RaceRoom Racing Experience Hotfix Update Released

Paul Jeffrey

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RaceRoom Racing Experience Patch 03.05.2016.jpg

Sector3 Studios have released a small hotfix patch for RaceRoom Racing Experience with a number of fixes and changes to the title.


Highlights of the patch include a potential fix for the issue around pitstop actions failing to be carried out when a player enters the pits and improved shadows for the recently released Formula RaceRoom Junior car.

The patch is available now and will automatically download when starting Steam.

Changelog Below:
Game:

  • Fixed a typo in the DTM 2015 loading screen fallback folder.
Sounds, Cameras, Physics & AI:
  • Fixed an issue where the player car would park for its pitstop but no pitstop action would take place.
  • Bentley Continental GT3: Fixed chase camera
  • Brands Hatch: Maximum opponent increased to 34 vehicles (TCOne)
  • Hockenheim: New TV cameras
  • Nuerburgring Short layout: Maximum opponent increased to 40 vehicles (TCOne)
  • Oschersleben: Fixed a wrong fuel consumption that resulted in AI pitting around the last lap of a race
  • Salzburgring: Maximum opponent increased to 32 vehicles (TCOne)
  • Suzuka West layout: Maximum opponent increased to 34 vehicles (TCOne)
Art:
  • Brands Hatch: Fixed a hole in the ground
  • Hockenheim: Fixed various holes in alternative layouts
  • Salzburgring: Reduced grip, moved tyre stacks a bit further away from apex (TCOne)
  • Zolder: Fixed some bumps
  • Formula RaceRoom 2: Fixed shiny tyres when viewed from a distance
  • Formula RaceRoom Junior: Improved shadows

The RaceDepartment RaceRoom Racing Experience Racing Club offers a stunning selection of cars and tracks from Sector3's latest game in a freindly environment for experienced and new players alike. Head over to the sub forum now to catch up on the latest news, share discussion topics with like minded individuals and enjoy some high calibre club racing with the great cars found in game!

Have you played the game post 03/05/2016 patch? How do the changes feel? Is the pitstop issue resolved for you? Let us know in the comments section below!
 
support for triple-monitor ?
From the review at the end of last year, plus their relatively small size of dev team I don't see it coming anytime soon.

RD : People enjoy their sim racing in many different ways. Some of the more popular formats are triple screen setups and VR. How is development going towards supporting these in R3E?

SO: We dropped the ball on triple screen support. It’s one of those things that keeps getting pushed to the bottom in terms of priority but we want to investigate it and see what we can do at some point. VR is something we want to support better as the VR headsets become more available for End users.
 

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