0...

Please No! Put a new graphical engine under the hood first, then fixes and the rating system, and then finally you can mess with the UI. We can live with it at the moment.

But for VR... the world movement and g-forces are way the best right now in this sim!
Any gaming solutions will be good for RRE. The more so their interface, which they presented earlier, is very decent.

The main thing is to temper the unhealthy desire to release a huge amount of content in the form of tracks and cars, while the game still has not even DX11.
 
I have a fear that they are going to do just the same as happening right now with rf2... creating a new/fancy UI 2.0...

Please No! Put a new graphical engine under the hood first, then fixes and the rating system, and then finally you can mess with the UI. We can live with it at the moment.

But for VR... the world movement and g-forces are way the best right now in this sim!
You make it sound as if the people who make the content are also resposible for programming the code. A studio is made out of teams, that all have their own speciality.

The more fixes a developer seem to make, the more people complain about missing features.
 
Why do you have to be so passive-aggressive about it? If you like ACC so much, stick to their forum and keep being overly excited about it, which I noticed you do a very good job already. No reason to bring other sims down.
Live and let live :thumbsup:

Hd space is so freaking expensive these days.. My garage is getting full with GT3 cars. Need space... ;)
 
Last edited:
I drove RRE yesterday for the first time...in months.
It is actually quite a lot of fun during this multiplayer race.
They must have done some 'serious' physics changes, because the car felt good from the word 'go'.
I got into the session late and did not have any time to do setup to the car so it was slow...but very solid.
 
I also have a CSL elite wheel with loadcell pedals. i cannot feel any understeer. no matter how i tweak settings i cannot get any real feedback when i turn in, underbraking,accelerating, or even off throttle it feels lifeless. theres FFB in terms of weight in the wheel, but that's all. I am comparing it to the way rFactor2 feels to me. Can anyone else agree? I'm willing to try anything so if someone could help I'd really appreciate it. I also have the same issue with Assetto Corsa, and I apologize for name dropping other titles, but maybe just maybe its a setup (user) error ?
 

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