Agree...although if I got corner entry and exit right, the cars did not understeer...get it wrong and they understeer, reminded me of iRacing.BTW, has anyone found the default set up now to be very understeery on most of the cars and all of the new content? Or is it me?
The new physics actually have an improved version right now, i assume, you would've been outraged by some cars, pre-update, in their slip-grip-fall-offThe only problem I noticed is the inability to recover the car oversteer after a threshold. It feels fun and controllable also drifting a bit but it becomes uncontrollable all of a sudden.
I bit more progressiveness in the high sideslip region would be really appreciated and needed IMHO, at least for the cars I tested: DTM1992 and NSU.
On the NSU the issue is very pronounced and quite unexpected.
Phew, i hope, i remember my G27 settings from back then at least a bit, but just try these ranges as a baseline for a test (no gospel, FFB settings in R3E are a life-task):The FFB on my G27 is quite bad... can you suggest some good settings for it (too many parameters for my taste)?
BTW, has anyone found the default set up now to be very understeery on most of the cars and all of the new content? Or is it me?
It's setup. You can make the cars way more pointy and prone to turn, if you want. (Tested the FR90 right now and there is plenty of room for it)Can confirm the understeer, especially on corner exit. Tried the Formula Raceroom 90 and you wouldn't expect such behaviour on this car.
Cars.Who needs throttle maps!
Kind of... actually it isn't really grippier IMO (some cars are even harder to push on the same laptimes as before), but the edge of grip falls off more gradually in many cases now. (You will not spin a Porsche GT3-R at Bathurst as fast as before, for example)Driving-wise it doesn't feel massively different just maybe a bit grippier?